Wukong Build Guide by SyncTT
Not Updated For Current Season
Not Updated For Current Season
Hello ladies and Gents, (do ladies even play?) this is my first EVER build, so bear with me if it sucks. Im also writing from work. I've been playing LoL for a long time now and ive also played DotA for a long time before LoL and i played HoN during its beta stages. Since wukong was released ive never seen GOOD wukong player. so i decided to write a build.
I AM WRITING THIS BUILD FROM WORK so please understand why it seems rushed or unfinished these items never fail me ingame and getting good at farming will help you master any champion you want to play.
Pros / Cons
Decoy is fun as hell
lots of survivability
tanky if built that way
Garen but with a nockup
Haters gonna hate
not everybody's play style
I guess this is where i talk about runes. As stated in the quick Look up tab i take 9 "Greater Marks of Desolation", this aloows for more damage while auto-attacking and increases the damage on Wukong's "Crushing Blow"(Q)
For Seals i take 9 "Greater Seal of Resilince", because of Wukongs passive depending on the opponents surrounding the champion he gains bonus armor and magic resist. So by adding more armor and more magic resist it makes your champion that much beefier. wait what.. beef on monkeys? now ive seen it all.
My glyphs consist of 9 "Greater Glyph of Warding" Like mentioned about the seals above, the same goes for magic resist. It is all done to get in and out of sticky situations as soon as possible (Thats what she said...) all joking ***ide Wukong has amazing survivability but by adding armor and magic resistance to his abilities makes him alot funner and stronger.
Lastly the Quintesences that i use are "Greater Quintessence of Desolation", 3 of them because that is all that i am allowed. like mentioned before it helps increase damage and allows for harder hitting.
At the top you can see my Mastery lay out. the reason i chose these masteries are for quick damage, exhaust and 1 point into taking less damage from creep so you can do the Decoy Decoy. Which issuper fun and will explain that later. Also replacing Ghost for any of the summoner spells if that suits your playstyle better. Theres a mastery for that.
For skilling you can look up at the top but i take "Nimbus strike" First to allow some damage, this skills sends out 3 copies of wukong (1 real 2 fake) to deal damage in small area, its a fun harass but dont get over extended with it.
Secondly i take "Crushing Blow" Also a good skills to follow the nimbus strike which lets you get out 2 decent hits for burst simultainiously.
Thirdly i hate one point into Decoy, Decoy is a fantastic ability to fool the oponents and it makes your survivabilty much better.
After that you can allocate your skills accordingly however you want to focus on damage first so i suggest decoy is maxed out last.
Creeping / Jungling
Crushing blow is a great tool for last hitting much like Nasus' Siphoning strike (Q) without the perminent bonus damage. By using nimbus strike on the caster creeps it lets you damage all 3 of them and on top of that you gain bonus attack speed to deal more damage, keep using these 2 abilities to last hit aswell as the regular auto attack.
i do not jungle so i do not know a jungle guide to him :) good luck!