Wukong Build Guide by Wumbo105

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League of Legends Build Guide Author Wumbo105

Wukong - It's Great to be King

Wumbo105 Last updated on September 28, 2012
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by Saelsria » December 4, 2011 3:19pm | Report

Most helpful Wukong guide I've seen around! Thanks so much Wumbo

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by Wumbo105 » December 4, 2011 3:24pm | Report

Always glad to help, gentlemen, thanks for the votes.

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by Rainlover » December 19, 2011 4:13pm | Report

well i am considering between Xin Zhao and Wukong too, but nice guide, gj
i m thinking about getting Bloodthirster first (i often get it at 2rd slot, after boot) because if u not doing well, it'll help u survive a little longer; if u do, it'll make u even more dominating w the life steal

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by Leonite » February 8, 2012 2:26pm | Report

Wumbo105 wrote:

Whoa there, relax, why the need for nerdrage? I never said anything to offend you, so I'm not gonna stoop down to your level. Instead, I'm gonna disprove all your points.

-If you would have read my whole comment on your giude, it wasn't ALL because of lacking Tri-Force, it was only part of it. Lrn2comprehend before overreacting.

-Did I say anywhere in this guide that those runes are required? I even gave a suggestion for options (although not all the options), so again, relax.

-I gave 2 options to go into either Offense or Defense, so what's the problem here? You're completely ignoring the Offense tree in your ONE option, which is completely opposite of what Wukong is about. Terrible idea.

-Doran's Blade gives the health AND the damage, which helps get the First Blood which i stressed multiple times. Once again, I gave options, and said that wasn't necessary. Besides, fighting AP means your Cloth Armor is useless, as well as anyone with Armor Pen runes. It's not always a good idea.

-CDR is amazing on Wukong, since he's ability-based, and you need to be able to do the E-Q combo as often as possible. The ONLY other boots that Wukong should be wearing are Merc Treads, and it's a very common choice, since they're amazing boots. Berzerker Greaves are useless, as Wukong ISNT AN AUTOATTACKER, and you shouldn't be playing him as one.

-That's the thing about Tri-Force, it gives me all those things that you're getting anyway (health, more AD, atk speed), as well as that devastating passive bonus. That alone will allow me to burst you down before you do your incomparable damage.

-Like the point above, the point of rushing Tri-Force is that the individual parts of it help you even when your struggling. Getting beat? Get the Phage for more health and AD. You CANT ignore Tri-Force, Wukong is the one of the game's best users of it.

If you fail to realize this, then it just shows how bad you are at playing him, not how bad I am.
Incomplete guide? It's much more thought out and explained that yours is, but cool story bro.

No need to curse, we aren't 12 years old. Or maybe you are.


pwned

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by Leonite » February 8, 2012 2:26pm | Report

and +1

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by lilsmashy » March 13, 2012 4:04pm | Report

Last night i went through all the wukong builds! I voted 1 for this build and style. I think you very down to the point and im going with this! Thanks Lil smashy

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by madalin120988 » March 16, 2012 3:32am | Report

No magic resistance whatsoever, mages will eat you alive. Perhaps you would consider changing Infinity Edge with Wit's End and Ionian Boots of Lucidity with Mercury's Treads. I understand you like CDR, but really, Wukong's two most important basic abilities and his ultimate have relatively short cool-downs and let's not forget that CDR stats are percents. Instead, I would consider the tenacity bonus much more helpful, as nobody wants to get crowd-controlled to death, especially when using a pretty kiteable melee champion. Just my honest opinion, won't down-vote just for this :).


Check out my Shyvana Guide by clicking on the image and my second guide here:Xin Zhao:Time to Get Impaled
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by Wumbo105 » March 19, 2012 5:50pm | Report


No magic resistance whatsoever, mages will eat you alive. Perhaps you would consider changing Infinity Edge with Wit's End and Ionian Boots of Lucidity with Mercury's Treads. I understand you like CDR, but really, Wukong's two most important basic abilities and his ultimate have relatively short cool-downs and let's not forget that CDR stats are percents. Instead, I would consider the tenacity bonus much more helpful, as nobody wants to get crowd-controlled to death, especially when using a pretty kiteable melee champion. Just my honest opinion, won't down-vote just for this :).


I did state in my guide that Merc Treads are the other option for boots, and I usually take them 50% of the time, depending on how much CC the team has. However, when it's not needed, CDR boots will end up benefitting you much more in the long run, especially when CC is not a threat on the opposing team.

I don't know if you actually read the guide instead of just looking at the item build, but as for magic resistance, I repeatedly suggested substituting the last item (Bloodthirster) with any item that is necessary, and I listed Banshee's Veil and Force of Nature.
And Wukong isn't very kiteable, he's only kited by the best kiters in the game. Otherwise, he has Nimbus Strike to close distances, which is the bane of kiters.

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by madalin120988 » April 7, 2012 5:52am | Report

No way, I cannot agree with what you're saying. First of all, The Bloodthirster is always a priority before Infinity Edge. The life-steal is simply to useful to pass up, so in order to get a magic resistance item, the one sacrificed SHOULD ALWAYS be IE. Second, there is no way Banshee's Veil or Force of Nature can benefit Wukong more than Wit's End. You cannot rely your entire game-play on abilities. Later in the game you absolutely must compliment your repertoire with auto-attacks, and therefore you need attack speed and Trinity Force is simply not enough.


Check out my Shyvana Guide by clicking on the image and my second guide here:Xin Zhao:Time to Get Impaled
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by Kadato » April 8, 2012 4:37am | Report

Nice guide, I'm just started with Wukong and it's helped me a lot :P.
I find it better for my masteries to be defensive, and Frozen Mallet for Warmogs, because Warmogs is more health which leads on to more damage.
+1

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