Wukong Build Guide by Phrases

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Phrases

Wukong,Journey to the West.

Phrases Last updated on July 28, 2011
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

Guide Top


Hello, and welcome to my first build! :]
Wukong is an amazing champion to play, and is super fun. He's capable of crazy damage output, and a great pusher.

Guide Top



Great farming
Great pushing
Great Harass
Easy to learn
He's freaking sexy.

Often focused
Shut down by CC
His joke sucks. :[

Guide Top


Greater Quintessence of Desolation
Greater Mark of Desolation
These are Marks and Quints for Armor Pen. Armor pen make a huge difference early game, and helps a ton even in late game.

I take these just for the extra durability

Again, i take these just for the extra durability

Guide Top


you should start with a and just last hit minions when you can. When you have 920 gold, port back and buy . Go lane more, and when you can port back and get a I take the brutalizer first, because of the damage and cdr.
Now you can start building the start with a first, and then build either a or a .

For my 6th item, i like to take a defensive item, because the backbone of a good offense is defense.:] for heavy caster teams, you should take a For AOE AP teams (karthus, etc.) take a If you're having trouble and you're dying to much, grab a If they have a crazy dps champ(yi, etc) a wouldn't hurt. ;]

What if they have HP *****s on their team? :[
Replace your with a

Heavy Armor teams?
Stick with the

Guide Top


:Wukong's armor and magic resistance are increased by 4/6/8 for each nearby enemy champion
Wukong's passive. Allows him to stay alive better during team fights, and thats always good!:]

:Wukong's next attack will deal 30 / 60 / 90 / 120 / 150 additional physical damage and will reduce the enemy's armor by 30% for 3 seconds
I love this! it lower's the enemy's armor, and'll make killing a breeze.

:Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to nearby enemies after 1.5 seconds.
It is so easy to stay alive with this skill. you can't be targeted when you're stealthed, so you can escape easily when you're in danger. However, it can also be used to close the distance between you and an enemy champ when you're chasing.

:Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 70 / 115 / 160 / 205 / 250 (+0.8 per bonus attack damage) physical damage to each enemy struck. He also gains a 20 / 25 / 30 / 35 / 40% attack speed bonus for 3 seconds after using this skill.
Wukong's best skill imo. :] You jump to a target, and get attack speed. You'll be able to harass really well in lane with this.

:Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing 20 / 110 / 200 (+1.0 per attack damage) damage every second and knocking up enemies once per cast. Wukong gains an additional 5% movement speed every half second for the duration of the spell, with the bonus disappearing once he stops spinning.
This is great. the damage it does is great, and it can also be used to knock someone up when they ult(ie nunu). It's a great initiating move, as you'll be able to knock up everyone during a teamfight.

Guide Top

Summoner Spells

okay! First off, Don't even look at these:

I don't like this. :[ It has a crazy cooldown, and i'd much rather wait out the death timer than having a summoner spell wasted.

All though this isn't a bad spell to have, you're a dps carry! Let the tanks take care of this one.

..No megusta.:[

What you should take! :]

I LOVE this. It adds that extra dps to any fight you might get into, and can really help secure kills.

This is nice. :] It's perfect for closing the distance between you and an enemy champ, you can easily flash to get a kill, or to get away.


Great for escaping a champion chasing you, really shuts down dps champs.

I always take either this or flash. Ghost grants you great mobility, allowing you to chase down an enemy, or escape from enemies chasing you.

Guide Top

The Stop Juke!:DD

This is hilarious. It saves me all the time when i'm getting chased.
When you press "S" you stop, and it looks almost identical to using your "decoy" skill. Press S, wait around 1.5 seconds, and use your actual decoy skill. It's worked for me everytime. ;]

Guide Top


Wukong really shines in lane, especially with a disable(stun,slow). You should try to harass whenever you can while LAST HITTING the creeps. Auto attacking creeps make them go away faster, and there's a chance you'll get ganked. When you reach lvl 6, the fun really begins. Pick off enemies that are out of position, and stick with your team when there's a teamfight. Always look for opportunities to push, and take dragon whenever you can. Dragon is worth a lot in gold and exp, so taking it is never a bad idea. Wards are also something you should buy. they're only 75 gold, and could prevent you from getting ganked.

Guide Top


Thanks for reading my guide. :] I hope this build works for you as well as it does for me.