Wukong Build Guide by Valin Fade
Not Updated For Current Season
Not Updated For Current Season
When played properly, Wukong can become a devastating champion, capable of taking on any champion solo as well as taking on multiple champions easily. Wukong's ability set gives him many of the best attributes of multiple champions with his particular skill set. He is an aggressive champion with great hit and run capabilities. Use him to destroy lone champions, dominate lanes, or crowd control teams with his ultimate. This build was built mainly around the 5v5 matches, but still works extremely well in 3v3's as well.
Seeing as how Wukong is a AD champion, more armor penetration means more damage, which equals more kills. By choosing armor and magic resist runes for his glyphs and seals, we get a monkey king who becomes a good deal more survivable, making him somewhat tanky dps at the end of the game. I choose greater quintessance of swiftness in order to further increase Wukong's speed. However, Greater Quintessance of Desolation will also work. The speed quintessances due make a big difference however, normally making Wukong the fastest champion on the map, and even able to give Yi a good run for his money.
Most of your mastery tree will be spent in your attack tree as would be expected in AD champion, i chose to put the remaining points into defense in order to further increase Wukong's sutvivability early game. The masteries as well as the runes add over 20 armor and magic resist at the beginning of the game, and will remain extremely useful throughout the rest of the game.
In terms of items, Wukong's build is fairly straight-foward. Buy the items in the order listed above. These items will ensure that you move fast, hit hard (Very hard by end game as you will have over 90% chance of crit at level 18) At the end of the game however is where a little variation can happen depending on the circumstances. At the end of your build you will end up selling your Doran's Blade and often times buying Warmog's Armor to further increase your survivability, however this may not always be the best choice, if the team is extremely AP heavy it may be worth it to instead buy Banshee's Veil or if you want even more speed and Magic Resist, Force of Nature.
Provided laning is done right, you should have Trinity Force by the 15 minute mark, or be very close to having it by then, and if things are continuing to go as planned, The Bloodthirster and Phantom Dancer by the 30 minute mark.
If the enemy team has a Shaco, Teemo, Akali, or any other stealth based character, it is a good idea to invest in Oracle's Elixir in order to ensure that they cannot escape from you or gank you.
Nimbus Strike should be your first skill, it hits multiple targets and allows you to easily close with enemy champions, thus giving you the ability to harass enemy champions hard early game. Crushing Blow should be your second skill. Using these two in conjunctions allows you to knock off large amounts of the enemies hp very quickly. Only one level in Decoy is needed in all honestly, its damage is basically a nice addition, but its not necessary. Get it at level three in order to increase your survivability early game, giving you a good chance of escaping ganks (especially when used in conjunction with Flash. After this continue to max out Nimbus Strike whenever you can, followed by Cyclone and Crushing Blow.
The skill order you should use once in a fight is Nimbus Strike, Crushing Blow (rinse repeat) and if necessary Cyclone.
Pros / Cons
1. High Dps Champion whose abilities allow him to easily get into any fight and wreak havoc.
2. Can easily solo any champion both mid and late game (sometimes early as well if your fed), giving you the ability to easily gank any lane when needed.
3. Has great crowd control capabilities, allowing him to temporarily throw in the air (stun) disabling any ultimate's they may have had going and doing massive amounts of damage.
4. His items and runes give him a very fast movement speed, easily allowing him to catch any hero or get out of any bad situation with a little luck.
5. Has a very high amount of armor penetration, allowing him to devastate tanks.
1. Tends to be focused early on by smart players. (go figure)
2. Fear and silence will mess you up, so fiddlesticks will be about the only person you have to take extreme caution of.
Creeping / Jungling
At the beginning of the game, Wukong should not solo, if the enemy has a jungler, take the lane that ensures he is facing two enemy champions. Last hit as many creeps as you can, as this build is very Gold intensive. Early on do not use Nimbus Strike or Crushing Blow on minions, use it whenever possible to harass the enemy champions and if possible defeat them. By mid game you should have enough mana to liberally spam nimbus strike and crushing blow, allowing you to easily mop up entire creep waves and jungle faster then just about anyone else.
Wukong should not intiate in large team fights. After the fight has started he should then immediatly nimbus strike in and use crushing blow, followed by his ultimate, thus maximizing damage and providing effective crowd control, giving your team the opportunity it needs to smash the enemy.
However, if the enemy team should happen to have a Katarina, do NOT use your ultimate, wait till she uses her's then nimbus strike in and activate yours, shutting her down hard.
On that note, if your team should happen to have Katarina, coordinate with the player in order to have her activate your ult just as you start spinning, thus allowing you to effectively decimate the enemy team with two powerful CC Ultie's.
In summation, Wukong is an extremely powerful carry whom is not only fun to play but who, in the hands of a good player can decimate enemy teams, backdoor, or carry your team to victory on wings of defeat.