Wukong Build Guide by Jasskin

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League of Legends Build Guide Author Jasskin

WuKong (Master From the Plauge Jungle)

Jasskin Last updated on January 31, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 6

Strength of Spirit

Utility: 3

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So this is my AS build for WuKong it has been working well for me for the last week I have only lost 1 game.

Some key points are it plays a bit slow till you have clock and dagger once you have that your on a roll. the life steal can be left out till the after Youmuu. I like to get it early for just a bit of healing.

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The horrid story

In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.

Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivaled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.

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Pros / Cons

Great Harass
Great Gank
Great Initiate
Good in team fights

A bit Squishy

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Stone Skin (Innate): Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.

Range: 1400

Crushing Blow (Active): Wukong next attack will deal additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.

Cost: 40 mana

Cooldown: 9 / 8 / 7 / 6 / 5 seconds

Bonus Physical Damage: 30 / 60 / 90 / 120 / 150

Decoy (Active): Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds. Cost: 50 / 55 / 60 / 65 / 70 mana

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)

Nimbus Strike (Active): Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 3 seconds after using this skill.

Cooldown: 8 seconds

Cost: 45 / 50 / 55 / 60 / 65 mana

Physical Damage: 70 / 115 / 160 / 205 / 250 (+0.8 per bonus attack damage)

Attack Speed Bonus: 20 / 25 / 30 / 35 / 40 %

Cyclone (Active): Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning.

Cost: 100 mana

Cooldown: 120 / 105 / 90 seconds

Physical Damage Per Second: 20 / 110 / 200 (+1.0 per attack damage)

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Summoner Spells

Ghost is really useful for a gank or a bit of turret dive/harassing

Flash another great gank tool also works really well to get away with Decoy.

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Wukong has a lot of potential and in the my coming matches I hope to unlock that a bit more stay tuned for updates. Please comment and vote.