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Wukong Build Guide by Elephantom

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Elephantom

Wukong - Monkey Fist Annihilation

Elephantom Last updated on July 29, 2011
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Ability Sequence

2
5
8
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
7
9
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction


What's gucci. Welcome to my first ever League of Legends guide. I decided to make my first guide for Wukong because he's a character I really enjoy playing. He has a unique kit and takes some skill to use properly.

I will update this guide whenever I find another better method, build, or strategy to use. I've included a couple of builds that I use for different situations. The builds are -

AD/DPS Wukong - Mostly an AD carry version of Wukong. I've played a few games with this build and if played properly can lead to a lot of kills.

Tanky AD Wukong - I haven't done a lot of playing with a tanky Wukong, but I'll definitely be updating the guide once I test out some builds for it. Just stick with me. But he's a more tanky build that gives a lot of survability as well as some nice damage output to go along with it.

I'll go more in depth on each build when I get to them.

Some Pros and Cons of Wukong

PROS
Nice amount of Burst if built correctly
Interesting Kit
AOE Knockup Ultimate
Great Escape Mechanism


CONS
To me it seems he's focused down
Squishy if no defensive items are bought
Lackluster Ultimate Damage


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Runes

My rune set varies upon my team composition and what roll I would best suit.

AD/DPS Wukong
Armor Pen Marks - These go well with his Q Ability. With the reduced armor on Champs with your Armor pen runes you'll tear through a lot of squishies and tanks.

Attack Speed Seals - The extra attack speed suits Wukong well; especially when you're going for damage output.

Mana Regen Per Level Glyphs - I've noticed that Wukong can be slightly mana hungry early game; even more so when you're harrassing a lot. These help through out the entire game keeping you in the fight.


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Summoner Spells

Viable Summoner spells

Is great for chasing and escaping.


I found flash to also be very good for jumping in and then using your ulti for a kill. It also goes great along with your W. Pop your W and use flash to get to a near by bush or tower.


For getting that kill when they are running away with 15 hp.


For slowing down the enemy champion.

Summoner Spells NOT to use.









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Masteries

Masteries are also dependent upon which build you're going for.

AD/DPS Wukong
For AD/DPS Wukong I went with 21/9/0. I went with the 21 in Offense for the offensive bonus' (derp). I added 9 into defense for survivability. It helps sustain Wukong early game as he can be pretty squishy.


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Skills


Wukong's armor and magic resistance are increased by 4/6/8 for each nearby enemy champion.
This is great passive for team fights. It gives you Armor and MR for each nearby enemy champ, so you can have up to a whopping 40 MR and Armor added on to what you may already have. This passive can be a game changer.


Wukong's next attack will deal 30 / 60 / 90 / 120 / 150 additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.
This is a very underrated ability. I see a lot of people claiming that this is very Under powered, but with the Trinity Force proc it can deal out some nice damage and take away a devastating amount of Armor.
NOTE: This ability is currently bugged and only takes away BASE Armor.


Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to nearby enemies after 1.5 seconds.
I level this ability last because I don't use it for damage output. It's mainly an escape mechanism. I've had some pretty awesome jukes with this ability so far. If used properly you can make enemy champs waste their cooldowns on you. Use this whenever you seem like you're getting in a rough situation.


Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 70 / 115 / 160 / 205 / 250 (+0.8 per bonus attack damage) physical damage to each enemy struck. He also gains a 20 / 25 / 30 / 35 / 40% attack speed bonus for 3 seconds after using this skill.
This is a very nice initiation ability. You put out a nice bit of damage that scales with your attack damage. It also gives you an attack speed boost for 3 seconds after you use it.


Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing 20 / 110 / 200 (+1.0 per attack damage) damage every second and knocking up enemies once per cast. Wukong gains an additional 5% movement speed every half second for the duration of the spell, with the bonus disappearing once he stops spinning.
Wukongs Ultimate. It's not the best Ulti in terms of damage, but the AoE knock up can definitely be a game changer during team fights. You can use it cancel some enemy Ultimates, initiate team fights, and stop an enemy from escaping.


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Items

Now for the items. Items are VERY situational (as with any character) so you shouldn't always stick to what the guide says.


To start off I usually grab a Dorans Blade. The 3% Life Steal helps out a bit during early game and the health/damage are always a plus for an AD character.


After laning for a little while I usually back to get my Boots and my Ruby Crystal. The Ruby Crystal gives me a nice boost in health and builds into the Phage that you'll get.


I usually buy Phage first because I like the sustainability. You can lane longer and the health gives you a nice advantage in early game ganks and team fights.

When it comes to choosing what boots you want to get you should look at the enemys team comp and how well you're doing as Wukong.


If their team is CC heavy and has a lot of AP Characters go with Merc Treads. The Magic Resist and the Tenacity are great for Wukong - Especially if you're trying to build a little tanky or getting steam rolled by Casters.


Or you're the one doing the steam rolling you can go with Berserker's Greaves. The attack speed is pretty self explanatory.

Now that you're in Mid-Game your build should start to look like this -
Boots of Choice
Phage
Sheen
... and be close to finishing your Trinity Force
(I've usually sold my Dorans Blade by this point)


Sheen is an awesome item for Wukong because of it's effect. Once you pop your Q, Sheens proc doubles your attack damage for your next attack. Throw in the extra damage and reduced armor and that allows for some huge hits mid and late game.


Once you get Sheen your Trinity Force should be around 1,400 gold. The attack speed, proc, health, and mana really make this item shine for Wukong.

Situational Items


If you're doing well and want to get some more AD go with Bloodthirster. The life steal and attack damage stacks really rack up once you start racking up kills. A great item for a lot of AD carries.


You'll definitely want to get a defensive item for Wukong as he can be a little squishy. I usually build a Banshee's Veil. It has a good amount of Magic Resist plus health and mana. The spell shield passive is nice for when you might get attacked during your Ultimate.


Another item I use a lot is the Phantom Dancer. The movement speed helps out a lot with your Ultimate; allowing you to keep up with champs. The attack speed and crit chance is a huge help too.


If the game manages to last long enough you can buy a Frozen Mallet. It gives a nice chunk of health and the Slow makes chasing a hell of a lot easier.


I've seen a lot of builds add in the Warmogs + Atmas combo and after trying it out myself I can definitely say it works. The Warmogs give you a VERY nice chunk of health and the Atmas pulls it together with Armor and Damage based on your health. If you're looking for a more tanky build then I would recommend this for you.


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Skill Sequence

For the skill sequence I usually stick to what I put, but it can also be situational.

E > Q > E > W > Q > R > E > Q > E > E > R > Q > W > Q > W > R > W > W

I take one point in E first for the farming and the harassment. It's got a relatively small mana cost so you can use it whenever you can grab 2 last hits of harass 2 champs at once.

Next I go with a point in Q so I can grab an early First Blood or assist. It helps bring down enemy squishes early game pretty nicely.

Another point in E for the harass and farming.

Now I get a point in my W for getting away from early ganks and hard pushes. This ability has gotten me out of some tough spots so you can always get it at Level 2 if you want.

At level 6 comes the Ultimate. Pretty standard choice.

For the rest of the game I focus on maxing my E for the gap closer and attack speed buff. It puts out a decent amount of damage as well.

In between I try to get a few more points on my Q for the armor reduction and bonus damage; maxing out my W last because I don't use it for damage.


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Team Work

As far as team work goes it's pretty easy to figure out.


I iniate with my E for for the attack speed boost.


After that I auto attack once and immeadiately pop my Q for the Trinity Force proc and the extra damage.


After I've put out a little damage I pop my Ultimate knocking up most (if not all) the enemy champs around me. I usually cancel it after the knock up due to its lackluster damage.


Assuming your teammates are competent they will have focused down the carries and squishes and you can start chasing the ones left over using E and Q.

This method requires a little time. Your Trinity/Sheen proc gets popped when you use your E and there's a 2 second cooldown on it. Some opponents might not let you beat them down for the additional 2 seconds.

Another way of utilizing your Trinity/Sheen proc (This was pointed out to me by TheDOCAwesome) is to go in with your E and immediately pop your Q. This allows you to ensure your Q + Proc and hit like a truck.


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Screenshots

To prove I'm not a moron and can effectively use Wukong I got some screenshots of my games.

Here are some screenshots sent to me by a friend using my build.

If you have screenshots or even a video of you doing well with my build send them to me and I'll gladly post them for people to see.


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Summary

In summation I think that Wukong can be a viable Tanky AD character when built and played correctly. Wukong has a lot of hidden potential that will be seen once he's used more often. If you have ANY comments, concerns, or criticisms don't hesitate to let me know. I'm going to update this guide as often as possible. Thanks!


Guide Top

Change Log

7/28/11 - Started Writing Guide

7/29/11 - Finished the basics and publishing guide