Wukong Build Guide by Yoshiro
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Hi everyone this is how I play Wukong the monkey king.
I play Wukong tanky and offensively. Which allows me go endure a lot of damage and still remain on the field of battle. Basically I watch the enemy team and go counter them. I don't just randomly buy items. In most games you see a lot of champions with AoE's and heavy CC. So your ultimate can be easily interrupted. So you will want to pick up Mercury's Treads to reduce the Coward control effect.
I hope you enjoy this guide.
Pros / Cons
Tanky and have a heavy damage put put.
Can jump in to and enemy team and come back out a live
Assassin and Killer
to many people kill stealing.
To much CC on the enemy team
Enemies keep focusing you?!?
For summoner spells I use
This helps me get away from the most dire situations and it has a very low cooldown.
I pick up Exhaust because I like it -Shuts down an enemy's damage and slows them for 40%. And i can easily pick up first blood. And it work slow an enemy from chasing you.
Other summoner spells that you can use.
Masteries and what I think makes a champion do good early game.
I use a typical masteries set up.
21 In offense And 9 in Utility
I don't see many sense in taking Critical chance in the offense tree. But if you want you can do that if you want. You don't really need the but I15% Magic Penetration like to grab it.
I like to go with standard AD runes.
This is a must on most AD carries.
I like to use this for most of the times but you can use Dodge for more sustenance in lane.
I take Magic resist per level because you don't need much magic resistance at level 1 to 6, And most AD carries get focus in team fights at late game so you need to Have at least 100 Magic at level 18
By taking Armor pen on mark and Quints I will have 25, And if you Add on your masteries that will be 31. This is going to totally Destroy someones at level 1.
I don't have to say anything about items really seeing that it's all up to you. As in what the enemies have you counter that. But as a AD carry:
This item will work really good in your favor.
instead of any other boots, as the CC reduction (Tenacity) and the magic resist can save your lives many times.
This items has the armor pen The attack speed and the Active. The active gives you 20% movement speed and 50% attack speed for 4 seconds. So you can catch up to and enemy if they run or you can kill and enemy very quickly by activating it.
For the skill Sequence.
I max out
After picking up
So then You will Max out Decoy last.
I think Wukong is a fun champion and is very exciting to play with. He is an easy champ To learn and has some awesome tricks up his sleeve. So remember that you don't build a champion with out thinking you build a champion that can sustain a beating from the enemy team and endure harass period. So get out there and Kick butt with Wukong.