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Wukong Build Guide by Platamon

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Platamon

Wukong op ? No :)

Platamon Last updated on November 20, 2011
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Ability Sequence

2
4
8
10
14
15
17
Ability Key Q
3
7
11
Ability Key W
1
5
9
13
16
Ability Key E
6
12
18
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Table of Contents
Guide Top

Build sur wukong

Starting Off...- I almost always start every game off with a Doran's Blade, and for good reason. It gives 100 health, damage when you need it most, and some nice little lifesteal. Wukong already excels at early game, so why not make it more of a domination?
If you wanna be all fancy-shmancy, then you can start off with boots and some health pots for sustainability, but I feel that with Decoy, you shouldn't be getting hit all the time, and sacrificing that early-game damage is just more detrimental than anything.

Ionian Boots of Lucidity
I usually try to stay in lane until I can get at least 1050g, so that I can buy my Ionian Boots of Lucidity, and come back faster, and with some precious CDR. It's not a hard amount to reach, sooooo yeah.
--**NOTE**--
It should come as common sense that if the team is very CC-heavy, then you should immediately buy Mercury's Treads, for dat Tenacity, as well as some nice +25 Magic Resist. I would say to buy these if 3 or more of the team has some form of hard CC (stun/suppress/snare). Otherwise, get dat CDR, no questions asked.

Sheen/ Phage
The next item to get is up for a little debate among other Wukongs, but I firmly believe that picking up Sheen before getting Phage is much more effective. Yea yea yea, additional health and +18 AD is great for early-mid game, but DAMN SON that passive on Sheen is just too damn sexy. The burst that it provides alone by doing your E-Q combo makes you MUCH more fearsome than a bit more health and a small amount of AD. Plus, it goes better with Wukong's style of fighting: darting in and out and picking up kills with quick huge bursts of face-rape. Of course, picking up Phage is the obvious next choice. You can go ahead and get Phage first, it's no big deal, I won't make fun of you. I just like mah Charlie Sheen.

Trinity Force
After all that noise, people usually say raawwrrr, time to get Zeal. I say eh, only about 1400g away from completely buying Trinity Force, might as well just get to that amount. And yes, ladies and gents, rushing Tri Force is beneficial in this case. This is because everything it gives helps you, from the crazy burst from the passive proc to the nice +30 AD, and a nice chunk of added health for ya. Besides, you're buying it in parts, so it's not like you're left with nothing while you wait for enough money to buy this amazing item.

Infinity Edge
I guess besides the fact that this build is focused around tanky burst dps, I should have also said that crit% plays a big role in it too. This is also the main reason why I decide to get Infinity Edge as my next weapon. Of course, if you're struggling, you can just buy the B.F. Sword first, and then build up, but what we're looking for is that +25% crit chance, and not to mention that sexy passive 250% dmg on crits. Oh yeah, it gives you +80 AD also. So...including the +15% we get from Tri Force, we are now sitting at 40% crit. Not too shabby, my man.

Atma's Impaler
This next part is where some discrepancy comes along. The general consensus is that you don't usually buy Atma's Impaler unless you have a very large amount of HP to back it up. Well viewers, I'm here to tell you to TAKE THAT CONSENSUS AND STICK IT SOMEWHERE NICE AND DARK. After countless...and I mean countless...tests with substituting this item for other options, none have yielded better results as Mr. Atma. By the time you'll be able to buy Atma's Impaler, you'll have roughly 2000 health. That converts to 40 AD, which isn't too bad. The kicker here is that this shiny little impaler also offers 2 other stats. +45 armor starts to make you the decently tanky monkey that we're shooting for, and it's a great start. But wait...what's that?! +18% crit chance? Awwwwwww yea son, we're now enjoying a grand total of 58% crit chance (if you add the 2% you have naturally, its really 60%). That's a lotta freakin' crits, man. At this point, it doesn't really matter if your victim is a tank or not, your burst is gonna make their health bar disappear.
So, I'll say it again, you don't necessarily need a huge health pool to take full advantage of Atma's Impaler, as Wukong will show you. However, we do expand on this investment later on (if you so choose).

Frozen Mallet
Hopefully, by now, you're doing pretty good on the scoreboard, and it's time to get down to business. Remember when we pointed out how people say you need a ton of health to enjoy Atma's? Well, here ya go. We're goin for a Frozen Mallet. Buying the Phage part can help split up the cost obviously, but once you do buy the whole thing, this kinda bulky monkey will then be a pretty damn bulky monkey, with just a liiiiittle under 3000 health. It also gives you +20 AD, yea whatever, but that giant load of health that it just shot all over you just made buying that Atma's Impaler even more effective. You see how this works out? Oh yeah, I almost forgot...your victims will no longer be getting away from you. Have fun bashing their faces in while they pitifully crawl through the chilling effect of this item.
--**NOTE**--
This item is interchangeable with Warmog's Armor, all depending on how the teamfights are going on for that game. Is it just a cluster**** of burst and you need more time to stick in there and rack up the kills? Go for Warmog's Armor. Are the teamfights usually only a few seconds long, and stragglers always end up escaping with a little health? Pick up Frozen Mallet. I would say 60% of the time, I get Frozen Mallet, 40% Warmog's Armor, but it's different for everyone.

The Bloodthirster
If (and this is a pretty big "if") for some reason the game is still going on, it's time to put the nail in the coffin, and sell that silly little Doran's Blade for something a little more...effective. Getting the infamous Bloodthirster pretty much makes you an unkillable monkey (unless the entire team starts to focus you...damn I hate that). Especially when you farm up the stacks and get the full AD and lifesteal bonus, this thing will make sure you hit like a freight train, all while healing yourself. Mmmmmmm, blood.

Although The Bloodthirster is definitely my last weapon of choice, this is also the slot that you would give up in order to buy a necessary situational item (which will be further explained in the Optional Items section).


Guide Top

Farming

Starting Off...- I almost always start every game off with a Doran's Blade, and for good reason. It gives 100 health, damage when you need it most, and some nice little lifesteal. Wukong already excels at early game, so why not make it more of a domination?
If you wanna be all fancy-shmancy, then you can start off with boots and some health pots for sustainability, but I feel that with Decoy, you shouldn't be getting hit all the time, and sacrificing that early-game damage is just more detrimental than anything.

Ionian Boots of Lucidity
I usually try to stay in lane until I can get at least 1050g, so that I can buy my Ionian Boots of Lucidity, and come back faster, and with some precious CDR. It's not a hard amount to reach, sooooo yeah.
--**NOTE**--
It should come as common sense that if the team is very CC-heavy, then you should immediately buy Mercury's Treads, for dat Tenacity, as well as some nice +25 Magic Resist. I would say to buy these if 3 or more of the team has some form of hard CC (stun/suppress/snare). Otherwise, get dat CDR, no questions asked.

Sheen/ Phage
The next item to get is up for a little debate among other Wukongs, but I firmly believe that picking up Sheen before getting Phage is much more effective. Yea yea yea, additional health and +18 AD is great for early-mid game, but DAMN SON that passive on Sheen is just too damn sexy. The burst that it provides alone by doing your E-Q combo makes you MUCH more fearsome than a bit more health and a small amount of AD. Plus, it goes better with Wukong's style of fighting: darting in and out and picking up kills with quick huge bursts of face-rape. Of course, picking up Phage is the obvious next choice. You can go ahead and get Phage first, it's no big deal, I won't make fun of you. I just like mah Charlie Sheen.

Trinity Force
After all that noise, people usually say raawwrrr, time to get Zeal. I say eh, only about 1400g away from completely buying Trinity Force, might as well just get to that amount. And yes, ladies and gents, rushing Tri Force is beneficial in this case. This is because everything it gives helps you, from the crazy burst from the passive proc to the nice +30 AD, and a nice chunk of added health for ya. Besides, you're buying it in parts, so it's not like you're left with nothing while you wait for enough money to buy this amazing item.

Infinity Edge
I guess besides the fact that this build is focused around tanky burst dps, I should have also said that crit% plays a big role in it too. This is also the main reason why I decide to get Infinity Edge as my next weapon. Of course, if you're struggling, you can just buy the B.F. Sword first, and then build up, but what we're looking for is that +25% crit chance, and not to mention that sexy passive 250% dmg on crits. Oh yeah, it gives you +80 AD also. So...including the +15% we get from Tri Force, we are now sitting at 40% crit. Not too shabby, my man.

Atma's Impaler
This next part is where some discrepancy comes along. The general consensus is that you don't usually buy Atma's Impaler unless you have a very large amount of HP to back it up. Well viewers, I'm here to tell you to TAKE THAT CONSENSUS AND STICK IT SOMEWHERE NICE AND DARK. After countless...and I mean countless...tests with substituting this item for other options, none have yielded better results as Mr. Atma. By the time you'll be able to buy Atma's Impaler, you'll have roughly 2000 health. That converts to 40 AD, which isn't too bad. The kicker here is that this shiny little impaler also offers 2 other stats. +45 armor starts to make you the decently tanky monkey that we're shooting for, and it's a great start. But wait...what's that?! +18% crit chance? Awwwwwww yea son, we're now enjoying a grand total of 58% crit chance (if you add the 2% you have naturally, its really 60%). That's a lotta freakin' crits, man. At this point, it doesn't really matter if your victim is a tank or not, your burst is gonna make their health bar disappear.
So, I'll say it again, you don't necessarily need a huge health pool to take full advantage of Atma's Impaler, as Wukong will show you. However, we do expand on this investment later on (if you so choose).

Frozen Mallet
Hopefully, by now, you're doing pretty good on the scoreboard, and it's time to get down to business. Remember when we pointed out how people say you need a ton of health to enjoy Atma's? Well, here ya go. We're goin for a Frozen Mallet. Buying the Phage part can help split up the cost obviously, but once you do buy the whole thing, this kinda bulky monkey will then be a pretty damn bulky monkey, with just a liiiiittle under 3000 health. It also gives you +20 AD, yea whatever, but that giant load of health that it just shot all over you just made buying that Atma's Impaler even more effective. You see how this works out? Oh yeah, I almost forgot...your victims will no longer be getting away from you. Have fun bashing their faces in while they pitifully crawl through the chilling effect of this item.
--**NOTE**--
This item is interchangeable with Warmog's Armor, all depending on how the teamfights are going on for that game. Is it just a cluster**** of burst and you need more time to stick in there and rack up the kills? Go for Warmog's Armor. Are the teamfights usually only a few seconds long, and stragglers always end up escaping with a little health? Pick up Frozen Mallet. I would say 60% of the time, I get Frozen Mallet, 40% Warmog's Armor, but it's different for everyone.

The Bloodthirster
If (and this is a pretty big "if") for some reason the game is still going on, it's time to put the nail in the coffin, and sell that silly little Doran's Blade for something a little more...effective. Getting the infamous Bloodthirster pretty much makes you an unkillable monkey (unless the entire team starts to focus you...damn I hate that). Especially when you farm up the stacks and get the full AD and lifesteal bonus, this thing will make sure you hit like a freight train, all while healing yourself. Mmmmmmm, blood.

Although The Bloodthirster is definitely my last weapon of choice, this is also the slot that you would give up in order to buy a necessary situational item (which will be further explained in the Optional Items section).


Guide Top

Items

Starting Off...- I almost always start every game off with a Doran's Blade, and for good reason. It gives 100 health, damage when you need it most, and some nice little lifesteal. Wukong already excels at early game, so why not make it more of a domination?
If you wanna be all fancy-shmancy, then you can start off with boots and some health pots for sustainability, but I feel that with Decoy, you shouldn't be getting hit all the time, and sacrificing that early-game damage is just more detrimental than anything.

Ionian Boots of Lucidity
I usually try to stay in lane until I can get at least 1050g, so that I can buy my Ionian Boots of Lucidity, and come back faster, and with some precious CDR. It's not a hard amount to reach, sooooo yeah.
--**NOTE**--
It should come as common sense that if the team is very CC-heavy, then you should immediately buy Mercury's Treads, for dat Tenacity, as well as some nice +25 Magic Resist. I would say to buy these if 3 or more of the team has some form of hard CC (stun/suppress/snare). Otherwise, get dat CDR, no questions asked.

Sheen/ Phage
The next item to get is up for a little debate among other Wukongs, but I firmly believe that picking up Sheen before getting Phage is much more effective. Yea yea yea, additional health and +18 AD is great for early-mid game, but DAMN SON that passive on Sheen is just too damn sexy. The burst that it provides alone by doing your E-Q combo makes you MUCH more fearsome than a bit more health and a small amount of AD. Plus, it goes better with Wukong's style of fighting: darting in and out and picking up kills with quick huge bursts of face-rape. Of course, picking up Phage is the obvious next choice. You can go ahead and get Phage first, it's no big deal, I won't make fun of you. I just like mah Charlie Sheen.

Trinity Force
After all that noise, people usually say raawwrrr, time to get Zeal. I say eh, only about 1400g away from completely buying Trinity Force, might as well just get to that amount. And yes, ladies and gents, rushing Tri Force is beneficial in this case. This is because everything it gives helps you, from the crazy burst from the passive proc to the nice +30 AD, and a nice chunk of added health for ya. Besides, you're buying it in parts, so it's not like you're left with nothing while you wait for enough money to buy this amazing item.

Infinity Edge
I guess besides the fact that this build is focused around tanky burst dps, I should have also said that crit% plays a big role in it too. This is also the main reason why I decide to get Infinity Edge as my next weapon. Of course, if you're struggling, you can just buy the B.F. Sword first, and then build up, but what we're looking for is that +25% crit chance, and not to mention that sexy passive 250% dmg on crits. Oh yeah, it gives you +80 AD also. So...including the +15% we get from Tri Force, we are now sitting at 40% crit. Not too shabby, my man.

Atma's Impaler
This next part is where some discrepancy comes along. The general consensus is that you don't usually buy Atma's Impaler unless you have a very large amount of HP to back it up. Well viewers, I'm here to tell you to TAKE THAT CONSENSUS AND STICK IT SOMEWHERE NICE AND DARK. After countless...and I mean countless...tests with substituting this item for other options, none have yielded better results as Mr. Atma. By the time you'll be able to buy Atma's Impaler, you'll have roughly 2000 health. That converts to 40 AD, which isn't too bad. The kicker here is that this shiny little impaler also offers 2 other stats. +45 armor starts to make you the decently tanky monkey that we're shooting for, and it's a great start. But wait...what's that?! +18% crit chance? Awwwwwww yea son, we're now enjoying a grand total of 58% crit chance (if you add the 2% you have naturally, its really 60%). That's a lotta freakin' crits, man. At this point, it doesn't really matter if your victim is a tank or not, your burst is gonna make their health bar disappear.
So, I'll say it again, you don't necessarily need a huge health pool to take full advantage of Atma's Impaler, as Wukong will show you. However, we do expand on this investment later on (if you so choose).

Frozen Mallet
Hopefully, by now, you're doing pretty good on the scoreboard, and it's time to get down to business. Remember when we pointed out how people say you need a ton of health to enjoy Atma's? Well, here ya go. We're goin for a Frozen Mallet. Buying the Phage part can help split up the cost obviously, but once you do buy the whole thing, this kinda bulky monkey will then be a pretty damn bulky monkey, with just a liiiiittle under 3000 health. It also gives you +20 AD, yea whatever, but that giant load of health that it just shot all over you just made buying that Atma's Impaler even more effective. You see how this works out? Oh yeah, I almost forgot...your victims will no longer be getting away from you. Have fun bashing their faces in while they pitifully crawl through the chilling effect of this item.
--**NOTE**--
This item is interchangeable with Warmog's Armor, all depending on how the teamfights are going on for that game. Is it just a cluster**** of burst and you need more time to stick in there and rack up the kills? Go for Warmog's Armor. Are the teamfights usually only a few seconds long, and stragglers always end up escaping with a little health? Pick up Frozen Mallet. I would say 60% of the time, I get Frozen Mallet, 40% Warmog's Armor, but it's different for everyone.

The Bloodthirster
If (and this is a pretty big "if") for some reason the game is still going on, it's time to put the nail in the coffin, and sell that silly little Doran's Blade for something a little more...effective. Getting the infamous Bloodthirster pretty much makes you an unkillable monkey (unless the entire team starts to focus you...damn I hate that). Especially when you farm up the stacks and get the full AD and lifesteal bonus, this thing will make sure you hit like a freight train, all while healing yourself. Mmmmmmm, blood.

Although The Bloodthirster is definitely my last weapon of choice, this is also the slot that you would give up in order to buy a necessary situational item (which will be further explained in the Optional Items section).