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Wukong Build Guide by kin333x

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author kin333x

Wukong the Atmogs DPS

kin333x Last updated on November 22, 2011
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Team 1

Ability Sequence

2
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 25

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 2


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Updates to Guides

Sunday, July 31, 2011
Changed the masteries on Second build from, offensive to defensive.

Monday, August 01, 2011
Changed ALOT of things around the guide. like making my secondary build primary, Added more items to the Other items Section. Added more to the Summoner Spells section.


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Introduction

This is my guide to Wukong The MONKEY King. Yes he's a MONKEY, That means he eats bananas and does nothing at all. Wrong! he does not eat bananas. i was hoping he was a ranged carry that throws bananas at people, not that he's bad or anything but i was atleast hoping for a banana move... anyway He's got an odd play style, He's stealth, dps, and bursty, kinda like a Evelynn, Olaf, Lee Sin, combo. but that's just my opinion. there are lots of ways of playing him.


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Pros / Cons

Pros:
High survivability.
Good harass early-mid.
Awesome Ganker.
Fun to juke people with S.
Cons:
Difficult early game.
Not the best movement speed.
Not much sustainability (be safe in lane).
Reliant on lane partner early.


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Masteries

I find Defensive the way to go taking 0/22/8.
Down the Defensive line i take Evasion , Nimbleness , Veteran's Scars , And Tenacity ,
the other 9 go to Utility for Awareness , And one point in Haste .


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Runes

I grab a kinda jungle rune build.
Greater Mark of Desolation. I find these ARP runes very helpful on any melee dps champ.
Greater Glyph of Attack Speed. These ATS runes help with last hitting early game, and help you with ATS late game, until you get your Zeal Trinity Force (if you decide to get it.) mid to late game.
Greater Seal of Armor. Armor seals they help in my opinion. but you can have anything in place of these its just my opinion to have armor, but any of the following works, Greater Glyph of Health, And Greater Glyph of Cooldown Reduction
Greater Quintessence of Desolation. More ARP but again just my Opinion.


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Summoner Spells

I take Ghost, and Flash, there are other choices but i like these.
Other Choices.
Teleport: Its helpful for getting back to lanes, but not really my kind of choice.
Exhaust: Good for shuting down that AD carry, Or surviving that Miss Fortune Nunu ult.
Ignite: Personally i hate this spell on him but ive seen so many with it.
Heal: Its ok... But i like others.
Clarity: Meh its ok but he does not really have mana problems
!Bad Choices!
Promote: It might be good in the upcoming Dominion.
Revive: I hate this spell but if you think its good then it has to be bad...
Smite: Only if you jungle and i have not found out how yet.
Fortify: Let the tank support get this.
Rally: No.


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Skill Sequence

I max the MONKEY'S Crushing Blow first, Even though Nimbus Strike is better early game, But i still find Crushing Blow helpful for pushing turrets early.
I max his Nimbus Strike second, Its good for farming, But if you use it on a single target it glitches and you just float on there heads...
Decoy I max last its only needed for the stealth and jukeing anyway.
Cyclone This is awesome to save a turret from a major push or for turning the tides of a Team Fight.


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Items

Core: philosopher's stone


I start with Regrowth Pendant (or Doran's Shield) to start rushing Philosopher's Stone, I try to stay in lane till i have enough to buy Philosopher's Stone, and a few health Potions, (A few meaning 2 or 3) and then i go back down the lane. Next time i go back, I get Boots of Speed, and if possible Sheen for Trinity Force. The next item is your complete boots there are 3 different ones you can take Ninja Tabi, Boots of Mobility, Mercury's Treads (My favr :D). and Once you get Sheen, Figure out if you want ATS/MS= Zeal, or HP/ATK= Phage. I Normally take Phage, Then the next time i get Trinity Force ASAP, i try farming enough for TF Skipping Zeal all together. Next up is Warmog's Armor, Not much more to say about it.
Then its Atma's Impaler.


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Other Items

If you did not like the above items or situational items.
Banshee's Veil: Helps tons vs mage's and that shield just might save your life.
The Brutalizer: If you want more AD, ARP,And CD, or if you just want to get a Youmuu's Ghostblade.
Frozen Mallet: I take this in place of Warmog's Armor. Not really needed though.
Zeal Phantom Dancer: Its a good item, take it if you want.
Last Whisper: Good for ARP and ATK but its mainly for tanks.
Force of Nature: This is for those fed Annies. Plus MS. Not that much, But its a nice bonus.


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Summary

So basically i like MONKEYS...
Positive feedback is totally appreciated!

My fingers hurt so before i type something stupid i need a break so its Still a work in Progress

PS: Sorry if its such a wall of words.


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Changelog

Release Notes v1.0.0.123

Wukong will now attempt to attack a target champion after using Nimbus Strike
Cyclone Attack Damage ratio increased to 1.2 from 1
Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor