Wukong Build Guide by Shurd
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Ok so for starters I've been playing Wukong since it first got out. At first I found him really bad, died way to easily and was not having fun at all. Than I saw one video, which I cannot find to put here for you guys, but it's a montage of a Wukong in his first week out, he completly got his lanes destroyed and dominated and that is when I decided I would start playing Wukong more serious.
+ Good harass
+ Easy to escape from ganks
+ Not so hard to understand its gameplay
- Squishy early game
- Depends on items
- Starting mana pool might be low if you don't know how to control it(using decoy in wrong situations)
So I just found the video, it's not a really good video, but I found a great way to play Wukong as soon as he got out. Summoner name is Hit orange.
General - Understanding Wukong
During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.
Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.
Stone Skin(Innate): Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion.
Crushing Blow(Active): Wukong's next attack, within 5 seconds, will deal additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.
Cost: 40 mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Total Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.1 per attack damage)
Decoy(Active): Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move from the place he activated it. The decoy will deal magic damage to nearby enemies after 1.5 seconds.
AoE: 350 (estimate)
Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 18 / 16 / 14 / 12 / 10 seconds
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
Nimbus Strike(Active): Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 4 seconds after hitting a target with this skill.
Cooldown: 8 seconds
Range: 625 (estimate)
Max. AoE: 325 (estimate)
Cost: 45 / 50 / 55 / 60 / 65 mana
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage)
Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Cyclone(Active): Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.
Cost: 100 mana
AoE: 325 (estimate)
Cooldown: 120 / 105 / 90 seconds
Physical Damage Per Second: 20 / 110 / 200 (+1.2 per attack damage)
Total Physical Damage: 80 / 440 / 800 (+4.8 per attack damage)
Added Wukong to League of Legends
- Wukong will now attempt to attack a target champion after using Nimbus Strike
- Cyclone Attack Damage ratio increased to 1.2 from 1
- Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
- Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor.
- Total attack damage ratio increased to 1.1 from 1.0
- Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
- Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
- Fixed a bug where Wukong's stealth state did not ignore unit collision
- Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
- Wukong is now pushed forward slightly when using Decoy, rather than the clone being pushed back from Wukong's position
- Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40% for Nimbus Strike
- Attack speed duration increased to 4 seconds from 3 for Nimbus Strike
Heal is a good "suprise, I kill you" spell, it's always good to pop it and imagine the face of your enemy. But the real reason to use it is due to it's tricky effect on wukong. What you wanna do here is to use your decoy when you are low on health than use your Heal with that you will be invisible and the enemy is going to wonder for a short time what happened.
The final effect is the same you stay alive and get a kill, but it's more entertaining
Now this can be used as an offensive tatic or defensive.
For the offensive you want to use your decoy far away, flash close and combo into E,Q,R or Q,E,R depending on how far you are. You should only use this if you are sure you can kill your enemy with one combo or one combos and a few hits.
For the defensive you just want to flash away from your enemy, through a wall or something just to not let him hit you anymore.
Greater Mark of Attack Speed
Greater Mark of Armor Penetration
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Armor Penetration
greater mark of desolation: As wukong already has his lowering armor skill he can actually use less desolation marks and more alacrity to combo his Nimbus Strike buff.
Greater Glyph of Scaling Magic Resist: Gives you a pump into magic resist as you level
Greater Seal of Armor: Gets your extra armor needed early game against characters like Fiora, Tryndamere, Graves and others
greater quintessence of desolation: Gives you that extra damage early game, which you need
After getting to Warmog's Armor you will be selling The Brutalizer for a Wit's End and Wriggle's Lantern for The Bloodthirster
You won't normally get to build these last two items as nothing can really hold you back at early and mid game, the game should be over by Warmog's Armor purchase.
What you are supposed to do
Well mainly I try to go mid/top as that way I can solo, which means I can farm better and keep control of the lane myself.
Early GameWhat you wanna do is keep last hitting and letting the other guy push trying to maintain yourself either close to the tower or at the middle of the lane.
As you hit level 4 you can start getting agressive, you will be using mixes of Nimbus Strike, Crushing Blow, Decoy(to be able to get away,do not use Cyclone in this combo) and Decoy(starting from a bush, to get close without anyone noticing), Crushing Blow, Nimbus Strike, Cyclone(for maximum damage), after using your Nimbus Strike always remember to hit 1 or 2 times as you will have enough time due to your attack speed buff.
Mid gameHere you should be have been able to get 2~6 kills depending on how well the game is going, anyway your goal is to finish your Frozen Mallet and Atma's Impaler, and you probably already have Wriggle's Lantern and The Brutalizer as well as Mercury's Treads.
Keep yourself aware of the enemies and gank lanes that need help, you can get some kills with that, but don't stop farming.
Late gameNow you should be changing your gameplay a little bit as your damage does not scale so well later, you basically want to finish your Warmog's Armor and start Wit's End/ The Bloodthirster. You will be playing the role of an off-tank you want to get their attention to you while your team pounds them to the ground.
Farming with Wukong is never a problem, early you will be last hitting, but as you get Wriggle's you can just go hitting them some more to get your farm up.
It's simple as that
Screenshots and Videos
Sample of my last Wukong games with this build and strategy
Ranked game from the above picture
As you can see, and it's almost every game, the games don't usually go for so long so you can buy the last two items in the build.
For now that's it I'll be adding new stuff as I get to know how the things are done in mobaFire, don't forget to rate and comment.
See you guys in the game.
Thanks to jhoijhoi for his guide tutorial and his separators.
Thanks to xxxMarley for telling me the heal trick with Wukong.