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Wukong Build Guide by Gedwel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Gedwel

Wukong, Try to stop me! (Solo top and jungler giude)

Gedwel Last updated on April 28, 2013
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Solo Top

[VS]

Jungler

Ability Sequence

2
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction


Hello evryone! I'm Gedwel and I bring you a Wukong The Monkey King guide. Wukong is certainly my favourite champion. I've tried lots of builds for wukong and I didn't found anything special. So I decided to make a new guide. This is my first guide on Mobafire.
I hope you enjoy it.
Release Date: 7/26/11
Attributes: Fighter, Melee, Stealth
Cost: 975 RP or 6300 IP


Guide Top

Pros/Cons


spaaaaaaaaaaaaaaaaaaace
Pros


+ High burst damage
+ Good pursuer
+ Easy to learn
+ Low mana costs
space
space
Cons


- Easy focus
- Mid game dependent
- Hard to use him very well
- Easy to kill at the beginning


Guide Top

Masteries

SOLO TOP


For my masteries, I take 21/0/9.
Offense
space
Summoner's Wrath for the improved Ignite.

Brute Force to increase the AD.

Sorcery to decrease the CD.

Alacrity to increase the Attack Speed.

Weapon Expertise to have more Armor Penetration.

Deadliness in order to continue the tree and also to have more AD

Vampirism to have some Life Steal. It's always useful, especially for Solo Top and Jungler.

Sunder for even more Armor Penetration.

Executioner it obviously helps with bursting people down.
Utility
Summoner's Insight to reduce the cooldown of Flash by 15 seconds.

Good Hands I don't like wasting my time, waiting to revive. This allows to save your time.

Swiftness to increase your moviment speed to catch your enemies.

Runic Affinity to increase the duration of your buffs.

JUNGLER


In this case I take 21/9/0.
Offense
space
Brute Force to increase the AD.

Butcher to increase the damage against minions.

Sorcery to decrease the CD.

Alacrity to increase the Attack Speed.

Weapon Expertise to have more Armor Penetration.

Deadliness in order to continue the tree and also to have more AD

Vampirism to have some Life Steal. It's always useful, especially for Solo Top and Jungler.

Sunder for even more Armor Penetration.

Executioner it obviously helps with bursting people down.
Defense
Summoner's Resolve to get more money when using Smite.

Hardiness in order to continue the tree and also to have more Armor.

Tough Skin to decrease the damage against minions.

Durability to have more Health.

Vigor to have more Health Regen.

Bladed Armor to increase the damage against minions.


Guide Top

Skills


Stone Skin (Passive)


Wukong's armor and magic resistance are increased by 4/6/8 for each nearby enemy champion.

Crushing Blow (Q)


Wukong's next attack, within 5 seconds, will deal 30 / 60 / 90 / 120 / 150 additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.

Decoy (W)


Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The Decoy will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to nearby enemies after 1.5 seconds.

Nimbus Strike (E)


Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 70 / 115 / 160 / 205 / 250 (+0.8 per bonus attack damage) physical damage to each enemy struck. He also gains a 20 / 25 / 30 / 35 / 40% attack speed bonus for 3 seconds after using this skill.

Cyclone (R)


Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing 20 / 110 / 200 (+1.2 per attack damage) damage every second and knocking up enemies once per cast. Wukong gains an additional 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.


Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Lethality
3

Greater Seal of Armor
9


Guide Top

Summoner Spells


I like to use Ignite and Flash. Igniting enemys in early games almost guarantees your kill.


SOLO TOP


My Summoner Spells:
Ignite + Flash
Flash also helps you getting away. But there is one thing which is better than Ghost: You're able to blink through walls. Also you're able to blink near enem minions and then just use Nimbus Strike to bring even more distance between you and your enemy. Too often there are some lucky guys in this world. They always get away with 10 HP. Ignite will get you the kill. For me this choice is the best one.

Reccomended Summoner Spells:
Exhaust
It makes sure that you'll get the kill due it slows them.
Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds.
Ghost
Ghost helps you running away. It makes you alot faster. Combined with Decoy it increases your chances to run away!
Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds.
Teleport
Teleport for solo top is usefull, because, if you want to recall and come back immediately this spell is your best choice.
After casting for 4 seconds teleports your champion to target allied minion, turret or ward.

JUNGLER


My Summoner Spells:
Smite + Flash

Smite EVERY JUNGLER NEEDS SMITE

There is NO jungler than can "Jungle without Smite", and don't let anybody tell you different.

I know, I know, junglers like Warwick and Fiddlesticks can kill stuff WITHOUT Smite, but that isn't the reason.

Advantages of Smite -
+ Securing of buffs/dragon/baron
+ Much harder for you to be counter jungled
+ Faster (in some cases, by a huge amount) jungle times
+ More ganks, due to needing less time in the jungle for XP
+ Ability to counter jungle a LOT easier, you can steal their buffs with Smite
+ You only need a lower level to kill Dragon
+ More/faster gold, for items.

As regards the flash is the same reason as before. Flash helps you getting away. There is one thing which is better than Ghost: You're able to blink through walls. Also you're able to blink near enem minions and then just use Nimbus Strike to bring even more distance between you and your enemy.

You are able to combine them how you want to. But make sure to use at least Ghost or Flash to run away but not both together


Guide Top

Ability Sequence

Solo Top

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18



Jungler

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Crushing Blow is your most important skill. It deals more damage to the target you're attacking. That's why we'll max this Skill as fast as possible.

Nimbus Strike is also a very important skill. It deals less damage than Crushing Blow but you are able to attack three target at the same time. This ability is also very important because you can charge the enemies.

Decoy complete your sequence of skills. It's very important for escape from fights.


Guide Top

Items

Item Sequence

Boots of Speed
300

Particular items:

These items are an "optional" and serve to complete the inventory and slaughter the enemies.
  • Infinity Edge: it's useful for doing an incredible ammount of damage
  • The Black Cleaver: if you want more Attak Speed and Armor Penetration
  • Frozen Mallet: if enemies champions always runs away and you can't kill them, and also if you want more Health
  • Phantom Dancer: if you want more Attak Speed, Critical Strike and Moviment Speed
  • Guardian Angel: it's very useful when enemies decided that you are the main focus. With this you can jump into the battle without worry of your life.


Guide Top

Tactics


It's pretty easy to save allied players. Jump in using Nimbus Strike and Crushing Blow and run away using Decoy. Normally this guarantees that they get scared and run away or that they will attack you (not really you but your double). Both is perfect if you want to save a teammate.

If you're getting followed by some enemys, try to get away using Decoy. But stay patience! Use it to get into bushes or to your enemys. You're invisible, yes, but only for 1.5 seconds.
After using this "trick" very often you maybe notice that your enemys are ignoring your double.
So why dont you let them think you're the double? Just press (S) to stop. It looks exactly like you're using Decoy. So in theory the enemys will think that you used your famous W-Skill and went somewhere else. But you never used it! You just pressed (S). If they recognize their fatal mistake just use Decoy.
But remember that this trick is very hazardous. Because some guys randomly attack your double. Which is good and bad for you.
For escape you can use also Nimbus Strike on a enemy minon, or Cyclone for knocking up enemies and gains an additional 5% movement speed bonus every half second for the duration of the spell.

If you are playing against mages or champions with low health, try to start the fight using Decoy for activate the ability of Trinity Force and also for trick enemies, next you can use Nimbus Strike for increment your attak speed and finally Crushing Blow.
Try to combine your Cyclone with Ignite for have more burst damage.


Guide Top

Warding


Warding is a crucial part of playing a good LOL game. It provides clearing of the Fog of War within the range of the ward allowing you to see that location. You will also be able to see if any enemies walk through the area that is warded. You do not have to ward the whole map but these areas shown in the picture below should be warded at the very least the majority of the time.

- red for protection depending in which lane you are on
- blue for the protection of the jungler
- orange to counter enemy jungler
- yellow to contorl Dragon and Baron


Guide Top

Some results of this build


Note that these matches are ranked!

THESE RESULTS ARE OBTAINDED BY PLAYING WELL AND KNOWING WHEN TO ATTAK AND WHEN TO RUN AWAY. OBTAIN THESE RESULTS IS NOT GUARANTEED IF YOU DON'T KNOW THESE BASIC THINGS. PLEASE DON'T BLAME IT ON THE BUILD.


Guide Top

Credits


* I'd like to thank jhoijhoi for her guide on making a guide. Without her I couldn't do anything.This is her page
* I'd like to thank mcsafas for the first +1 on my guide


Guide Top

Conclusions


Wukong is a fantastic champion, I love his skills and I think that he's a balanced champ.

I hope you enjoyed this guide.

REMEMBER: Try this guide before rating!

Suggestion are always welcome.
HAVE FUN!