Wukong Build Guide by Gedwel
| Health | 1965 |
| Health Regen | 16.8 |
| Mana | 886 |
| Mana Regen | 18.6 |
| Armor | 90.69 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 111.6 |
| Attack Speed | 0.994 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 19.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Starting 1 + Notes
Starting 2
Starting 3 + Notes
Ability Sequence

2
8
10
12
13

3
14
15
17
18

1
4
5
7
9

6
11
16

Masteries
Guide Table of Contents
Introduction
Hello evryone! I'm Gedwel and I bring you a
I hope you enjoy it.
Release Date: 7/26/11
Attributes: Fighter, Melee, Stealth
Cost: 975 RP or 6300 IP
Pros/Cons
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Pros
+ High burst damage + Good pursuer + Easy to learn + Low mana costs |
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Cons
- Easy focus - Mid game dependent - Hard to use him very well - Easy to kill at the beginning |
Masteries
SOLO TOP
For my masteries, I take 21/0/9.
Offense
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Utility
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JUNGLER
In this case I take 21/9/0.
Offense
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Defense
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Skills
Stone Skin (Passive)

Crushing Blow (Q)

Decoy (W)

Nimbus Strike (E)

Cyclone (R)

Runes
- Greater Quintessence of Desolation: This rune gives
Wukong extra armor penetration along with his
Crushing Blow to help reduce enemy armor to 0 during laning phase allowing you to harass pretty easily.
- Greater Mark of Desolation: This rune gives
Wukong extra armor penetration along with his
Crushing Blow to help reduce enemy armor to 0 during laning phase allowing you to harass pretty easily.
Greater Glyph of Scaling Magic Resist: This rune gives you good early game MR along with his passive
Stone Skin to help you lane against any AP carry easily.
Greater Seal of Armor: This rune gives you more armor.
Summoner Spells
I like to use

SOLO TOP
My Summoner Spells:
Ignite + Flash
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Reccomended Summoner Spells:
Exhaust
Ghost
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Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. |
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Teleport
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After casting for 4 seconds teleports your champion to target allied minion, turret or ward. |
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JUNGLER
My Summoner Spells:
Smite + Flash
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There is NO jungler than can "Jungle without Smite", and don't let anybody tell you different. I know, I know, junglers like Warwick and Fiddlesticks can kill stuff WITHOUT Smite, but that isn't the reason. Advantages of Smite - + Securing of buffs/dragon/baron + Much harder for you to be counter jungled + Faster (in some cases, by a huge amount) jungle times + More ganks, due to needing less time in the jungle for XP + Ability to counter jungle a LOT easier, you can steal their buffs with Smite + You only need a lower level to kill Dragon + More/faster gold, for items. As regards the flash is the same reason as before. |
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You are able to combine them how you want to. But make sure to use at least
Ability Sequence
Solo Top

Jungler
Items
Philosopher's Stone: it's very useful at the beginning, because it gives you some health and mana regen and also 5 gold every 10 seconds.
Mercury's Treads: boots are always very important during fights, and with
Mercury's Treads you have also some magic resist and tencity
Phage: this item is very useful for have more health and with
Zeal allows you to take
Trinity Force
Trinity Force: it's the most important item, it allows you to do lots of damage
Warmog's Armor: it's important, because
Wukong is an easy focus, and it's better have some more health
Atma's Impaler: combined with
Warmog's Armor allows you to do an incredible ammount of damage (nerfed)

Particular items:
These items are an "optional" and serve to complete the inventory and slaughter the enemies.
Infinity Edge: it's useful for doing an incredible ammount of damage
The Black Cleaver: if you want more Attak Speed and Armor Penetration
Frozen Mallet: if enemies champions always runs away and you can't kill them, and also if you want more Health
Phantom Dancer: if you want more Attak Speed, Critical Strike and Moviment Speed
Guardian Angel: it's very useful when enemies decided that you are the main focus. With this you can jump into the battle without worry of your life.
Tactics
It's pretty easy to save allied players. Jump in using
If you're getting followed by some enemys, try to get away using
After using this "trick" very often you maybe notice that your enemys are ignoring your double.
So why dont you let them think you're the double? Just press (S) to stop. It looks exactly like you're using
But remember that this trick is very hazardous. Because some guys randomly attack your double. Which is good and bad for you.
For escape you can use also
If you are playing against mages or champions with low health, try to start the fight using
Try to combine your
Warding
Warding is a crucial part of playing a good LOL game. It provides clearing of the Fog of War within the range of the ward allowing you to see that location. You will also be able to see if any enemies walk through the area that is warded. You do not have to ward the whole map but these areas shown in the picture below should be warded at the very least the majority of the time.
- red for protection depending in which lane you are on
- blue for the protection of the jungler
- orange to counter enemy jungler
- yellow to contorl Dragon and Baron
Who to kill?
Easy to kill / Hard to kill
Champions marked with * are easy to kill, but be careful.
Champions marked with # aren't too hard to kill.
Some results of this build
Note that these matches are ranked!

THESE RESULTS ARE OBTAINDED BY PLAYING WELL AND KNOWING WHEN TO ATTAK AND WHEN TO RUN AWAY. OBTAIN THESE RESULTS IS NOT GUARANTEED IF YOU DON'T KNOW THESE BASIC THINGS. PLEASE DON'T BLAME IT ON THE BUILD.
Credits
* I'd like to thank jhoijhoi for her guide on making a guide. Without her I couldn't do anything.This is her page
* I'd like to thank mcsafas for the first +1 on my guide
Conclusions
I hope you enjoyed this guide.
REMEMBER: Try this guide before rating!
Suggestion are always welcome.
HAVE FUN!
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