Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
Hello evryone! I'm Gedwel and I bring you a Wukong The Monkey King guide. Wukong is certainly my favourite champion. I've tried lots of builds for wukong and I didn't found anything special. So I decided to make a new guide. This is my first guide on Mobafire.
I hope you enjoy it.
Release Date: 7/26/11
Attributes: Fighter, Melee, Stealth
Cost: 975 RP or 6300 IP
SOLO TOP
For my masteries, I take 21/0/9.
Offense
space |
Summoner's Wrath
for the improved Ignite. Brute Force to increase the AD. Sorcery to decrease the CD. Alacrity to increase the Attack Speed. Weapon Expertise to have more Armor Penetration. Deadliness in order to continue the tree and also to have more AD Vampirism to have some Life Steal. It's always useful, especially for Solo Top and Jungler. Sunder for even more Armor Penetration. Executioner it obviously helps with bursting people down. |
Utility
Summoner's Insight
to reduce the cooldown of Flash by 15 seconds. Good Hands I don't like wasting my time, waiting to revive. This allows to save your time. Swiftness to increase your moviment speed to catch your enemies. Runic Affinity to increase the duration of your buffs. |
|
JUNGLER
In this case I take 21/9/0.
Offense
space |
Brute Force
to increase the AD. Butcher to increase the damage against minions. Sorcery to decrease the CD. Alacrity to increase the Attack Speed. Weapon Expertise to have more Armor Penetration. Deadliness in order to continue the tree and also to have more AD Vampirism to have some Life Steal. It's always useful, especially for Solo Top and Jungler. Sunder for even more Armor Penetration. Executioner it obviously helps with bursting people down. |
Defense
Summoner's Resolve
to get more money when using Smite. Hardiness in order to continue the tree and also to have more Armor. Tough Skin to decrease the damage against minions. Durability to have more Health. Vigor to have more Health Regen. Bladed Armor to increase the damage against minions. |
|
Stone Skin (Passive)
Wukong's armor and magic resistance are increased by 4/6/8 for each nearby enemy champion.
Crushing Blow (Q)
Wukong's next attack, within 5 seconds, will deal 30 / 60 / 90 / 120 / 150 additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.
Decoy (W)
Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The Warrior Trickster will deal 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to nearby enemies after 1.5 seconds.
Nimbus Strike (E)
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing 70 / 115 / 160 / 205 / 250 (+0.8 per bonus attack damage) physical damage to each enemy struck. He also gains a 20 / 25 / 30 / 35 / 40% attack speed bonus for 3 seconds after using this skill.
Cyclone (R)
Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing 20 / 110 / 200 (+1.2 per attack damage) damage every second and knocking up enemies once per cast. Wukong gains an additional 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.
- Greater Quintessence of Desolation: This rune gives Wukong extra armor penetration along with his Crushing Blow to help reduce enemy armor to 0 during laning phase allowing you to harass pretty easily.
- Greater Mark of Desolation: This rune gives Wukong extra armor penetration along with his Crushing Blow to help reduce enemy armor to 0 during laning phase allowing you to harass pretty easily.
- Greater Glyph of Scaling Magic Resist: This rune gives you good early game MR along with his passive Stone Skin to help you lane against any AP carry easily.
- Greater Seal of Armor: This rune gives you more armor.
I like to use Ignite and Flash. Igniting enemys in early games almost guarantees your kill.
SOLO TOP
My Summoner Spells:
Ignite + Flash
Flash also helps you getting away. But there is one thing which is better than Ghost: You're able to blink through walls. Also you're able to blink near enem minions and then just use Nimbus Strike to bring even more distance between you and your enemy. Too often there are some lucky guys in this world. They always get away with 10 HP. Ignite will get you the kill. For me this choice is the best one. |
Reccomended Summoner Spells:
Exhaust
Ghost
Ghost helps you running away. It makes you alot faster. Combined with Warrior Trickster it increases your chances to run away! Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds. |
Teleport
Teleport for solo top is usefull, because, if you want to recall and come back immediately this spell is your best choice. After casting for 4 seconds teleports your champion to target allied minion, turret or ward. |
JUNGLER
My Summoner Spells:
Smite + Flash
Smite EVERY JUNGLER NEEDS SMITE There is NO jungler than can "Jungle without Smite", and don't let anybody tell you different. I know, I know, junglers like Warwick and Fiddlesticks can kill stuff WITHOUT Smite, but that isn't the reason. Advantages of Smite - + Securing of buffs/dragon/baron + Much harder for you to be counter jungled + Faster (in some cases, by a huge amount) jungle times + More ganks, due to needing less time in the jungle for XP + Ability to counter jungle a LOT easier, you can steal their buffs with Smite + You only need a lower level to kill Dragon + More/faster gold, for items. As regards the flash is the same reason as before. Flash helps you getting away. There is one thing which is better than Ghost: You're able to blink through walls. Also you're able to blink near enem minions and then just use Nimbus Strike to bring even more distance between you and your enemy. |
You are able to combine them how you want to. But make sure to use at least Ghost or Flash to run away but not both together
Solo Top
Jungler
Crushing Blow is your most important skill. It deals more damage to the target you're attacking. That's why we'll max this Skill as fast as possible.
Nimbus Strike is also a very important skill. It deals less damage than Crushing Blow but you are able to attack three target at the same time. This ability is also very important because you can charge the enemies.
Warrior Trickster complete your sequence of skills. It's very important for escape from fights.
Item Sequence
Boots
300
- Philosopher's Stone: it's very useful at the beginning, because it gives you some health and mana regen and also 5 gold every 10 seconds.
- Mercury's Treads: boots are always very important during fights, and with Mercury's Treads you have also some magic resist and tencity
- Phage: this item is very useful for have more health and with Zeal allows you to take Trinity Force
- Trinity Force: it's the most important item, it allows you to do lots of damage
- Warmog's Armor: it's important, because Wukong is an easy focus, and it's better have some more health
- Atma's Impaler: combined with Warmog's Armor allows you to do an incredible ammount of damage (nerfed)
Particular items:
These items are an "optional" and serve to complete the inventory and slaughter the enemies.
- Infinity Edge: it's useful for doing an incredible ammount of damage
- Black Cleaver: if you want more Attak Speed and Armor Penetration
- Frozen Mallet: if enemies champions always runs away and you can't kill them, and also if you want more Health
- Phantom Dancer: if you want more Attak Speed, Critical Strike and Moviment Speed
- Guardian Angel: it's very useful when enemies decided that you are the main focus. With this you can jump into the battle without worry of your life.
It's pretty easy to save allied players. Jump in using Nimbus Strike and Crushing Blow and run away using Warrior Trickster. Normally this guarantees that they get scared and run away or that they will attack you (not really you but your double). Both is perfect if you want to save a teammate.
If you're getting followed by some enemys, try to get away using Warrior Trickster. But stay patience! Use it to get into bushes or to your enemys. You're invisible, yes, but only for 1.5 seconds.
After using this "trick" very often you maybe notice that your enemys are ignoring your double.
So why dont you let them think you're the double? Just press (S) to stop. It looks exactly like you're using Warrior Trickster. So in theory the enemys will think that you used your famous W-Skill and went somewhere else. But you never used it! You just pressed (S). If they recognize their fatal mistake just use Warrior Trickster.
But remember that this trick is very hazardous. Because some guys randomly attack your double. Which is good and bad for you.
For escape you can use also Nimbus Strike on a enemy minon, or Cyclone for knocking up enemies and gains an additional 5% movement speed bonus every half second for the duration of the spell.
If you are playing against mages or champions with low health, try to start the fight using Warrior Trickster for activate the ability of Trinity Force and also for trick enemies, next you can use Nimbus Strike for increment your attak speed and finally Crushing Blow.
Try to combine your Cyclone with Ignite for have more burst damage.
Warding is a crucial part of playing a good LOL game. It provides clearing of the Fog of War within the range of the ward allowing you to see that location. You will also be able to see if any enemies walk through the area that is warded. You do not have to ward the whole map but these areas shown in the picture below should be warded at the very least the majority of the time.
- red for protection depending in which lane you are on
- blue for the protection of the jungler
- orange to counter enemy jungler
- yellow to contorl Dragon and Baron
Easy to kill / Hard to kill
Champions marked with * are easy to kill, but be careful.
Champions marked with # aren't too hard to kill.
* I'd like to thank jhoijhoi for her guide on making a guide. Without her I couldn't do anything.This is her page
* I'd like to thank mcsafas for the first +1 on my guide
Wukong is a fantastic champion, I love his skills and I think that he's a balanced champ.
I hope you enjoyed this guide.
REMEMBER: Try this guide before rating!
Suggestion are always welcome.
HAVE FUN!
You must be logged in to comment. Please login or register.