Build Guide by toka29
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Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi guys, and welcome to my first guide on MobaFire and the champion I will make a guide about is the great Wukong, The Monkey King. I think it's very hard to find the right build to him, so I mixed every thing with other builds and I tried that and it work so well. This is my guide and hope this guide will help you, like it helped me.
Wukong right now cost about 975 RP or 6300 IP. He is very expensive but he is a very good champion, early game but also late game.
Wukong's health is only "Average" but the way I play he is becoming a tank DPS. Wukong's Attack Damage is very strong because he is an Attack damage champion. Goin' Ability Power with Wukong is a very stupid idea because the only thing that does damage when goin' Ability Power is his W Decoy. Wukong is very easy champion to play and I can say the same, Wukong's harrashment is very good. Use Q Crushing Blow and then jump on the enemy with your E Nimbus Strike, so before you take heavly damage use your Decoy to get away.
I hope this guide will be one of the top guides for Wukong and you can always say in the comment what I can improve, if you say something that can improve my guide, I will put your name and guide (if you have one) in my "Credits"
During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.
Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong Wukong, and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.
"Only in combat do you learn who you truly are."
Pros / Cons
+ Very high burst damage
+ Great harrashment
+ His skills doesn't cost much mana
+ Can easily bait the enemy team with Decoy
+ He is a good solo top champion
- To deal a lot of damage he needs his items
- If you fail your ultimate you can die fast
- Is squishy in the start
- He doesn't have a surivalability so when low HP he just recall
Greater Mark of Lethality
Greater Seal of Health
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Damage
Greater Mark of Desolation is armor penetration and you will get about 13 armor penetration and becuase of these runes your early game burst is much higher if you didn't have your armor penetration runes. but late game it will help but only a little bit of help.
These runes gives you health and it give you about 48 health early game before you are goin' for your health items. Greater Seal of Health Gives you exstra life and you will last a little longer in a level 1 fight. If you are getting harrashed a lot you could be in lane a little longer if you didn't have you health runes.
Greater Glyph of Scaling Magic Resist gives you magic resist early but also late game, it gives you about 1.35 magic resist and when your are in level 18 it gives about 24.30. I take these runes becuase most solo mid champions is only good when they got their items and it will be good about mid to late game before they really do damage.
Greater Quintessence of Attack Damage gives you attack damage and as a normaly Ad champion you need some damage and that's why I took these runes. Greater Quintessence of Attack Damage also gives you an advantage because it gives you about 6.75 attack damage and you will be stronger in a early game fight.
- this mastery is important if you have Ignite, Ghost or even Exhaust.
- give you attack damage.
- give you an attack speed boost.
- give attack damage per. level.
- give you armor penetration + you have your armor penetration runes and therfore give you a lot of armor penetration early.
- give you 10% more critical damage.
- give you lifsteal.
- this mastery also gives you armor penetration.
- Executioner - when a enemy is under 40% health you will deal 6% more damage.
- this mastery gives you magic resis + it stacks with you runes.
- gives you armor against other ad carries it could be against others solo top champions and the ad carry, which is in bottom lane.
- gives you health over level.
- Veteran's Scars - this mastery gives you 30 health in the start of the game and it stacks with your runes.
Passive: Stone Skin
Wukong's armor and magic resistance are increased by 4 / 6 / 8 for each nearby enemy champion. Stone Skin is a passive ability that increases Wukong's armor and magic resistance for each enemy champion in a radius around him.
- Stone Skin will grant Wukong bonuses only for visible champions to Wukong within range. Being invisible to Wukong makes the passive not take effect, which includes going to a brush Wukong has no vision of or entering stealth
- Stone Skin does not take image-type units into account.
Q: Crushing Blow
Wukong's next attack, within 5 seconds, will deal additional physical damage and will reduce the enemy's armor by 30% for 3 seconds.
- Cooldown: 9 / 8 / 7 / 6 / 5 seconds
- Total Physical Damage: 30 / 60 / 90 / 120 / 150 (+1.1 per attack damage)
Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable Decoy that doesn't attack or move from the place he activated it. The Decoy will deal magic damage to nearby enemies after 1.5 seconds.
- Cost: 50 / 55 / 60 / 65 / 70 mana
- Cooldown: 18 / 16 / 14 / 12 / 10 seconds
- Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.6 per ability power)
E: Nimbus Strike
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus for 4 seconds after hitting a target with this skill.
- Cost: 45 / 50 / 55 / 60 / 65 mana
- Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.8 per bonus attack damage)
- Attack Speed Bonus: 30 / 35 / 40 / 45 / 50%
Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time.
- Cooldown: 120 / 105 / 90 seconds
- Physical Damage Per Second: 20 / 110 / 200 (+1.2 per attack damage)
- Total Physical Damage: 80 / 440 / 800 (+4.8 per attack damage)
I max out my Q Crushing Blow because it's Wukong's damage ability and will do **** lots of damage early, mid and late game. Then I max out my E Nimbus Strike which alows you to jump over to the enemy and while you have your Q Crushing Blow on you will deal a lot of damage.
Cyclone will be maxed out when it can and will finished as the third ability (level: 6,11,16). The last ability to be maxed out is you E Decoy, which doesn't do much damage and you will almost always use it to get away from the enemy team.