Build Guide by XarcZai
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
***WORK IN PROGRESS***
Hey, thanks for taking your time to look at my guide. This is a jungling DPS Shaco guide that I hope you'll like. I usually wouldn't do this, but everyone else does it so why not?
-Pretty strong early game
-Hard to use
-Useless if not fed early game
Runes & Masteries
The most important ones in this are Armor Pen. They really help with jungling and overall performance. The reason why I pick the rest as attack speed is because it helps late game as well.
I pick armor Seals to help with the squishiness of Shaco. Armor and M.Resist even out when you get the Hexdrinker.
Average 21/0/9. Most people would prefer a 20/0/10 or something that would get your Utility Mastery to level 2. As a jungler, you tend to go back to shop a lot. Duration of the blue buff is not really needed, and you already have your Two Shiv Poison as a slow to replace red buff.
What to take:
Smite: This is a MUST for a jungler. Never not get this spell.
Ghost: Recommended. Most games I've had with ghost, i've gotten away many times. Saves me a lot of deaths. Q+Ghost and you're good to go.
Exhaust: This will help with the 1v1's or ganks.
Flash: Good for getting away, if you prefer flash over ghost.
Teleport: Mobility around the map. Teleport to boxes, wards, etc.
Ignite: If you're that type of person who hates people who get away with 25 health.
Not recommended but decent
Heal: You're squishy, not as recommended but if you're having troubles staying alive go ahead.
Cleanse: So you can get away with your Q without all the pesky CC.
Clarity: The only times you should have a little mana problems is early game. But then, you have blue buff.
What NOT to take:
Revive: Trolololo. Never take this.
Fortify: Let tanks/supports take this.
Rally: This spell is pretty useless. Doesn't give you a good bonus and is very easy to destroy.
Start off with the regular Cloth + 5 Pot, and transition into a Madreds. While you get it, you're gonna need some attack speed and lifesteal. Get those items and finish it off. Around this time should be when your enemies finally start to target you, so you're gonna need to buff you up with a Giant's Belt. You notice you don't have enough M.Resist, so you get a Hexdrinker. Add some more attack speed, get beefier and finish it with more attack and lifesteal.
Personally, I don't like Tri-force. Whenever I use it, I feel like I've just wasted 4050 gold. You don't need AP, and 260 health is not very noticable. Shaco doesn't really need movement speed, either. The only noticable features of Tri-force is the boost of Deceive and attack speed/damage.
AT ANY TIME, YOU MAY GET A DEFENCE/MAGIC RESIST ITEM. SHACO IS VERY SQUISHY AND TAKES A WHILE TO GET USED TO.
Reginald likes to start at Red Buff. I don't.
By the end of my jungle route, I finish will full health and 2-3 health potions. That gives me time to use my red buff efficiently and to have early ganks.
Regular jungle route.
- Rush to blue & spam boxes
(*Note: I use smite when the boxes start hitting golem. This is because when golem dies, my boxes will still attack the little lizards.)
- Red Buff
Pretty easy right?! Video coming soon
I love Shaco ganks. The invis, the slow, the fear. IT ALL ROCKS!
Deceive and pick a target. Attack them, gaining your Q's bonus then instantly place a box where they would run to. Save your Shiv, as throwing it will make you lose your passive slow.
I usually ask the laners who they would prefer me to kill. This helps them apply pressure to that champion, and also have the satisfaction of them dead. It encourages your teammates! :D
You're going to want to apply pressure. Gank often, farm lots and keep track of your jungle. This means warding/JiTB-ing Baron and Dragon often, and keeping track of the enemy jungler. Just roam around, do what you can. JiTB anywhere you can.
In team fights you're gonna want to let the tanks take all the aggro from the champions. Once that's done, Deceive into the back of their team, and attack the squishy. Don't forget to ulti(Hallucinate) sooner for full damage + clone health. If you have trouble getting out of team fights or it would be a close fight, don't deceive but hide in a brush or somewhere else.
Remember to use your Jack in the Box for the fear. It could mean winning & losing the fight.
I see a lot of people messing this up: AFTER TEAM FIGHTS, USE YOUR TIME WISELY!
All of them are dead! Go push a turret, kill dragon or kill baron. Do something that will help you win, or winning that team fight will be for nothing. Remember, killing the Nexus wins the game, not getting the most kills.