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Xin Zhao Build Guide by almeidaalajoel

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League of Legends Build Guide Author almeidaalajoel

Xenial Xin Zhao (Jungle) (X alliterations are hard)

almeidaalajoel Last updated on September 15, 2014
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jungle everywhere (3) | December 4, 2014 12:38am
pretty unuseful after the update - xin is almost unplayable as jungler. experiment with new items
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--har-- | July 18, 2014 5:19pm
Amazing Guide! Keep up the good work!
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Nisbo360 | April 25, 2014 10:31pm
4 activated items, that is so many buttons to remember :o
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almeidaalajoel (1) | August 5, 2013 11:52am
Thanks for feedback, yeah, I will get around to explaining the other items. lol, yeah those images are pretty bad, those are probably my top priority right now. The reason I don't take Runic Affinity is because it would sacrifice too much in terms of tank or damage. Also, I usually don't take blue buff except for the first time, I don't need it too bad after I get Spirit of the Ancient Golem, and while red buff is definitely nice, I have my E for slows, so not completely neccessary for ganks. I will also try to make the whole thing a bit more visually appealing too, it's not great right now, I agree. Thanks again.
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XeresAce (90) | August 5, 2013 11:01am
Seems fine apart for:
Items that are in the cheatsheet but are not explained: Locket of the Iron Solari, Banshee's Veil & all of the "situational items"
Jungle & gank route images look horrible :/
Jungling section should be made in a separate chapter.
Take some things from your current "How to start in the jungle" make a gameplay chapter and add them to the early game section with that chapter. Merge the team fight chapter somewhere in your newly made gameplay chapter.
use the [url = ][/url] command to mask links c:
Possible mastery page with Runic Affinity ?

Overall + 1 from me

If I helped ya I'd appreciate a +rep :3
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almeidaalajoel (1) | August 4, 2013 5:29pm

Well first of all I don't agree with the attack Speed marks. I would rather take armor pen but these might also work.
Second I would also do different masteries. But usually masteries are mostly about personalf preference and if you like it like that go ahead.
The rest of your guide looks fine, you could just make some visual improvements. For example the Jungling Route and Ganking Lane chapters are just and image plus a wall of text. Not that nice to read but it's okay.
Overall it's still an upvote from me.

I have 48% +10 armor pen from items, masteries, and my passive. I don't feel like I need more armpen. But, if you want to take more, feel free. Yeah, I take the tank masteries, I've explained several times why I don't take Summoner's Resolve if that's what you're talking about. I agree, it doesn't look great right now, but it's a work in progress, I'm hopefully gonna improve it sometime soon. Thanks for the feedback.
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almeidaalajoel (1) | August 4, 2013 5:25pm
Janitsu wrote:

Summoner's Resolve is better than Juggernaut imo.


Health costs 2.64 per one health. (475/180) and Summoner's Resolve gives you ten gold per Smite. You probably use Smite more than 20 times so let's say that 10x20 = 200 gold
With 200 gold you can get (200/2.64) 75 health. You usually use Smite more than 20 times though.


Juggernaut increases your health with 4%. You need 1 875 health if you want it to be better than Summoner's Resolve (and if you use it more often than 20 times in a game you need more than 2 000 health usually. If you took out one point from Juggernaut and put it to Summoner's Resolve you would gain health.


And to the rest of the guide.


I don't think that Spirit of the Ancient Golem is a must have and that makes Mercury's Treads pretty viable option. I'd rather get Madred's Razors because Xin Zhao has AS steroid so it is strong pick for him.

This is actually quite a bad map imo. It doesn't show look like summoner's rift too much and for new players it might be hard to understand it.

You only explain 6 items. That's bad. Either your lazy or you don't believe that your situational items work.


Umm... Ok. Lemme tell you the problems with summoners resolve. First of all, smite is on 70 second CD. There's no way you can smite the second it's up every time, so let's say you smite every 75 seconds (pretty generous). 75*20/60=25 minutes. I usually don't smite until I get to my second buff (smiteless leash), so about 3 minutes in. So, 28 minutes in, and you have... 200 extra gold. There's no way to convert that directly into health, regardless of how much it's worth. But, sure, 200 gold is nice, let's ignore all that. I GET FAR MORE THAN 2000 HEALTH IN THIS BUILD. So, no, enhanced smite will not give more health. I don't understand how, when writing this, you didn't think to yourself, "Hmmm... Does this build get more than 2000 health?" Because, I usually end up with like 3.5K health, which is much more than what you said you'd have to get to make it better than the enhanced smite, which you would know if you read the guide at all. LET'S IGNORE THAT TOO. In the end of the game, when you're full build, 300 extra gold from that mastery is going to do... nothing. You can't buy anything with it anymore. However, when I'm done buying things, I get 4% extra health. Any one of these points is enough to make your argument completely invalid, together, there's literally no reason whatsoever to get that over juggernaut. To the rest of your comment.
SOTAG gives a ton of early game sustain, health, tenacity, CDR, and jungle clear. For 2000 dollars. While madred's gives jungle clear and a tiny bit of armor, only. MR also takes up an inventory spot and you have to sell it later, making the total cost of it 910 gold (because you lose 210 when you sell it back). But, sure, if you want to get madred's, go for it, it's just not as good in my opinion for the above reasons. Obviously, if you don't get SOTAG, mercury's treads are fine.
Yes, that map is bad, I'm going to make it better soon.
It could be one of those two things, or it could be the fact that I JUST MADE THIS GUIDE and I haven't gotten around to explaining every single item yet. The guide is a work in progress, it's not perfect yet. I will eventually explain more items.
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Kaggboer2012 (19) | August 3, 2013 7:56am
you just take marks of attackspeed when jungling lol, nothing wrong there. i have no idea how to play xin but cheatsheet looks ok.
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Shadow_Light (38) | August 3, 2013 7:33am
Well first of all I don't agree with the attack Speed marks. I would rather take armor pen but these might also work.
Second I would also do different masteries. But usually masteries are mostly about personalf preference and if you like it like that go ahead.
The rest of your guide looks fine, you could just make some visual improvements. For example the Jungling Route and Ganking Lane chapters are just and image plus a wall of text. Not that nice to read but it's okay.
Overall it's still an upvote from me.
1
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Janitsu (486) | August 2, 2013 2:13pm
Summoner's Resolve is better than Juggernaut imo.


Health costs 2.64 per one health. (475/180) and Summoner's Resolve gives you ten gold per Smite. You probably use Smite more than 20 times so let's say that 10x20 = 200 gold
With 200 gold you can get (200/2.64) 75 health. You usually use Smite more than 20 times though.


Juggernaut increases your health with 4%. You need 1 875 health if you want it to be better than Summoner's Resolve (and if you use it more often than 20 times in a game you need more than 2 000 health usually. If you took out one point from Juggernaut and put it to Summoner's Resolve you would gain health.


And to the rest of the guide.


I don't think that Spirit of the Ancient Golem is a must have and that makes Mercury's Treads pretty viable option. I'd rather get Madred's Razors because Xin Zhao has AS steroid so it is strong pick for him.

This is actually quite a bad map imo. It doesn't show look like summoner's rift too much and for new players it might be hard to understand it.

You only explain 6 items. That's bad. Either your lazy or you don't believe that your situational items work.
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almeidaalajoel (1) | August 2, 2013 1:43pm
Thanks LeeSinDra, yeah, I don't take the smite mastery because the amount of gold it gives is pretty negligable.
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IAmByakuya (82) | August 2, 2013 1:24pm
LeeSinDra wrote:

No mysteries to improve smite? Reguardless, still a great guide, +1 for you :D

Smite doesnt get improved, you just get 10 gold per use.
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LeeSinDra (1) | August 2, 2013 1:18pm
No mysteries to improve smite? Reguardless, still a great guide, +1 for you :D
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almeidaalajoel (1) | August 2, 2013 2:01am
The items are pretty situational though hahaha, those items would be my core though, and I would usually get them in something like that order, so its not like I'm saying GET THESE IN ANY ORDER ITS SITUATIONAL.
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Bligen97 (31) | August 2, 2013 12:22am
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almeidaalajoel (1) | August 1, 2013 11:56pm
Thanks for the advice. I take AS for jungle clear, I already have a lot of armpen (8%+25%+15%+10 with full BC stacks) from masteries, passive, and BC. I take MR for early ganking mid/other ap lanes, just in case early damage, but I see the point. Hmm, idk why you cant see the images, seems to be working fine... weird. Anyway, you might be right about the masteries, and thanks for the C2V advice, will do. Thanks again for the feedback.
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Bligen97 (31) | August 1, 2013 10:03pm
marks should be armor pen or hybrid pen.
glyphs should be scaling MR because as a jungler you dont need early MR.
Bring out the general guide away from situationals (1st or last).
Wrong masteries, Block and Unyielding don't help you out much as you're the jungler better max Hardiness and get 1point in Resistance .
In the jungle route and ganking lanes chapter it doesn't show me the images.
But overall it's a decent guide

EDIT: Oh and turn on C2V (comment to vote) to avoid troll downvotes