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Xerath Build Guide by xSona

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author xSona

Xerath - Kog'Maw isn't anymore

xSona Last updated on March 12, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
3/
Intelligence
 
 
 
 
 
 
 
1/
Mastermind
 

Utility: 21


Guide Top

Introduction

Hi,
i just bought Xerath and played him just once, but i saw that there is no guide for him and here is the first guide for him! :D


Guide Top

Runes

Runes

Greater Mark of Magic Penetration
9
Nothing else. Must have for an AP Nuker

Runes

Greater Seal of Scaling Ability Power
9

Greater Seal of Scaling Mana Regeneration
9
Just as Phreak said AP/lvl seals to give a great amount of AP endgame. space Mana regen/lvl because i sometimes felt out of mana.

Runes

Greater Glyph of Scaling Ability Power
9

Greater Glyph of Scaling Cooldown Reduction
9
Again more AP/lvl for more AP. space space space space space space space Endgame i just felt that i have to high CD on my skills.

Runes

Greater Quintessence of Ability Power
3

Greater Quintessence of Magic Penetration
3
Flat AP gives you a lot of AP early game space space space space space MPen for better Endgamedamage


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Masteries

Masteries
OFFENSE TREE
space Just some standart caster masteries, nothing special.

Tier 1 - 3 in Mental Force and 1 in Summoner's Wrath .

Tier 2 - 4 in Sorcery . It gives you early CDR

Tier 3 - Arcane Knowledge . The main reason on offensive tree. Gives you much MPen early game.



UTILITY TREE
Tier 1 - 3 in Expanded Mind or Good Hands depends on what you like more.

Tier 2 - Meditation gives you some Manaregen. You get less Mana easy and this helps you a bit to prevent it. additional swifness boost your Movementspeed a bit but you don't need this much MS because of your super longe range Skills.

Tier 3 - 3 in Transmutation gives you some Spellvamp. 1 in Runic Affinity for every kind of buffs. Take Mana Buff as often as you can.

Tier 4 - 3 in Awareness bonus experience.

Tier 5 - 3 points in Intelligence for some extra extra CDR.

Tier 6 - and the last point obviously in Mastermind which gives you 15% less cooldown on your Summoner Spells.
space


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Summoner Spells

I always pick.


Flash is THE escape skill once Ghost is useless since every new hero got a 90% slow.
Ignite gives you an other damage skill which improve your nuke damage.

optional:


Teleport gives you great mobility and map control.
Exhaust watch Phreak's Spotlight


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Items

There are some viable items to start


I almost start with Doran's Ring which gives me a nice amount of AP, mana regen and HP early game. With your long range skills Boots of Speed are not necessary but you can also took them if you face Annie, Anivia or Brand mid to dogde there stuns or you just pick Null-Magic Mantle which helps you a lot against caster.

Early Game:
Catalyst the Protector
optional

On your first trip back try to buy Haunting Guise, which gives you a little bit of everything you need. If you do well and get some kills get Mejai's Soulstealer and buy Haunting Guise afterwards. Upgrade your Boots of Speed into Sorcerer's Shoes and start building you Rod of Ages or Banshee's Veil.

Mid Game:


Finish either Rod of Ages or Banshee's Veil depending on the other enemies team. Than the other.

Late Game:


Grab needless large rod and upgrade to either an Rabadon's Deathcap. If they got more than 2 AD carries grab Zhonya's Hourglass.
If the other team stacks MR grab a Void Staff and it will be kay.

Optional items:

  • Will of the Ancients gives you spellvamp which is very useful to keep your health up, but should only be bought when there are several casters on your team.
  • Deathfire Grasp Many tanky HP stackers on the other team? Take this!
  • Quicksilver Sash very useful against heavy CC team.
  • Guardian Angel gives you armor and magic resist. With your already huge health pool, you should gain a LOT of survivability!
  • Frozen Heart very good against physical teams and also gives slow for your AOE skills.
  • Thornmail let the auto attackers kill themself!


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Jungle

I already told that i'm playing him just once, so i haven't play him as a jungler yet but i'm sure i will one day. If you want to try him as a jungler:


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Summary

BBLA BLA BLALALAL.. BLA FUN CHAMP TO PLAY.
BLA BLABALBAL BLA.. LIKE EVERY NEW CHAMP OP.
BLABLABALBALABLLAB.. BLA OP RANGE.

PLEASE VOTE UP CUZ EPIC CAPS SUMMARY!!