Xerath Build Guide by aleciofilho
Champion Build: Xerath
| Health | 2480 |
| Health Regen | 14.54 |
| Mana | 1060 |
| Mana Regen | 36.8 |
| Armor | 123.8 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 106 |
| Attack Speed | 0.776 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 553.59 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 35% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hi, I'm aleciofilho and I'm here to present to you my
Xerath guide.
As everybody, I'm new to this champ. I discovered, however, a great way to win games with it. Take a look.
P.S.: I'm Brazillian, so please forgive me for my bad english. And do not down vote before reading the full build.
Xerath is the newest champion in LoL. He is a mage who can control mid lane and constantly harass his enemy with his incredbly long range. Here I will try to tell you how I play Xerath, my way of building it and... and that's it for now, I think.
For you guys to remember, this build is about MID LANING Xeraths. May not work as well in side lanes.
"Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"
– Xerath, the Magus Ascendant's joke
Pros and Cons
PROS
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SPACE |
CONS
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Masteries
Well, as a mage standard set of masteries, I go 9/0/21, puting a point in Arcaic Knowledge and maxing cooldowns. It looks like this:
* If you are grabbingYou can also run 0/9/21, puting 3 points in
Runes
| Runes | |||||||||||||||
Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Ability Power 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
||||||||||||
1 - The itens give Xerath the survivability it needs.
2 - Xerath, as I said, does great dmg and harass a lot.
3 - As the plan is to rush an early Rabadon' Deathcap Xerath's AP becomes CRAZILY high at early-mid game.
Summoners Spells
RECOMMENDED Summoners Spells:
Almost a must for mages. Imo, u should take this.
For that kill your spells couldn't get you. Though, due to the short range of Ignite and the long range of your skills, you won't be able to cast your ignite all the times.
I recommend exhaust for Xerath beacuse sometimes you can be caught off guard in a short range. And you DON'T want to fight in short range.
Another VIABLE Summoners Spells:
Can always be used. Can be used to deffend turrets, to take turrets, to get in a teamfight, etc.
I don't like Clarity because you can learn how to save your mana. Even though, Xerath consumes much mana, then Clarity is still viable.
As teleport, always viable. BUT, due to Xerath's range, you won't need it so much. Flash works MUCH better here.
You may want to see that guy in the fog of war to get a kill with your LocusofPower +
Arcanopulse
The other summoner spells are not viable for Xerath imo.
Abilities
Ascended Form
"Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor."
As it says, the more AP you have, the more armor you have. This makes Xerath more resistant to physical dmg as you get stronger.
Arcanopulse
"Fires a long-range beam of energy, dealing magic damage to all targets hit."
This is you bread and butter, the skill you are going use to farm, to harass. Arcanopulse must be maxed first. It has a low cooldown and good dmg and AP scale.
Locus of Power
"Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability."
Locus of Power is the skill that makes Xerath who he is. It brings a tottaly new mechanic to the game. This spell allows you to harass your enemy from long distances. Early game it has a high cooldown, but as you max it, it gets pretty low. This one you max second.
Mage Chains
"Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them."
Mage Chains is used to start your combo and get the enemy stunned with your next spell. For that reason, it is maxed last.
Arcane Barrage
"Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown."
This is your ultimate. It deals great dmg and have a nice range and area of effect. Not that hard to land and it processes really fast. Must be maxed every time it is possible.
THIS IS IMPORTANT!
Well, Xerath has a few 'combos' and 'tricks' you can use to improve your lane control
- For farming, remember using you
Locus of Power before using your next spell to optimize your dmg. Use only
Arcanopulse for farming. Try to place yourself in a line with the minions and your enemy and always try to hit them when you farm. - For harassing use
Locus of Power +
Arcanopulse. If the enemy is close enough
Mage Chains befor landing your
Arcanopulse to proc the stun. - When you are going to the kill all you have to do is basically cast all Xerath's skills as fast as possible. So it goes like this.
Locus of Power in a way to make your
Mage Chains be able to hit the enemy and open with it then
Arcane Barrage (it lands really fast, if you aim fast it is almost impossible to the enemy to escape) once to proc the stun then
Arcanopulse and hit
Arcane Barrage two more times. Before the enemy runs away you'll probably be able to hit another
Arcanopulse (if they are not dead).
Items
I build Xerath in a way to make him hard enough to kill to discourage people to run into him and kill him as they do with most of mages.
It goes like this:
Starting items:
Meki Pendant + 2X
Health Potion
This should make you able to stay in lane until you can go back for your first purchase.
First buy:
Finish
Chalice of Harmony and
Boots of Speed /
Mercury's Treads (depending on the amount of gold you have) and always try to bring some
Health Potion with you.
Next buy:
Finish to buy
Mercury's Treads if you didn't and start to buy
Rabadon's Deathcap and whenever you can grab an
Elixir of Brilliance.
CORE ITEMS:
,
and
This will give you an early AP because of
THE IDEAL BUILD:
This set is going to give you survivability and damage.
SITUATIONAL ITEMS:
If the other team is AP heavy, change your Void Staff for a
If the other team is AD heavy, change your Void Staff for a
Gameplay
Early-game (1~6):
In the beggining try last hitting minions and play safe because you won't have much HP. Harass your enemy as you farm with
Arcanopulse. Try getting money for your first purchase.
Mid-game (7~12):
At this time of the match you should already have your core itens. Try getting an
Elixir of Brilliance if you have the money. When you feel a teamfight coming, activate you Elixir and go for it. If you can make your jungler give you Blue Buffs, get it whenever you can.
During teamfights Xerath shines if he is well placed. Try staying away from the real fight and spam skills in the enemy team, stun their carrier, kill their mage... things like that.
Late-game (13~18):
In the end of the match, you should be stronger than most of the other players due to the fact that you took mid lane. (im assuming you are doing well in the match: not GREAT, not HORRIBLE). Try making teamfights to happen, do your job and then push to the win.
The end.
This is my first guide here in MOBAfire. Hope u guys enjoyed it. :)
Soon I'll be atatching videos and images.
Help me improve: leave me a comment or send me an e-mail to aleciofilholol@hotmail.com.
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