Xerath Build Guide by Nraxyns
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello summoners !
Welcome in my first MobaGuide ever which fill be based on the new champion, Xerath The Magus Ascendant. The aim of this guide is to create, with you summoners, a list of the most operating builds existing for this champion. AS A CONSEQUENCE : all comments are welcome but i'd like to ask you to keep polite and be respectful of the skill and knowledge of everyone (Mine in particular, i'm everything but a pro!!!) Please, keep all comments focused on the improvement of this guide.
Ascended form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. Converts 15% of his Ability Power into Armor.
Arcanopulse (Q) (Active): Fires a long-range beam of energy in a line, dealing magic damage to all targets hit.
Cost: 65 / 70 / 75 / 80 / 85 mana
Damage: 75 / 115 / 155 / 195 / 235 (+0.6 per ability power)
Cooldown: 7 / 6.5 / 6 / 5.5 / 5 seconds
Locus of Power (W) (Active): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
Cost no Mana! < please read
Cooldown: 20 / 16 / 12 / 8 / 4 seconds
Bonus Magic Penetration: 10 / 15 / 20 / 25 / 30 %
Mage Chains (E) (Active): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with will stun them for 1.5 seconds.
Cost: 70 / 75 / 80 / 85 / 90 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.7 per ability power)
Arcane Barrage (Active): Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast another two times, with no cost, within the next 12 seconds before going on cooldown.
Effect radius: 400
Cost: 150 / 180 / 210 mana
Cooldown: 80 / 70 / 60 seconds
Magic Damage Per Cast: 125 / 200 / 275 (+0.6 per ability power)
"I will be free."
"I will show you true power."
"I will be their undoing."
"I follow the path to power."
"So be it."
"None will control me."
"I am eternal."
"These chains cannot hold me."
"The secrets of magic are mine alone."
"The affairs of mortals are beneath me."
"Behold my power."
"Flesh and blood. So fragile."
"Force beyond measure."
"Magic. I'll show you real magic."
"Primitive magic shall not best me."
"It will take only a spark of my magic to end you."
"Lightning bolt! Lightning bolt! Lightning bolt! Lightning bolt! lightning bolt!"
"Power laning, power farming, power ganking, power kills! So many kills! Four-hundred kills!"