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Xerath Build Guide by TheRockeye

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheRockeye

Xerath - The Elo Ascendent [S5]

TheRockeye Last updated on February 9, 2015
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
4
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Xerath with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Yasuo His windwall doesnt negate your poke, you get infinity mana with your passive and if he comes close burst him down.
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Introduction

Xerath is a very strong AP solo lane champion that has the ability to dominate lane, provide excellent damage in sieging scenarios and snowball to victory.

I managed to reach Platin V (starting at Silver II) with him in just a quarter of a year, so he is really worth a try for anyone.


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Pros / Cons

Pros


+ Best poke in the game
+ Downright ridiculous range
+ Easy farming
+ Built-in mana sustain
+ Long range stun engage

Cons

- Squishy
- Skillshots only
- No HP sustain


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Spells

Usally u want to take and since you are very immobile and have only one way of protecting yourself from harm with your stun. You dont need because ur kill pressure comes from afar and not up close. Use against champs like or .


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Combos

Standard harass
1. If your opponent walks on his caster wave, throw an on it and if it hits your lane opponent throw an on your slowed prey.



Combo to initiate a TF
1. Land a
2. Follow up with and
3. If your opponent just barely survived, finish him off with your
In the late game this combo can easily one shot their squishies, try hitting your as much as possible :)
Of course you can do much more with his kit, but i found these 2 combos to be most useful; always look for an opportunity to pull them off!


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Early Game

Early on you should focus on pushing the wave as hard as you can, since it will deny your opponent valuable GOLD and EXP. If your wave goes into their tower make sure to harass your opponent, but be careful about jungler ganks while doing that. Should your opponent fall under 1/2 HP, harass him!
Remember: your goal with is to force your opponent out of lane and getting farmed.


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Mid Game

One of Xerath's biggest strenghts is his sieging and objective control. If you are against an unorganized team you are pretty much guaranteed to have control over objectives.
With that in mind you should always watch the enemy jungler, if he is top or base go for drake immediately. If they enemy should try to do drake take your time and try to steal it with your range.
Furthermore, always try to have an on the map; the jungler WILL come really often if he's skilled, since you are very vulnerable with your kit and your perma pushing...


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Late Game

Close your eyes and imagine you are a godzilla walking over a highway full of tiny shiny cars. Congratulations, you just discovered the feeling of playing Xerath in the Late Game :D

Jokes aside, you should keep 3 things in mind.

IN GENERAL
-Dont get caught
-Keep up vision
-Shove minion waves if tactically advantageous


IN TEAMFIGHTS
-Dont let the enemy initiate, poke!!
-Focus the Damage Dealers
-Stick with a tank


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Stuff


Finally, since this was my first guide here i would be very thankful if you guys gave me tips to improve :)

Feel free to add me Ingame, my name is TheRockeye (EUW)