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Xin Zhao Build Guide by EvilglYce

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author EvilglYce

Xin Zhao jungle/semi ad/semi off tank

EvilglYce Last updated on March 28, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
2/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

This is the first time I make a build here, so it might not look as formidable as all the other builds and topics.
This is just a reflection on how I play(ed) Xin in draftmode as a jungler with some damage and off tank abilities.


Guide Top

Runes

I use flat armor penetration marks and quints, attackspeed seals and flat magic resist glyphs for early ganks. I believe it gives me an advantage in early ganking when between levels 2-5 and possibly snowballin throughout the match. This way (when succesfull) you can and will make the difference in teamfights.


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Skill Sequence

I start jungling with Cloth Armor and only 2 potions. When you jungle properly, this will suffice, since normal junglers are selfreliant from level 4. In this way, you save 100 gold, so you can aquire madreds faster, which will help you to get boots faster. This way you have some xtra damage and speed, which are essential to early ganks.
I think the rest is quite obvious,Wriggles for the dmg, lifesteal and wards(which are essential to help out the team), Berserkers greaves for the +25% attackspeed, as the black cleaver; dmg, speed and armor penetration.
Warmog's for the endurance + the xtra health from the monster/minions you kill. When farmed propely, you can have health well in 3000.
Wit's end for the attackspeed-speed and magic resist.
Atma's impaler, for armor, dmg and crits.
Finally, when you get there, Phantomdancer to top it off, giving xtra speed, movementspeed and crits. Sell the lantarn to make room for it.


Guide Top

Summary

I hope this works out for you as it did and does for me.
I can handle critics, but please explain why you like or dislike an item in this build.

Sincerely,

EvilglYce