get
prime

Xin Zhao Build Guide by Khatorn

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


9K
Views
18
Comments
8
Votes
League of Legends Build Guide Author Khatorn

Xin Zhao - lets win now

Khatorn Last updated on June 22, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Solo Queue

[VS]

Tournament

Ability Sequence

1
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction


Hello everybody, and welcome to another of my mobafire guides - I've worked hard to make this guide helpful, yet compact so please leave a rating, and your thoughts on my work - Hope you enjoy! ;)

Before you move on, I would like to ask you guys a favor, please please please... Don’t just downvote my guide, give me critics, or any source of reason why you downvote at least. There's nothing worse than getting random dislikes, when you can’t do anything about it.
- Thanks! ^^

Oh, and if you play on West, just add me.. My ingame name is Kadunz - See you ingame! ^^


Oh, and before you start reading on - I would like to say this thing, which you should always remember:
Don’t just play 100% like I say in this guide, adapt to Xin Zhao, find YOUR playstyle, and what you think is best for him! ;)

Future Updates:

Better jungle chapter
Which jungler can he 1v1
A Xin Zhao spotlight


Green = Positive that this will be done in a near future.
Orange = Not sure when it will be done, but it will come at some point!
Red = May not come at all, but i hope i'll be able to make it.


Guide Top

Builds - When to use which

Build 1 vs Build 2 (Solo Queue)


Build 1


- Pros:
- Very aggressive
- High damage output
- Great duelist
- Hard to 1v1
- Sticks to his target

- Cons:
- Less tanky
- Don't benefit your team much

As the pros and cons tell you, you want to be really aggressive and stick to their carries as good as you can, you actually deal quite an amount of damage but can't take major focussing - only use this if you actually got a main tank so you don' have to jump in and die instanly

Build 2


- Pros:
- Very tanky
- Great initiator
- Great benefit to your team
- Can tank their whole team and don't care :D

- Cons
- Less damage
- meh duelist
- more expensive

As the pros and cons tell you, this build are more defensive and you still do meh damage, you're really hard to kill and your ult still takes a chunk of their HP, you should be initiating the fight with Audacious Charge and use randuins and then your ult Crescent Sweep, this gives your team a really good start on the fight.

Build 1 vs Build 2 (tournament)


Build 1


- Pros:
- Very aggressive
- High damage output
- Great duelist
- Hard to 1v1
- Sticks to his target

- Cons:
- Less tanky
- Don't benefit your team much

As the pros and cons tell you, you want to be really aggressive and stick to their carries as good as you can, you actually deal quite an amount of damage but can't take major focussing - only use this if you actually got a main tank so you don' have to jump in and die instanly

Build 2


- Pros:
- Very tanky
- Great initiator
- Great benefit to your team
- Can tank their whole team and don't care :D
- got gp/10 items so hard to fall behind

- Cons
- kinda low damage
- meh duelist
- more expensive
- relies on your teammates (in tournaments your teammates will always be there for you i hope :D )

As the pros and cons tell you, this build are more defensive and you still do meh damage, you're really hard to kill and your ult still takes a chunk of their HP, you should be initiating the fight with Audacious Charge and use randuins and then your ult Crescent Sweep, this gives your team a really good start on the fight.


Guide Top

Pros/Cons

s
Pros


+ Hard to kill with a nice passive
+ Does amazing damage special his AOE ultimate!
+ Really strong ultimate in team fights
+ Not very mana dependent
+ Short cooldowns because of his W Battle Cry
space
space
Cons


- You will often be called a troll in solo queue
- Doesn't scale really well late game


Guide Top

Summoner Spells


Smite
YOU NEED THIS ONE FOR JUNGLING! PLEASE DO NOT TAKE ANYTHING BY ELSE, used for both securing buffs and then also for stealing dragon, baron and buffs

Exhaust
This is a really good both offensive and defensive summoner, it will help when you gank, in team fights and when you counter jungle (if you decide to do it) - with this summoner you would be able to 1v1 a lot of champs early on
Situational

ghost
This is a viable chose for most champs and Xin Zhao is no exception - you can also use your E Audacious Charge to camps if you got a ward on you to get vision (if you go with Wriggle's Lantern use this)

Flash
For tournaments i love to go with flash it gives you so much potential and allows you to escape the most sticky situations


Guide Top

Runes

Runes



Greater Mark of strength
I love to get a lot of AD (attack damage) on Xin Zhao due to his 1-1 scaling on his Q (Three Talon Strike) which also gives him just a little faster clear rate and some better early ganks

Greater Mark of desolation Greater Mark of alacrity
If you don't have 9 of the AD marks or if you fell more comfortable with armor pen they are still real good
Greater Seal of resilience
Gives you some flat armor, keeps you more healthy between camps or if you met an enemy jungler like Shyvana you will be able to fight her better

Greater Glyph of shielding
Some nice magic resist which increases each level

Greater Quintessence of strength
Some more ad runes, for the same reason as the ad marks


Guide Top

Masteries

Masteries
1/5
3/5
4/1
4/1
1/1
1/5
3/1
3/1
1/
1/5
1/1
2/1
4/1
1/1

These are the masteries i personal love and i almost use all games they are really aggressive and helps me win the early game i care so much about

Summoner's Wrath: If you decided to go with either Ghost or Exhaustyou will really want these, since why wouldn't you pick the benefits just in front of you?

Brute Force: I decided to take these over Butcher since your Q Three Talon Strike scales really well of AD and these would help you more in ganks

Weapon Expertise : 10% Armor penetration is one of the most point efficient masteries in the game, since it gives you some really great, it's one of the most important masteries for all AD's since it allows you to bypass some of the enemies armor

Deadliness: Again you really want some AD and scaling ad will increase your late game power just a tiny bit

Executioner: These allows you to do some more damage when the enemy are low and will greatly increase your dueling powers

Summoner's Resolve: This point are only decent, since the only benefit you get are 10 golds when you use smite, but hey you use smite about one times every 70 seconds do why not get 10 gold for doing it anyway?

Bladed Armor: Since you mostly will be attacking single target when you don't have blue the extra damage these masteries will help increase your jungle clear time just a tiny bit

Masteries
1/5
3/5
4/1
1/1
1/5
2/5
2/1
2/1
4/1
2/5
1/1
3/5
3/1
1/
These are the masteries im using for the second and more tanky build since it gives you just that little more survival
Summoner's Wrath: If you decided to go with either Ghost or Exhaustyou will really want these, since why wouldn't you pick the benefits just in front of you?

Brute Force: I decided to take these over Butcher since your Q Three Talon Strike scales really well of AD and these would help you more in ganks

Weapon Expertise : 10% Armor penetration is one of the most point efficient masteries in the game, since it gives you some really great, it's one of the most important masteries for all AD's since it allows you to bypass some of the enemies armor

Summoner's Resolve: This point are only decent, since the only benefit you get are 10 golds when you use smite, but hey you use smite about one times every 70 seconds do why not get 10 gold for doing it anyway?

Veteran's Scars: You always want some early damage to keep you alive in the jungle, especially if you don't get that good of a leash, then you will drop low and maybe end up dying

Honor Guard: Reduced damage are always really good and will save you many times

Juggernaut: This is your bread and butter, you always would want this, the bonuses it gives are just to great to skip, increased max hp (with 3%) but the most important 10% reduced disables, now you can hack and slash everybody all night long


Guide Top

Skills

Basic overview over Xin Zhao's abilities and a short description on them



- Tireless Warrior


Xin Zhao restores 30 health for every 3 attacks that he lands. This amount increases by 5 every 2 levels.

This are just a little bonus lifesteal, really great in the jungle and it also allows you to heal up on turrets and this are one of the things that makes attack speed good on xin zhao

Effective use


For maximizing this effect you want some attack speed to help get the attack thats why i often go with both Wit's End and Zeke's Herald

- Three Talon Strike


in Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
Xin Zhao prepares to unleash a fearsome combo, causing his next 3 standard attacks to deal additional physical damage, with the final attack knocking his opponent into the air.

This is one of the best abilities ingame for 1v1 IMO since it gives you an knock-up and increased damage on each strike

Effective use


For maximizing the effect on his Q you can reset attack animation (auto attack, press Q instantly after), but also some attack speed helps to get the third attack off


- Battle Cry


Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.

Active: Xin Zhao unleashes a battle cry, doubling the passive bonus for 5 seconds, and causing his standard attacks to reduce all other ability cooldowns by 1 second.

This is your inbuilt CDR which is pretty good actually and gets better when you get attack speed

Effetive use


For the most effective use, try to use it always to lower cooldown on your ultimate Crescent Sweep so you will have it in all teamfights, but also if you have to trigger the third attack on Q Three Talon Strike, and remember your attack speed increases the cooldown reduced by this ability

- Audacious Charge


Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area.
Xin Zhao charges an enemy unit, dealing magic damage to all nearby enemies and slowing them.

Your slowing ability and your aoe damage when you're jungling

Effetive use


Try to always keep this up when you gank so you can use it when they flash, and this is your main engage ability in teamfights, it slows all enemies hit and if you combine it with a Randuin's Omen you will be able to cripple their whole team in an instant

- Crescent Sweep


Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
Xin Zhao unleashes a fierce spear sweep on targets around him, dealing physical damage. For 6 seconds, his Magic Resistance and Armor are increased by 25 plus 7/10/13 for each champion hit.

This is a really good ultimate IMO

Effective use


To maximize the effect of this ability use it when you engage in the middle of their team to both increase the armor and magic resist gain but also to reduce the maximum amount of their HP


Guide Top

Items

Starting items



Boots of speed
I almost always start with boots, since it gives you a lot of mobility, some quite good sustain due to three potions and makes your ganks more deadly

Health Potion
3 health potions will help keep your health close to max, if you get a good leash.

Different Start


Cloth armor
If you're facing someone who likes to counter jungle a lot, like Shyvana and Shaco

Health Potion
Now instead of three potion you can get five, which allows you to "**** up" a bit more due to the high regen of Health Potion's

Core items



These are your main items without you're nothing but with them you can't be killed xD

Berserker's Greaves
Some nice boots, you love them xD
they give decent movespeed and an powerful attack speed bonus

Wriggle's Lantern
This is a great jungling item, lets you farm you jungle fast and quick with high sustain.

Wit's End
I will always pick wit's end due to its high attack speed bonus and good magic resist bonus


Heart of Gold
These will give you some good health but will also give you some nice gold income and i always pick it.

Preferred items



These items gives you the last bonuses you need
Zeke's Herald
Zeke's Herald
This item is considered a support item, but Xin Zhao benefits a lot from it, it also benefits your team, it gives you great lifesteal + attackspeed + hp and even CDR, a lot of good stats for cheap gold


Trinity Force
This is are properly the best item for xin zhao, you get all the bonuses you need, CC, damage, sheen proc, attack speed and whole lot more, but it is really expensive and you should only get this if you really need to carry and can afford it, or as a last item when you're super fed

Randuin's Omen
This are one of the best items for xin zhao, you need the armor and the attack -and movespeed reduction are really good combined with your skillset

Optional items




Spirit Visage
This item is very optional some likes it some doesn't, it gives you a little hp and magic resist boost plus some CDR, but most important the increased healing gained which works wonder with your passive


Aegis of the Legion
A cheap great item which benefits your whole team when you are around them and are one of the best items when you're in a tournament and are playing with your team since you would like them to do as much damage and survive at least as long as you


Frozen Mallet
Sometimes you need a lot of hp but wont sacrifice any other good stats in order to get it, then frozen mallet comes in handy, you get a lot of hp, some ad and really good slow with it.


Banshee's Veil
This item is great against people who need do a combo like an stun opener.


Force of Nature
If they got lots of casters on the other team this is a very good and therefore i use it when i have to be the tank in my team.


Warmog's Armor
Well warmog are a really beefy item but the only two things it gives you are tons of hp and healh regen, and since you would focus on getting more resistance than just stacking hp, i would pick Frozen Mallet over it


Guardian Angel
Let you rise again to dominate them.


Last Whisper
If you have to carry you will have to penetrate all armor stacking people or else you would be able to kill them, this are the perfect item for it.


The Bloodthirster
Great replacement for the wriggle since it gives some mixed stats and these are even better than the stats from wriggle


The Black Cleaver
Really good item for 1v1 fights, so if you find yourself fighting a lot of people 1v1 and having a hard time winning a black cleaver will most likely result in you winning most 1v1 fights, replace for Last Whisper late game


Youmuu's Ghostblade
This is a great early game item which gives you all the stats you need and are okay late game if you just want to do damage early on pick up the brutalizer and maybe upgrade it to this


Quicksilver Sash
Those ignites and healing debuffs be gone, if you find yourself only saved by passive or really hard countered by it

Optional Boots



Ninja Tabi
Great against auto attackers[/color]


Guide Top

My results


Guide Top

Warding

This section is taken from Apotheosis Guide to Tryn with his permission of course :)

Warding is way too over looked by many teams. I'm going to show you how to ward correctly, or at least how my team and I ward. The ward possibilities are obviously endless for 5s. These are the primary areas that you and your team will be warding each and every game.

Order of priority; Use Sight Ward and Vision Ward where necessary:

Baron/Dragon Wards:
However you decide to set these up with your team, whether it be orderly among the team or supports only buy wards, make sure these are always laid out! Baron and Dragon are what we're primarily keeping an eye on here. Early in the match it's not as important obviously, however, you still need to know whether top, mid, or bot will be set up for a gank when enemy laners/junglers are wandering about. These early kills can help the enemy sculpt the rest of the match and land a victory. We don't want to be allowing the enemy to kill either Baron or Dragon. That's a good chunk of gold that will distribute among their team, not to mention Baron's handy buff. Again, don't overlook these wards!

Note: I would recommend using Vision Ward for these locations, especially Baron mid-late game. If not Vision Ward, then make sure someone, usually the tank, has Oracle's Elixir for discovering enemy wards.

Self Privacy Wards:
There's orange points at top, mid, and bot hiding locations. I would hope that your entire team would try to ward the areas entitled to them. These wards are not entirely important, however, they are lifesavers. Junglers and wandering laners will use these bushes to set up for early kills. If you're pushing your lane, then it would be a good idea to ward the bush(s) that is closet to you.

Team Privacy Wards:
These are crucial wards to put out when the match can go either way by eliminating possible ambushes when pushing minions or entering your own jungle.

Game Changing Wards:
Of course all of the wards posted on the map are capable of changing the outcome of a game, but these wards are placed in a location that both teams will always drift by. Reasons to go through the wards (for both teams): Getting to Baron and dragon, changing lanes, shifting from allied jungle to the enemy's jungle (either by self or team) to steal mobs/buffs, shifting as a team to gank the enemy team, etc. If you just have a ward on either Baron and/or dragon, you can still miss the enemy slipping by into your jungle never knowing it. This allows enemies to set up ganks. Therefore, these wards change the outcome of a game because you know whats coming.

Invading Wards:
I thought it was appropriate to name these wards in this manner because you can enter their bushes knowing whether they're there or not before you attempt to set up a gank. The enemy usually walks through these bushes hoping to freely enter their jungle for experience/gold and/or buffs.

Buff Wards:
Monitor your's and enemy's buffs with these wards. Good to set in your own jungle if they start playing dirty and snatching buffs early game from your jungle. These wards are primarily for the junglers of each team.


Guide Top

Jungle - what is it?

What is jungling?


Normally players will gain gold and experience by moving along one of the three lanes and killing enemy creeps. Jungling is the term used when a player instead tries to gain gold and experience by killing the neutral creeps in one of the many camps littering the forested “jungle” area of the map.


Advantages to jungling


-Junglers will generally get less more quickly than other players. This is because a jungler often get fewer creeps and the jungle creeps are not worth that much.

-A jungler’s teammates will generally get experience more quickly than the other team if they don't have a jungler. This is because experience is split among two heroes sharing a lane, such that a hero who is alone in a lane (commonly referred to as a ‘solo’ or ‘solo lane’) levels up faster than either of two heroes sharing a lane. Normally there are five heroes splitting the experience from three lanes (2-2-1), however if one hero jungles there are now effectively four heroes splitting the same experience (2-1-1). Just remember that solo lanes mean faster leveling, and a team with a jungler has two solo lanes.

-A jungler’s moves are harder to predict. Because a jungler spends most of his time outside of the enemies field of vision, it is harder for the enemy team to guess where he is or what he is doing at any given time. This makes it easier for a jungler to assist one of his teammates in a surprise attack, or ‘gank’, on an enemy player.


Guide Top

Jungle Route

I've been able to record a start yet, it will come, here's is stonewalls



In text format


- Start at the wolves camp. Use Q Three Talon Strike and kill them.

- Make your way to the blue golem. You may want to activate a health potion early. Make sure you have smite ready. Focus the blue buff and smite him around half health. Hit lvl 2.

- Now make your way to the wraith camp and focus the blue one first. Use Battle Cry as soon as your first Q hits the big wraith.

- Head back to the wolf camp. Hit lvl 3.

- Smite should be up or close to it. Go to red buff. Engage with Audacious Charge and attack the big lizard and then use Q Three Talon Strike. Use Battle Cry as soon as your first Q hits the big wraith.

- Head bottom to get the two golems. Hit lvl 4.


Guide Top

Thanks for helping me with this

Thanks to
Rys Aberdeen for the jungling section, This guide made an awesome volibear guide too, remember to upvote it!
Apotheosis - For the warding section, Check out Your Tryndamere Resource, by Apotheosis!


Guide Top

Log

21-06-2012


Created the guide

22-06-2012


Added my results