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Xin Zhao General Guide by Zynx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zynx

Xin Zhao Solo top

Zynx Last updated on October 19, 2012
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Ability Sequence

1
4
5
8
9
Ability Key Q
3
7
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 26

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


Guide Top

Introduction

My build is designed for a more offensive play on solo top.


Guide Top

Runes

The runes I have selected are for a bit of defense so that you are not up there with nothing to shield yourself with.


Guide Top

Masteries

The masteries are for the offensive play in early game and late game.


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Items

The first few items I get are more mandatory to the offensive play style. then the last two items are more of a personal choice, like the infinity edge and the madred's bloodrazor. You can grab different items to your play style like a thornmail for a counter or a black cleaver for more of a burst.


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Skill Sequence

The first few abilities that I get are a personal preference like getting my Q first then getting my E. when I get my Q first that is getting the burst and if the other target stays you also get the knock up, once you get your E you can then initiate into the fight with a higher chance of killing.


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Summoner Spells

My choice of summoner spells is a normal choice. I get flash for the quick getaway in case of the other team attempting to gank. or when your in a team fight and see your team is falling you can leave and prevent the ace. I get ignite for picking up kills when the enemy champion is attempting to run, or you can use ignite to burst health at the start of an encounter.


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