Xin Zhao Build Guide by Revory
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Not Updated For Current Season
Xin Zhao Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I'll open this up by saying I do have another Xin Zhoa Guide up here on Mobafire.com. It will be staying up, due to it being a full on guide, this however is for those who want a Jungler who can take anything a team can throw at you and still stand and laugh.
First thing is first, this build is focusing on strengthening Xin's Natural Abilities and really making him a Viable Ranked Jungler Pick. Many people will argue that others do his job better, but I'd have to disagree, as I love to jungle, and Xin is by far my favorite and has to be the most balanced out of them all.
Greater Quintessence of Alacrity
These are giving you the extra boost of attack
speed you need early.
Greater Mark of DesolationGreater Mark of Desolation
These allow you to deal True damage in the jungle
for most creeps. Also adds good damage up
till Mid Game.
Greater Quintessence of Strength
This is only in the second build cause we drop
1 point out of Brute Force , so we are just
adding that damage back in via Runes.
Greater Seal of Resilience
Makes you Stronger in the jungle and when you get
out of the jungle, really helps vs AD champs that
your going to run in to.
Greater Glyph of Shielding
These are simply so through the entire game your
slowly building MR. Also due to the fact building
MR comes later in the build, its good to have.
15/0/15 - 21/0/9
Even though they are personal preference, as a jungler there are a few key Masteries Awareness , Plentiful Bounty , and Utility Mastery . Outside of that, go where ever you want.
Challenge (Passive): Pretty solid Passive, not the best by far, however this is what really
makes you capable of jungling so well and lasting in long fights.
Three Talon Strike (Active): This is your Burst ability. It adds damage to your basic attacks and for
the next 3 attacks you have a quickened attack speed, this is just due to the animation.
Battle Cry (Active): This is your CDR/Attack Speed Ability. With each attack lowering your other abilities
by 1 second, you can truly spam your abilities.
Audacious Charge (Active): This being your Closer. When ganking a lane with Flash, save it, if they don't
have it, BLAM! The slow % and the cooldown get better as you rank it up which
is the key reasons for leveling this up, however I personally leave it for last.
Crescent Sweep (Active): This is your AOE Ult, Deals Flat Damage and Total % of Health Damage to every enemy hit.
Also adds 30/40/50 Armor and Magic Resist for the next 6 seconds.
The first build, this is your first Item hands Down.
This allows you to stay in the jungle and go
out for ganks and go back in till you can just
go back and pick up Wriggle's Lantern and
wards for all your lanes.
Cloth Armor and Health Potions
This is for the second build, tested and you have
much better time in the jungle and actually have
2 pots after Blue Buff for me, so you can gank then
pot and hit the jungle, however first trip back
you have to pick up the Vampiric Scepter to keep
going through the jungle.
The life steal and the armor are just bonuses compared
to the passive on this item for the jungle.
This is what your adding all that damage into the build
comes from to be honest. With out it, your just tanky,
and you need to deal that damage.
These are cause this is for Ranked, and your Xin, early
on expect to get focused, this allows those stuns to
last shorter and gives you more MR.
This being your better choice for MR that goes with
your other items. Hp's for Atma's Impaler, more
MR, Spell Shield for those stuns, and Mana for longer
Adds 14 more Damage for
Atma's Impaler plus the
20 it already has, and
gives you a Perma Slow.
Adds only 27.4 AD when farmed
with Atma's Impalerhowever
you gain so much HP they
have to cut through.
If you need the Armor, this adds
9 Damage for Atma's Impaler
and puts your Armor over 200.
|SPACE||For Tanky Teams
The Black Cleaver
This adds some Attack Speed
and some bonus Damage and
shreds armor for those
Adds a twist to the build.
Armor Pen and crit plus
an Active that just ownes.
The damage and utility of
this item is superb however
I place this in "Optional"
cause its really expensive.
Aegis of the Legion
This is in the event you have
another Off-tank rather than
a full on Tank. Helps your
team out a bunch.
This gives you more damage
in every way. Since AC is
based off of AP, its rather
With either build, you can take any route you want. However since this is my build I'm going to tell you to take the Double Golem route.
Don't need Blue Buff for Jungle
Set to Gank after getting Blue Buff
If no enemy jungler, you can steal theirs easily
Safe route, less chance of jungle ganks
Play by play
Start off at the Double Golems, Auto Attack once and as the animation for the attack hits, pop your Three Talon Strike, while that one is popped up, Smite him and one more auto attack and he is dead. Auto attack the second down and use Three Talon Strike one more time to finish him off.
On to the Wraith Camp. Use same strategy on the big Wraith of getting a quick auto attack then Three Talon Strike and as your last attack lands for the pop, activate Battle Cry and auto attack it down. As Three Talon Strike comes off of cooldown, use it again and finish off the other small Wraiths.
Moving to the Wolves camp. Yes, once again use the extra Auto Attack before activating Three Talon Strike on the Big Wolf, and going right into Battle Cry and Auto attack little Wolves. You will have enough mana to use Three Talon Strike again here, however, just Auto Attacking the small 2 will bring your health up quite a bit, so its your choice, Safety over Speed, your choice.
Check all lanes for all the enemies and take note of any MIA's incase of them ganking you. Also let your mid and closest lane (be it top or bottom) you will gank after grabing blue.
Now your at the Blue Golem. Pretty easy here. Start with Audacious Charge and after you use your first auto attack, trying to do the same as with each camp prior, activate your Three Talon Strike and then into Battle Cry as per the usual, don't Audacious Charge again here, wait for Three Talon Strike to get off of cooldown, and use it, 1 or 2 more auto attacks and it should be with in Smite range.
This is where you go gank if one of your closest lanes are set for one, or to go cover a lane if needed.
If you ganked and have more than half you life left, back into the jungle with you! Your going right back to your Wraith camp, use same strategy as before and then onto Double Golems. Same way as Wraith camp.
Here your once again going to look at your mid lane and closest lane for ganks and MIA's. If all ememies are in lane, proceed to Red Buff and let your lanes know you want a gank either lane after you grab up Red Buff.
Kill Red Buff just as you did Blue Buff, and head for gank.
If there is not a gank set up, this is your chance to back for items.
Ok, so you are looking at a Jungle Build, so I must Stress this "Chapter" to my build. This is a must read.
Second, use the mini map. As the jungler you are expected to be everywhere, and you really should. If you see the enemy jungler setting up for a gank, or already in a lane ganking, you need to be rushing there. Your 5 hits from getting that buff though!?, get in gear this is a team game, if your top lane is being ganked and huddled at the tower, you need to get there to cover so they can go back and get HP's and items.
Thirdly, ward the hell out of the map. While the first tower in each lane is up, you need to be warding the river and entrances to your jungle should be covered at all costs. If warded right you only need 4 wards every 3 minutes to ward top, mid, dragon, and bottom lanes. Later in the game when towers start dropping, ward in jungle near buffs and by still standing towers. This map coverage can actually get you to win games. That Ashe goes to get red, your team ganks her and rushes mid for a tower or 2 while they are down. That is why this is so good.
Forth and final, GIVE YOUR TEAM THE BUFFS. After you have Mercury's Treads and Wriggle's Lantern, you have no need for the buffs. Tell your AD carry to get Red Buff and your AP Carry to take Blue Buff. If you really want those buffs, steal theirs. Before stealing theirs though, ward your way out and their way to you. Any time you invade the enemy jungle, safety is first. You don't want to give the enemy team gold if you can help it.
This is where this build differs from most others I see. As you are building Bulk, Tank, and Damage with this build, there are a few things to talk with your team about.
If you are, then your going to hold back and wait for them to send someone through to your carries. Your going to start with Three Talon Strike and try to hold them still for your carry to kill them. After the pop if they continue to your carry, Audacious Charge will slow them down enough that they should drop, and if that isn't enough, Battle Cry and your carry should finish them off quickly.
This build is building into a Supreme Jungling Off-Tank. The damage you build into isn't anything to laugh at, and if games go long enough to full build you won't really have any problems at all, I've 1v3'd and came out with 1/4 life left to push the inhib and then steal their jungle. That being said, your not a stand alone champ, and should never think this way.
This is a team game, this should be on the forefront of your mind while playing Jungle Xin. Without your team, you are nothing, and with out you, they are nothing.
Enjoy the build, give me some feedback, and hope to see you in the Field of Justice, and soon, in the Crystal Scar.