get
prime

Teemo Build Guide by curryhunter

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author curryhunter

Y U no surrender?

curryhunter Last updated on February 21, 2012
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Ability Sequence

2
5
7
9
13
Ability Key Q
3
14
15
17
18
Ability Key W
1
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

this Teemo guide is aimed to give you the best utilization of attack speed, Ability Power, cooldown reduction and a bit mana regeneration


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summoner spells

i prefer to take exhaust and ghost for a reason, -your ghost works good with your -move quic-- and ghost is for making some good ganks at the other lanes


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Mushrooms

place your mushrooms near small passegeways or you can make a wall with mushrooms aswell
remeber to put a lot of mushrooms in river, brushes and near our turrets
puttin shrooms along river is considered important as well as at blue, red, baron and dragon


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spells

[Passive]This is sort of a restricted stealth. Not the best passive in the world, but if you are being chased around with low HP and you find yourself trapped, a quick stand still in a bush or hidden area could save you. This is also good for surprising people beginning game in lanes you aren't supposed to be in!

[Q]This is your anti-AD carry, and with this build, it will hit hard. A quick blind, along with a longer range than auto-attacks allows this spell to be great for picking off stragglers.


[W]A nice little passive and active. Gives you move speed, and when activated, doubles that speed. This will help you catch/get away from enemies.

[E]A passive dot, and one of the hardest hitting poisons in the game. And it ticks for quite a while. Use this to harass, shoot them once, run away.

[R]THE signature Teemo spell, and one of the best traps in the game. Gives you jungle and lane control, helps with ganks and escapes. This will do a good chunk of damage in this build as well. You just need to make sure you place these EVERYWHERE. Don't be afraid to leave your lane for a second to place one somewhere else. Help your teammates out a bit.


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runes

to make a long story short i basicly pick these runes for the Ability power
-the more ability power you have, the more damage will your poison do-


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Build

i pick dagger to start with cause its a good starting item for teemo as it gives him a small boost of attack speed( and cause i can make it into beserkers greaves later), i give him a health pot just to spend the spare gold
the beserkers greaves is just for the movement and attack speed
i take malady and nashor's tooth for attackspeed, cooldown reduction and maladys passive
i grab hextech gunblade for the unice active and for the abilty power, attack damage and lifesteal
then i grab Rabadon's deathcap for AP
and at last i take Frozen Mallet for the passive slow and for the health


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thanks

thanks for watching my build, vote it up comment if you like
thank y'all