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Yasuo Build Guide by ItzxRainn

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League of Legends Build Guide Author ItzxRainn

Yasuo Carry Build 6.23 [Top/Mid] All Champion Matchups

ItzxRainn Last updated on November 27, 2016
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Ability Sequence

1
7
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
2
3
5
8
9
Ability Key E
6
11
16
Ability Key R


Threats to Yasuo with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Aatrox Aatrox in 2016 LUL
1
Ashe ez
1
Bard A good Bard = God.
1
Caitlyn Don't get caught in her traps because she has very high dps and might kill you if you do so, if you land a q knockup on her you can easily one shot her.
1
Corki Corki is a very easy adc to deal with, all his forms of damage can be wind walled excluding his package and w.
1
Draven You hard counter Draven, he can't even attack you because he'll be forced to drop axes if your wind wall is up.
1
Heimerdinger Trash, wind wall his Turrets and take them out.
1
Jhin ez, also keep in mind that you can easily W his ult.
1
Kalista Can't remember the last Kalista i've seen.
1
Kog'Maw As long as you can get to him, ez.
1
Lucian Easy, watch out for he can dodge your E Q with his dash.
1
Lux Pretty easy matchup, not much she can do to counterplay you especially with your wind wall.
1
Miss Fortune You can completely Wind wall her ult, a really easy adc to fight
1
Mordekaiser K
1
Quinn Her dispostioning with her knock back is annoying, you can wind wall her empowered auto then trade.
1
Sivir ez
1
Taliyah Don't dash through her minefield and you should be okay.
1
Twisted Fate One of the easiest match ups. Wind wall his gold card and kill him.
Guide Top

Introduction

Hello my name is Rainn. I've only been playing for a little more than a year but I managed to get diamond and 800k on Yasuo within my first season of ranked. I think that Yasuo is a high risk high reward champion that if played correctly can heavily impact the direction of the game.


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Runes

I bring attack speed runes instead of attack damage runes because they give me max cd on my q as early as possible along with purchasing berserkers greaves. Yasuo doesn't have per level scaling mr so I bring flat mr blues and scaling health will help as game progresses. Having higher attack speed at lower levels is helpful too.


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Masteries

I usually and almost all the time take Fervor of Battle, I think it's a really nice mastery for chaining combos with your basics and Q. Your steel tempest makes Fervor stack pretty nicely. Warlords can be brought if you are fighting a heavy poke laner and you will need to get health back some what quickly to maintain in lane.


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Items

: I like Phantom dancer in the majority of matches, it's a really nice item for laning phase and it makes dueling just about anyone a whole lot easier.

: Stattik Shiv is a good item when going for an assassin approach more than a duelist/semi-fighter. Stattik makes you do alot more damage especially when bought along with an item light trinity force. Buy stattik when the enemy team doesn't have many tanks and they have alot of squishy targets that you can quickly eliminate.

: Infinity edge has always been core on Yasuo and I feel that it always will. You're passive may double critical strike chance meaning you only need two items for 100% crit chance, but it also takes away a little crit damage, Infinity edge makes up for the crit damage while adding a little bit more. It also provides a great amount of ad.

: I like bringing berserker greaves most the time because it allows you to get max cd on your q along with highly increasing your damage output, other boots like merc treads and ninja tabi are a more defensive approach, go merc against high cc or ap comps, and ninja tabi if you're struggling vs right click oriented champs.

: Bloodthirster is a really good item as it will highly increase your survivability and it will also provide a shield and a decent amount of ad.

: Guardian Angel is a great item for late game as it will allow you to have a second chance, the item alone will help you become more tanky because it gives a good amount of armor and mr

: Mercurial is my last item usually because it provides lifesteal and the active will help you get out of hard cc.


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Pros / Cons

Pros:
○ A lot of outplay potential.
○ Double crit and shield passive OpieOp.
○ Crazy duel potential .
○ Very strong laning phase if played correctly.
○ Insane mobility.
○ Ok even when behind.

Cons:
○ Easy to feed with if bad at the champion.
○ Very easy to gank champion.
○ Can be pretty bad against certain matchups.
○ CC Easily shuts down.
○ High Skill Cap/Practice required to be really good.