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Yasuo Build Guide by SuperMucho

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League of Legends Build Guide Author SuperMucho

Yasuo Guide | Season 6 [5.22] | SKT1 Faker Build | GainELO

SuperMucho Last updated on November 14, 2015
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Ability Sequence

2
7
10
13
14
Ability Key Q
3
12
15
17
18
Ability Key W
1
4
5
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Yasuo with this build

Threat
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Threat Champion Notes
8
Kayle Her ranged AOE auto attack ability pressures you hard out of lane. [More Detailed Champ Info Soon]
Guide Top

Introduction

Hi there!

I'm SuperMucho, and one of those stuck up Yasuo mains.
This guide is meant for you to get the basic build of Yasuo, but as your knowledge goes you can try different things out!

YOU MAKE THE META.


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Just A Lil' Bit About Yasuo. (Lore)

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most - his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: ''The Elder was killed by a wind technique. Who else could it be?'' Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.

Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.


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Skill Sequence

Yasuo skills are very unique, so the order of skills is very important.
Ususally goes something like this:

R>E>Q>W

R is upgraded first for obvious reasons.
E upgraded quickly allows for more damage/quicker cooldowns on passing through targets.
Q upgrades are solely for the cooldown, the damage doesn't increase much.
W upgraded last, usually projectiles are in a concentrated area that the smallest windwall can block.


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Farming

Farming Might Be The Easiest Thing For Yasuo!
Your Dash (E) Will Be Your Main Farming Move.
If you miss that, then you can always q the minion.
And if that fails you have your Autoattack.


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Ranked Play

With the new updates rolling around, Yasuo seems to be a very strong pick.
Try not to pick yasuo first because of all his counters, but try you trade with one of your teammates who has final picks.


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Runes, Runes, Runes

Your runes are the basic Yasuo runes, a lil bit of everything. Crit, damage, defense. The complete package.


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Master The Masteries

The new keynote mastery is broken on Yasuo, all that life steal for crits. The bonus critical hits from passive help with those a lot.


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Your Bling Bling

Your items are all straight up damage.
The infinity edge is for extra critical hits, lots of damage.
The trinity force is for extra damage on your e as well as extra aa damage from the sheen passives.


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Spell The Word Spells

Flash - Get away quickly, from bad situations where you get too greedy.
Exhaust - So they can't get away, and they are too slow to kill you.


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Team Work

All the kills are meant for you. You only.


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Unique Skills

Your dash (E) is one of your best abilities.
You are able to dash through walls by dashing through jungle creeps.
Your csing is quite easy.
More info will be available soon.