If you bought Statikk first
If you bought PD first
Nearly always 3rd major item
4th item if you went PD+Mallet
Defensive/Last Item choices
Threats to Yasuo with this build
|Yasuo||Skill matchup. Farm as well as you can and try to take his shield down with tornado or bait out his tornado then try to trade him. As long as you don't get cocky and die you're good.|
|Twisted Fate||Poor TF. Same thing as Ahri, but easier. TF has no mobility like Ahri does, and you can block everything he does with your wind wall as well. This means if you position your wind wall correctly he can't even damage you while you kill him. Make sure to use wind wall while the stun card is flying towards you though, or he can walk through it and burst you pretty hard.|
|Azir||This guy's like the 2nd worst champ in the game right now. All you have to watch out for is his wall.|
|Aurelion Sol||It's so beyond easy to dodge everything he has. He can't immediately pop his stun, so if you're in close melee range it won't hit you, his stars can't hit melees, and he's not mobile unless out of combat. His ult could be an issue if you can't E him, as it pushes you back somewhat far, but otherwise, he's not a problem at all.|
|Heimerdinger||lol. Just farm farm farm and roam whenever you feel like it. He can't kill you unless you throw yourself into him, and if he doesn't have all 3 turrets up you can easily all in him. You can wind wall his rockets and his stun.|
|Karthus||This guy's kind of a joke to lane against. Dodge his Q's with your E and you'll be fine, he doesn't do damage if he doesn't land them. Watch out for his wall when you're getting ganked, and if you're low health run around to get your shield up to have a chance at surviving his ult. Otherwise, try to prevent him from farming and kill him as often as possible.|
Hey guys, I'm Jhinception, a "Jhin Main" (I guess), but my most played champ is Yasuo, and he's definitely my favorite champ as well. He fits my playstyle very well as I like being highly mobile and having a lot of sustained damage/burst. He isn't the easiest champion to play at a high level as he takes quite a bit of practice to master, but once you understand his mechanics and how matchups work you'll do just fine. Hope you enjoy my guide!
Some people prefer to take Ignite on Yasuo, but I prefer Exhaust for the utility it provides. Instead of just kill pressure, it allows you to also escape from a bad fight, or help out your team in a fight. You can take Teleport if you go top lane for the roaming and splitpush potential, but it's up to you. Cleanse is also a viable option if the enemy team has a ridiculous amount of CC (such as an Alistar or Leona support, Rek'Sai jungle, and Malphite top, or some other ridiculous team comp.)
Maxing Steel Tempest or Sweeping Blade on Yasuo is, or used to be, a tricky subject. When he first came out, nearly everyone maxed their Q. It seemed logical seeing as it was his main damage output aside from his autos. However, all his Q does when you level it is give you a bit of bonus damage. Its cooldown scales with your Attack Speed, and you make it do more damage by building AD anyway. Maxing E, however, allows you to have a lot more early game power. When you max E, the cooldown is lowered, the cooldown on individual people before you can dash on them again is lowered, and the damage per stack is increased. This allows you to become incredibly mobile and deal more damage than you would maxing Q. However, it won't kill you if you prefer to max Q instead. Some people, like UberDanger, for instance, still max Q because they're used to the slight increase in bonus damage they receive for levelling it.
Yasuo's W, Wind Wall, is a very unique ability in the sense that it blocks and destroys any projectiles that hit it. These include auto attacks, abilities, and any ranged attack that counts as a projectile. This ability makes it very easy to counter ADC's or mages that rely on ranged damage from abilities or auto attacks. A well placed Wind Wall can easily win a fight. His Q, Steel Tempest, is also a very unique ability. Normally, it's basically a second auto attack in a line wherever you aim it. But, if you land the ability twice within a certain amount of time, your 3rd Q will instead fire a tornado with decent range and a knockup. This is your main way of using your ult, Last Breath. This ult makes you dash to, and suspend in the air, any knocked up enemies within its range. Upon landing all enemies caught by it take damage, and you land near the enemy you targeted. This ult is also an incredibly good one for teamfighting if you can synergize with your team or if you land a good tornado.
Pros / Cons
Wind wall can block many abilities
Fun to play
Very hard to 1v5 carry with if the enemy team has any sustain or cc
Hard to play and master
Easily countered by stacking armor/ Randuin's in general
Yasuo works very well with any champions with displacement abilities, such as Alistar's Q or W, Vayne's E, or Orianna's ult. Any type of knockback or knockup allows Yasuo to ult, which can set up some very cool synergies or wombo combos. I recommend communicating with your team that you'd like a champion with a knockup and then trying to use your abilities in sync, it just makes life a whole lot easier when you don't have to generate your own knockups and throw yourself into the enemy team to hit their backline with a tornado.
In conclusion, Yasuo is a highly mobile, high damage carry champion mostly played in Mid with a somewhat versatile build path and many different ways to utilize his kit. If you guys would like to see me play Yasuo or other champions, I do have a twitch, however I do not stream often. Regardless, I hope you enjoyed my guide and gained the information you need to stomp your games with Yasuo. Have a good day!