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Kled Build Guide by bananatimee

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League of Legends Build Guide Author bananatimee

Yeah, Tacos [S6] [Patch 6.17]

bananatimee Last updated on September 3, 2016
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Kled with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Dr. Mundo Crush him early. all in at lvl 2
1
Kled you eat more taco's
1
Nasus all in lvl 1? YES and lvl 2, 3, 4, 5, 6 and after that crush the enemy mid.
1
Poppy all in early, avoid wall's
1
Shen all in lvl 2. just remember he does high dmg at lvl 1.
1
Sion dodge it all and make his life hell.
1
Tahm Kench all in lvl 1. don't be eaten and remember he can follow your roams
1
Yorick you will remember Yorick Mori.
1
Zac he needs blobs to heal. he let blobs land on your property, NOW THEY ARE YOURS.
Guide Top

Introduction

Hello my name is Unbench URFkench and I am a player on EUW. Currently I am 'platinum 3' and I love to play Kled. I hope you will enjoy my guide. 200K Views !!!!
SEND ME YOUR BEST KLED PLAYS TOO Unbenchurfkench@hotmail.com
Yeah, Tacos


Guide Top

Pros / Cons

Pros
Max Health Damage
Good Scaling
Skaarl
Tank
Tacos
Tower crusher
Kite Power By his Pocket Pistol (Unmounted Q)
LOUD
Cons
Losing Skaarl Makes you Slow
When you lost Skaarl you Cant use Jousting (E) and CHAAAAAAARGE!!! (R)
Can not Stop CHAAAAAAARGE!!! (R)


Guide Top

Abilities




Skaarl The Cowardly Lizzard (Passive)
MOUNTED – INNATE: Kled's health cannot be improved except through growth, instead Skaarl has 400 - 1505 (based on level) (+ 100% bonus health) maximum health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 maximum health, Skaarl flees the battle. While being dismounted, Kled is briefly untargetable and any damage in excess of Skaarl's current health is ignored.
DISMOUNTED – INNATE: Kled gains 125 bonus attack range and 105 - 190 (based on level) bonus movement speed while moving towards enemy champions, but his base movement speed is reduced to 285 and his basic attacks deal 80% AD. Additionally, Kled's gains the ability to restore Skaarl's Courage, which is displayed in Kled's resource bar.
4 / 20 Courage is gained by killing enemy units and 5 / 15 for attacking structures, champions and epic monsters. At 100 Courage, Skaarl returns to the fight after a short delay with 50 / 60 / 70 / 80% health. recall Returning to base fully restores his health. If reuniting outside of their base, Skaarl is temporarily afflicted by Frayed Nerves and cannot gain Courage for a brief period.





Beartrap On A Rope (Q Mounted)
COOLDOWN: 9 / 8.5 / 8 / 7.5 / 7
MOUNTED – ACTIVE: Kled hurls a beartrap tied to a piece of rope forward in a line, dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.
「 INITIAL DAMAGE: 25 / 50 / 75 / 100 / 125 (+ 60% bonus AD) 」
If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, Slowing them for 1.5 seconds and dealing them bonus damage.
「 YANK DAMAGE: 50 / 100 / 150 / 200 / 250 (+ 120% bonus AD) 」
SLOW: 40 / 45 / 50 / 55 / 60%





Pocket Pistol (Q Unmounted)
COOLDOWN: 3 RECHARGE: 20 - 7.25 (BASED ON LEVEL)
UNMOUNTED – ACTIVE: Kled sprays a hail of five pellets in a cone, dealing physical damage to all enemies that intercept the pellets, and dashing 250 units in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first.
「 PHYSICAL DAMAGE: 30 / 45 / 60 / 75 / 90 (+ 80% bonus AD) 」
Each pellet that hits an enemy champion restores 5 Courage.
Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.





Violent Tendencies (W)
COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8
PASSIVE: Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing bonus physical damage, capped at 200 against monsters.
BONUS PHYSICAL DAMAGE: 20 / 30 / 40 / 50 / 60 (+ 4 / 5 / 6 / 7 / 8% (+ 5% per 100 bonus AD) of target's maximum health)






Jousting(E)
COOLDOWN: 14 / 13 / 12 / 11 / 10
MOUNTED – ACTIVE: Kled and Skaarl dash a fixed distance in the target direction, dealing physical damage to all enemies in their path and gaining 50% bonus movement speed for 1 second.
「 PHYSICAL DAMAGE: 20 / 45 / 70 / 95 / 120 (+ 60% bonus AD) 」
Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing physical damage to all enemies hit.






CHAAAAAAAARGE!!!(R)
RANGE: 5000 / ? COOLDOWN: 160 / 140 / 120

MOUNTED – ACTIVE: Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way.
While charging, the duo gain bonus movement speed and a shield, both increasing over the duration.
MAXIMUM SHIELD: 200 / 300 / 400 (+ 300% bonus AD)
The shield lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake for 10 seconds that grants the same movement speed to all allied champions who follow their lead.
Skaarl homes in on the first enemy champion encountered, Airborne icon knocking them back and dealing them physical damage based on the distance traveled.
PHYSICAL DAMAGE: 12 / 15 / 18% (+ 12% per 100 AD) of target's maximum health


Guide Top

Runes



for runes i use
9x Greater Mark Of Attack Damage for the Ad Scaling.
9x Greater Seal Of Armor for the early Armor, You can Replace it With 9x Greater Seal Of Scaling Health VS AP
9x Greater Glyph Of Magic Resist for the early Magic Resist
3x Greater Quintessence Of Attack Speed for Maximum Effort For Fervor of Battle , some extra Speed on the Violent Tendencies and Camp Clear

You can Use these Runes for Top, Mid and Jungle


Guide Top

Masteries

Top Lane

i use Fervor of Battle for High Early Damage and Good Trades.


Tank Jungle

i use Strength of the Ages for some extra health for your good friend Skaarl.


AD Jungle

i use Fervor of Battle for the extra damage.


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Items Top Lane

For the Top Lane i start with a Doran's Blade for the Damage and the LifeSteal so you can recover Skaarl's health faster. then i rush for a The Black Cleaver it's a really good item on Kled, it gives Kled everything he needs Health, Movement Speed, Cooldown Reduction, Armor Penetration and Attack Damage. after The Black Cleaver you go for Boots of Swiftness and Death's Dance. Boots of Swiftness Gives Kled more Movement Speed so you can chase to land a Beartrap on a Rope (mounted q) and kite while Skaarl flee's. the Death's Dance is also great on Kled it gives his abilities and basics LifeSteal, Cooldown Reduction, Attack Damage and the Item Passive. Guardian Angel Works good with your passive, you can stack your passive, Die and then Stack it full and turn a fight in your favor.
for the others items you can fill what is needed, VS fed AP Spirit Visage, VS fed AD Randuin's Omen Or just MORE DAMAGE.


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Items Tank Jungle

For the Tank JungleBuild i start with Hunter's Machete because you are jungle and have no mana. rush for a Stalker's Blade with Stalker's Blade - Cinderhulk it gives better Camp Clear and Skaarl has more health. after that you go for Boots of Swiftness and a Titanic Hydra. Boots of Swiftness Gives Kled more Movement Speed so you can chase to land a Beartrap on a Rope (mounted q) and kite while Skaarl flee's. Titanic Hydra gives you more health for Skaarl, faster Camp Clear, Attack Damage, Health Regen and the Unique Passive. then you go for a Sterak's Gage because NOBODY HITS SKAARL. you can take some High Burst and still ride your Lizzard. after that you pick what fits best. More AP Magic Resist, More AD Armor and Mixed Damage You can choose both Armor and Magic Resist.


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Items AD Jungle

For the AD Jungle Build i start with Hunter's Machete because you are jungle and have no mana. rush for a Stalker's Blade with Stalker's Blade - Warrior it gives better camp Clear, Attack Damage and Cooldown Reduction. after that you go for Boots of Swiftness and a Ravenous Hydra. Boots of Swiftness Gives Kled more Movement Speed so you can chase to land a Beartrap on a Rope (mounted q) and kite while Skaarl flee's. Ravenous Hydra gives you more Attack Damage, faster Camp Clear, Life Steal, Health Regen and the Unique Passive. then you go for a The Black Cleaver it gives Kled everything he needs Health, Movement Speed, Cooldown Reduction, Armor Penetration and Attack Damage. Last core item is the Guardian Angel. Guardian Angel Works good with your passive, you can stack your passive, Die and then Stack it full and turn a fight in your favor. after that you pick what fits best. More AP Magic Resist, More AD Armor and Mixed Damage You can choose both Armor and Magic Resist. or go NUTZ and go for a Death's Dance and some more damage.


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Skill Sequence

Top Lane

For the Top Lane
first you Max Beartrap on a Rope for the poke, damage, slow and the pull. Second you Max Violent Tendencies it has great damage, makes Fervor of Battle very usefull and Enemy Maximum Health Damage. Third you Max Jousting it is a great dodge and kite ability but not worth maxing first or second. and at last you try to Max CHAAAAAAARGE!!! at Level 6, 11 and 16


Tank Jungle or AD Jungle

when you go Tank Jungle or AD Jungle you start with Violent Tendencies on Level 2 Beartrap on a Rope and on Level 3 Jousting. try to gank around Level 2 or 3. you got crazy early Damage and some crowd control . DONT GANK WITHOUT SKAARL. After that you Max Beartrap on a Rope. Second you Max Violent Tendencies. Third you Max Jousting. At last you try to Max CHAAAAAAARGE!!! at Level 6, 11 and 16.


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Spells

Top Lane

for Top Lane you take Flash because you can chase enemy's, dodge abilitie's AND JUKE. Second i take Teleport. you just recall CHAAAAAAARGE!!! for bot or mid and teleport back to lane to save your tower.


Tank Jungle and AD Jungle

for Jungle you take Smite because you really need it as a Jungler. Easy Camp Clear, Smite Important Objectives like Dragon and Baron and you can't buy Jungle Items Without Smite. Second you take Flash because you can chase enemy's, dodge abilitie's AND JUKE.


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Creeping / Jungling

Top Lane
minion


Tank Jungle or AD Jungle
Try to start at ancient krug at all time. ask for a smite less leash and after ancient krug , you go for Red Bramblebac and smite it when you are about to lose Skaarl. after that take Rift Scuttler and do what is needed to be. GANK.


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Team Work

you got a insane ult for roaming or split pushing Use it that way. Help your team, ping before you go in and dont try to CHAAAAAAARGE!!! under a enemy tower. when you are Top Lane CHAAAAAAARGE!!! threw the lane with your jungler for a fast and powerfull gank, works on all lanes Top, Mid, Bot and Enemy Jungle.
you got Every Rank A Noxian Soldier can have Use it And lead Your Team To Victory!


Guide Top

End

I hope i could help you guys out with this guide if i did not just ask me a question in the discussion, and i will answer as soon as possible.
JUST REMEMBER FOLKS EAT YOUR TACOS.