Kennen Build Guide by BuccinAwesome
Not Updated For Current Season
Not Updated For Current Season
This is my Kennen guide that I've used since buying him about a month or 2 ago. Strictly AP build that by end game, if played correctly, can have massive amounts of burst damage to help dominate team fights and be effectively used for 1v1 combat. This build is basically 100% on Summoner's Rift/Twisted Treeline. THIS IS NOT A BUILD FOR DOMINION!
There are many similarities here to the Kennen HIYA! build and I will admit to using it for inspiration and a basic guide when I began playing as Kennen. Here is the link to that build. http://www.mobafire.com/league-of-legends/build/kennen-hiiiyyahhhh-30652 (credit where credit is due.)
The main difference being that I no longer finish a game without using Mejai's Soulstealer and I use Ghost as a main ability because of Kennen's overall squishiness. Something that won't change regardless of the stage of the game you're at. Ghost allows you to get out of danger/escape from potential ganks and when combined with Flash makes escape almost certain, which is a MAJOR benefit when you have Mejai's Soulstealer.
Pros / Cons
Great damage output
Great team fighter
For runes, I think this is pretty basic.
Magic Penetration for those who become wary of your ridiculous damage. The MP will help cut right through that magic resist and when combined with a couple of your items (Sorcerer Boots, Void Staff) you'll be dealing serious damage come end game.
I toyed with the idea of using my Quints on Greater Fortitude, which gives Kennen an extra 26 health x 3 runes = 78 health at the beginning of every game, but decided that Doran's Shield does enough for Health/Health Regen, even for a midding Kennen, to go with an additional AP boost for extra damage early game.
Basically all Offense in the slots that affect AP. I put one into Summoner's Wrath to increase to potency of my Ghost ability and while some may choose to put it into Insight for the 15 second cooldown on Flash, I don't feel it's worth it.
Throw 6 points into Armor and Magic Resist on the defensive side which helps early on, whether laning or midding.
Doran's Shield is my first item regardless of where I'm playing. Kennen is a squishy character and there isn't much you can do about that without sacrificing AP, which is crucial.
Giant's belt is the second item I buy but typically only when I am midding with Ken. When laning, try focusing on building the AP portions of Rylai's Crystal Scepter, especially when paired with a tankier partner.
Some may argue that boots should come earlier but when the minor Health Regen of Doran's shield, you should be able to remain in-line until at least level 6, farming gold and collecting the odd kill when your opponent makes a mistake. Without a need to leave the lane, your Lightning Rush ability should provide all the speed you need to close on a target and finish them off OR get you out of trouble when used with Flash and/or Ghost.
I like to get Mejai's Soulstealer early and begin stacking kills/assists to help boost AP early to mid game. Getting involved in a few early ganks and boosting your AP by 8 for every kill/assist will make Kennen a good damage dealer early on. Now you have increased health thanks to Rylai's and Doran's Shield, and a fair amount of AP thanks to your runes, masteries and the AP portions of Rylai. Start racking up the kills and building your stacks on Mejai's and use your escapability Spells to get out of trouble.
Your Void Staff will help get past the Magic Resist your enemies will inevitably begin to buy as they realize how badass you are.
Rabadon's Deathcap really requires no explanation. It kicks ***.
Abyssal Scepter provides good Magic Resist and an AP boost to finish your build after selling Doran's Shield.
I don't include Zhonya's Hourglass because I'd rather have the Magic Resist over the increased armor and here's why..... With Enemy Champs that deal in Attack Damage, you should be able to effectively keep them at bay with your combination of harassment range (Thundering Shuriken) and escapability. If you're playing smart, melee characters can be 3/4 dead by the time they take their first swing.... then you pop your badass ULT, pick up a kill and re-group. I take Mejai's over the Will of the Ancients because if you're playing smart, stacking to 20 (+160 AP) can be achieved and the 15% Cooldown Reduction will also kick in. That's big time. Flame away if need be. ;)
I prefer to make out on Thundering Shuriken ASAP, but only after putting a single point into each skill. People debate balancing Electrical Surge and Thundering Shuriken with each level but I feel that, especially when laning, a more powerful Thundering Shuriken, combined with a lowered Cooldown Rate will help you harass enemies much better while still being able to pop in and out with Lightning Rush and do further damage with your Level 1 Surge.
Obviously.... level ULT.... Slicing Maelstrom at every opportunity. That thing is a Champion killer.
Helping out a team gank is where Kennen shines. Let your tanks get the work started, stay at a safe distance and hurl your Thundering Shurikens at any enemy in range. Upon hitting, walk into the fray being aware of the champs around you (both ally and enemy). Fire off your Lightning Rush, which adds another Mark of the Storm and at the same time use it to escape, while popping your electrical surge as you fall in behind your damage takers.
Walking into a team fight that began prior, use the same strategy, but before firing your Lightning Rush, pop your Ultimate first, then use Lightning Rush to quickly spread damage around to as many victims as possible but Flashing out after firing your Electrical Surge.
Kennen is a great team figter if used properly.
If you buy Kennen, give yourself some time to learn and understand him before thinking you're going to be carrying teams to victory. Just like the Kennen HIYA! build says, it will take time to master him, but once you do, you're going to be a VERY effective player.