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Master Yi Build Guide by IronCross

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author IronCross

Yi Jungle of Doom

IronCross Last updated on August 20, 2012
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Ability Sequence

2
4
7
9
12
Ability Key Q
13
14
15
17
18
Ability Key W
1
3
5
8
10
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

This is my first guide and i will show you how i play Master yi in the jungle with a little bit more sustain in teamfights but an nearly equal amount of damage.

(I will add more to make this a full guide now its only build)


Guide Top

Runes

I picked the Greater Mark of Attack Damage in order to max my damage in jungle, you could also use Greater mark of Desolation if you prefer higher damage against champions but i think the early damage is, espacially with his passive, high enough.

For seals i see no real option to the Greater Seal of Armor because it lowers the damage you get from minions and you can gank right after you did your first round in jungle without going back.

The Reason why i picked Greater Glyph of Shiedling is simply because you need the magic resistance more lategame, but i guess you could also pick Greater Glyph of Magic Resist but i think thats a matter of personal preferences.

The Greater Quintessence of Desolation is picked to do two things: The first one is the armor of the Jungle minions and the second to increase your damage against enemy champions. If you like flat ad more you can also use Greater Quintessence of Attack Damage. You could also try Greater Quintessence of Critical Chance but i dont think its gonna be usefull late game.


Guide Top

Masteries

My Msteries are pretty standard but i dont pick one point in Summoner`s Resolve because i dont think that the 10 extra gold per smite will pay off that much...


Guide Top

Items

I start with cloth armor and 5 pots because it gives you more sustain in the jungle and helps you to gank early. My second item is Berserker`s Graves. I pick these boots beause it gives you more attack speed and fits perfectly with his passive. I pick early boots because they help chasing the enemy players when you gank and they also help you not wasting to much time running around loocking for ganking options.