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prime

Master Yi Build Guide by

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Yi tanky DPS mid/late pwnage

Last updated on February 8, 2012
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Ability Sequence

1
4
8
13
Ability Key Q
5
10
14
15
16
18
Ability Key W
2
3
7
9
12
Ability Key E
6
11
17
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 8


Guide Top

Introduction

This build is one i use from time to time and has proven a very strong yet unused build for yi.


Guide Top

Runes

The runes picked in this build are easy to explain:

- Armor penetration: Yi has some nice AD from Wuju style so this is a nice early boost
- Magic Resist & Armor: Gives you the chance to deal your damage early game as you have not your build any dps items by that time


Guide Top

Masteries

Full DPS masterie with the utility tree just so you can have some more speed and a faster return IF you'd die.


Guide Top

Items

Starting with warmog's reduces your dps but gives you a lot survivability, try to get this as soon as possible just because ones it is completed and you maxed wuju style you'll be beast!
the others are most likely situation based but I placed the most common ones in the build.

One can always take beserker greaves or any other type of boots and/or replace any item with madred's bloodrazor


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Skills sequence

Easy;

Ult > Wuju Style > Alpha Strike > Meditate


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Summoner Spells

Ignite can be replaced with if you feel like it

Teleport = only if you think the team will need ganking
Ghost = a cutting edge on early game chasing
exhaust = possible but less damage output
Surge = possible with this build (strong)
Heal = possible but there are better ones

Smite = only when jungling ==> Not this build

Others: No No


Guide Top

Summary

This makes you very tanky with a high damage output.
You'll win games if you play safe in the early games and shred them in mid and late game.