Master Yi Build
Not Updated For Current Season
This is my second guide. My first guide, Akali the Stealthy Super Carry, can be found here:
Master Yi is a physical DPS carry, which means that he does high amounts of physical damage and can end up carrying his team to victory through sheer damage-dealing potential. Yi is one of the best, if not THE best, melee carry in the game simply because of his incredible damage dealing potential; between Wuju Style and Double Strike, you will be dealing a MASSIVE amount of damage, provided you have Infinity Edge and enough attack speed.
- Ridiculous DPS late-game
- Insane in teamfights; whenever he gets a kill when under the effects of Highlander, all of his cooldowns (including Highlander) are instantly reset
- Very squishy the entire game
- Can not do an incredible amount of DPS at the beginning of the game; trying to gank before level 6 is VERY risky
The runes, really, you can get almost whatever you want. I currently have a mix-match of different runes, ranging from mana, to mana regen, all the way to attack speed and attack damage.
There are a LOT of good summoner spells on Yi.
Ghost: Allows your ult to chase down heroes even better, in addition to helping you get away.
Cleanse: Since any decent team is going to focus you, and instant stun removal is always nice to have.
Ignite: It's good for carries. Pick it up if you have a lot of early-game burst. It will allow you to get an easy first blood, every time (IF your lane has enough early-game burst damage).
Flash: It allows you to teleport to your cursor. Need I really say more?
Clairvoyance: It's pretty much great on almost every hero. Pick this up if you need to get some map awareness going.
Summoner spells to AVOID on Yi:
Revive: lol, it's bad. Don't take it on any hero ever.
Heal: It's a crutch. Yi does not need crutches, as he has to have both hands to carry his sword.
Clarity: Yeah, no, don't. Yi doesn't have mana problems, and if you DO have mana problems as Yi, you're doing it wrong.
Fortify: No. You're not a support. Fortify isn't a BAD summoner spell, but others work so much better for Yi that taking this would negatively affect you.
Teleport: You do not need to get around the map as quickly as some other heroes do. Other summoner spells are a better use of a spell spot.
Smite: If you so much as go near this spell as Yi, then you don't deserve to play him and are a bad person and I will personally find you and make sure you are banned from the game.
Now, on to the items:
Pick up a vampiric scepter first. Why a scepter, and not a dagger and potion(s)? Because Vampiric Scepter gives you what you -really- need: lifesteal. Wuju Style gives you extra damage, which translates into more lifesteal, and Double Strike translates into even -more- lifesteal because it's two attacks.
By the time you hit level 6 you should at LEAST have enough gold for Berserker's Greaves. Normally I would advise against buying these boots, as they're generally a bad idea compared to most others; they still are a bad idea if the enemy team is very melee-heavy (ninja tabi), or very stun-heavy (merc's treads), etc. If you're last-hitting (not granny-shifting) like you should, then you should also have enough gold for Emblem of Valor.
Mid-game, you should focus on building Stark's Fervor and Infinity Edge. Stark's Fervor first because it's absolutely wonderful for teamfights, then Infinity Edge to turn you into a fine-tuned destructive engine of pure, unfettered wrath. In addition, Randuin's Omen is wonderful because any decent team is going to focus you, and Randuin's Omen allows you to get away from most if not all teamfights, if need be.
Late-game you should have The Black Cleaver and Bloodthirster. Black Cleaver will make your crits even more critty (yo I heard you like crits), and Bloodthirster will allow you to alpha strike all day into creeps and get massive amounts of bonus AD and Lifesteal.
As for skill build, it should be self-explanatory, so I won't really go into that.
Well, there you have it. Now go out there and terrorize.