Evelynn Build Guide by EZYoDa
Not Updated For Current Season
Not Updated For Current Season
Evelynn is currently a ban-or-pick champion in competitive play. Her ability to sneak past wards as well as insane ultimate make her the best roamer in the game. Running around ganking for the whole game then still being able to burst the entire enemy team down to 60% with one spell makes her incredibly fun to play and a strong contender for either mid or jungle. As a jungle player I will be writing this guide as a jungle guide, but can put up my opinions on mid later if I get enough requests 8)
- Stealth past wards
- Fast clear with madred
- Great ganks, particularly post 6
- Snowball very hard
- Best ulti in game
- Squishy pre-6
- No CC pre-6
- Short range non-ulti spells
|...|| Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Ability Power
Greater Quintessence of Ability Power
Since Hate Spike and Ravage both have AD ratios, we can take AD marks (they also help your clear since Ravage gives a lot of bonus attack speed). I like ability power on the glyphs and quints, however, since they are more efficient in terms of numbers (15 AP instead of 6.75 AD on quints, and 11 AP compared to almost no AD on glyphs).
We take standard AP masteries since we are building AP. Defense tree is pretty standard, we need the return damage 100%, and I like the HP as well.
Machete/5 is the standard jungle start. No reason to go any different on Eve - machete is just OP for jungling.
Spirit of the Elder Lizard is the go-to jungle item for Evelynn. The bonus AD actually scales with Hate Spike and raveage. You could get 2x Doran's Blade for the same effect if you want, but you will be missing out on some damage, as not only does Spirit of the Elder Lizard give more damage, the true damage DoT is actually really good in Evelynn since you tend to chase enemies down over long periods and continuously apply the DoT.
Kage's lucky pick for twin shadows is next. I find it best to buy cheaper items early, unless you randomly get a triple kill or something and have 1600g on your first back (then I'd buy large rod). Twin Shadows is excellnt on eve, allowing her to chase people down and granting much needed movespeed (as well as a little tankiness). The reveal in brushes is also great, since your Q doesn't hit people out of vision.
Sorcerer's shoes are an obvious choice for eve, you are doing a buttload of magic damage and don't need tanky boots. You can consider boots of mobility, but I don't like them as much since you only really want to gank when your ult is up and you don't need mobos to gank every 60s.
Zhonya's hourglass is our next stop. Eve likes to All-in a lot in teamfights, and when they turn on you this item blows them out of the water.
Deathfire Grasp some people would consider core on eve - this is really good if you just want to run around one-shotting people, but against a grouped team it's a lot less effective than zhonya's. Still, we pick it up after zhonya's just because it has great synergy with our ult.
Void staff is next on the list. We don't really need big ticket AP items like Rabadon's because the scaling AP damage on our ult isn't that high - instead we multiply it by getting DFG and magic pen.
Liandry's is our last choice, it has good stats we want (Tankiness, magic pen) and the passive is pretty sweet with our ult. You can skip this for rylai's instead if you want.
Smite/Flash is standard on most junglers, and is also good on Eve. You need flash to chase down people that flash away from you, and it can also be useful when escaping sticky situations. I've seen smite/ignite as well, and am not a fan for the above reasons.
Max Q first for highest damage output, E second for the same reason. You can get the point in W at level 3 if you're ganking, but get Q if you are farming. Not much to this skill build, pretty much everyone does the same thing.
Generally, you're going to want to get a smiteless leash from your ad/support lane. AD can stay for like 1 hit then support can just stay until it's dead because support doesn't need to be that early to lane. So if you're blue side, start red - if purple side, start blue. Note that this can change if level one shenanigans go down.
(Purple) Blue -> Red -> Gank top
(Blue) Red -> Blue -> Gank top
While you don't have any CCs, you can sneak up really close to enemies for early ganks. Make sure you go on someone that's overextended however, or you'll be forced to chase into tower range. Walk up and get your , chase with , and if they have slows make sure you wait on until after they use it.
Another thing you can do is look to counter-jungle early, especially vs junglers like Amumu, Maokai, etc. If you do that, get your smiteless leash then run to their second buff. For example, if they started blue, you run to their red ASAP after getting your smiteless leash. If they're doing it, engage when the buff is at ~800 health so they can't finish it and walk out - they have to give it up. If they aren't, just wait - they'll be coming, and they will face check you. Make sure you let your team know what you're attempting, and keep an eye on enemy lanes also. You don't want to get stuck 1v3.
Be careful when you do this, as Eve isn't that strong at first two levels. I'd only do it if the enemy jungler was Amumu/ Maokai, and you were sure where they started, and sure that they got a smiteless. If you just never counterjungled at all I wouldn't say you had a huge gap in your gameplay, but it is a decent tactic sometimes. Eve can also run through mid to do this since she doesn't reveal to creeps, just make sure their mid laner doesn't see you!
This one's pretty simple, dive bot win game! As soon as you have your ult, just run bot. Check with your team for enemy pinks, if they don't have any just go straight on lane. If they do, then you have to tower dive, which is fine since you have high MS from and the big shield from . When setting up a tower dive, make sure you tell your team to shove the lane first - you want to arrive at tower with at least 1.5 creep waves. If they fail, just go somewhere else I guess, but bottom is the easiest place for kills since dives are easier and your shield is bigger (2 enemies).
If you're not ganking bot, ask your team for enemies with no for an easy kill. Not much to say other than walk up and use your buttons, don't forget to use after slow if they have one as usual.
You can also look for counterganks, your ult pretty much means you win every single 2v2. If your team has good wards watch for enemy jungler ganks then just show up for the double kill!
If you complete DFG, try to pick off enemies that are off farming by themselves. Other than that, just stay with your team and look to teamfight because your ult does ******edly large damage. Oh yeah and shields you for 1500.
So if you haven't guessed, winning late game with eve revolves around one thing:
There are two ways to hit good ults.
1) Bait them. If they enemy doesn't have a large amount of stun/silence (snares are fine), just run at them and use . When they turn on you, pop then ulti when you're out of it.
2) -> when they are pushing. Most people don't expect the range of this, especially when you're invisible from . If you hit a good ult off this their whole team will be slowed and you can just run at them with and . Remember you can pop if they ever turn.
3) Hope they go on your team. This is the easiest ult to land, but obviously depends on them playing into you so it's the hardest. Simply wait for big ticket enemy ults to go off (ex: Amumu, Malphite, Sejuani, and everyone on their team will be like OMG MUST FOLLOW UP!!! at which point you take away 40% of their HP and shield yourself for 1500 ^_^.
4) Follow up your team. If you have an easy setup like Malphite Sejuani Amumu then obviously if they hit a great ult it's not hard to just pop yours right on top.
Proper use of skills
Eve doesn't really have super hard combos to pull off like Lee Sin or Vi. She's more of a thinking person's champion than a high-reflex comboer. However, there are some small things you can do.
1) AFTER slow. I said this before but it's really important to remember to do this. It means the difference for a kill almost every time, since your spells are like all melee range.
2) on the right target. This one's tough. Remember it pretty much always hits the closest person, so you have to position yourself in melee range. Or, make it so they are between you and any enemy creeps.
3) take advantage of the AS. A lot of people don't even know you get ASPD from this spell, but it's important to know that you do. First of all, when jungling make sure you don't kite the buff while you have ravage on - get your attacks in. Second, when ganking, keep in mind you have really high attack speed after using ravage so try to attack more than moving-wit-hatespike when ganking. In teamfight I wouldn't bother, but it can mean the difference in level 3-5 ganks.
4) don't get spotted too early. This one is important. The yellow eye means they can't see you yet, the red exclamation point means they can. Abuse the maximum range so as to be as close as possible without being seen. This also lets you gank from really weird angles. For instance, people expect a gank from the side brushes, or maybe a jungle entrance. But when you show up right in the middle of the lane behind them, maybe even in a brush, their heads just explode.
5) This was covered in the last section, but do remember that landing good ults is half of what makes a good eve player (the other half being roaming power). You basically have two ways to win the game for your team, and this is one of them!
Conclusion/About the author/Media
I hope you all have enjoyed my Evelynn guide! Evelynn is one of the strongest champions in the game ATM, and an extremely fun jungler to play. Sneaking up invisible takes a lot of players by surprise, and 5-man evelynn ults can also win the game singlehandedly! I hope this guide will help you in your endeavors! Here's an embed of my stream! www.twitch.tv/yodatv