get
prime

Yorick Build Guide by hadoukan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author hadoukan

Yorick: OP Offtank Solo Top

hadoukan Last updated on April 15, 2012
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Ability Sequence

3
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 23

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 7


Guide Top

Hello!

Hello readers! Honestly I'm simply bored so I feel the need to share this really strong build with Yorick!


Guide Top

Summary

This build exploits on how great Yorick is all around! This champion has a lot of utility and not to mention he's so versatile when it
comes to playing the needed roles. He can Tank, Dps, Offtank, Jungle and even to an extent support well. But I'm just going to focus on how I play Yorick majority of the time and that's as Offtank Yorick.


Guide Top

Pros / Cons

Pros!
- Easily one of the games best solo top champions!
- Substainable in lane
- Amazing poker in lane
- Good burst in lane
- Good mana control(especially with this build)
- Op ulti! Simply when you can try to ulti your AD carry now it's 6v5 gg :P
- Tanky

Cons...
- Terrible AoE, sometimes a pain to farm big waves of minies
- Game Changing Ulti, not nessesarily a con but it's a huge responsibility...
- Make sure you have high farm


Guide Top

Summoner Spells

Primary:

Ignite; Works well when it comes to the damage, ignite + 3 ghouls do actually hurt! Also Ignite reducing incoming healing and that goes with using common sense use it to shut-down priority targets and make sure they die.

Ghost; works well with Yorick, this is just my personal opinion ive used Flash and Ghost on Yorick...but Ghost feels more suiting.

Alternatives:

Exhaust; This isn't to bad but I feel ignite fills in more utility then exhaust.

Flash; Same reasons as ghost it's just personal opinion.

Teleport; To have lane and/or map control.

Heal; its alright but if you feel the need to grab it do so.


Guide Top

Conclusion

Im not nessesarily 100% finished with this guide but mostly finished! But from what you read please tell me how you feel and vote +1!

:]