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Yorick Build Guide by ramztarh

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ramztarh

Yorick - Pro 3v3 Ranked Build

ramztarh Last updated on January 22, 2012
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Ability Sequence

4
8
10
13
15
Ability Key Q
1
3
14
17
18
Ability Key W
2
5
7
9
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
3/
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Chapter 1

The correct stats you get with Yorick, if you use these build, runes and marstery trees:

Defense:
Health: 3742
Mana: 2215
Armor: 192
Magic Resist: 156


Offensive:
Attack Damage: 313
Ability Power: 70
Attack Speed: 0,969
Critical Strike Chance: 18%
Life Steal: 15%
Spell Vamp: 20%
Armor Pen.: 10%



Spells

Omen of War: 150 + 376 = 526 Physical damage
Omen of Pestilence: 200 + 70 = 270 Magic damage
Omen of Famine: 175 + 199 = 374 Magic damage

Other:

Hextech Gunblade -> Slow an enemy champion with 50% in 3 sec. and deals 300 magic damage



Jungler:

In my opinion yorick is kind of useless in jungle. Ofcause he can kill some camps, but he will need help to kill the big camps and i think a jungler should kill all camps alone. But if you have some great team mates who knows how to push a lane and then come up/down to help you with the jungle, that could be a opportunity. If you do that, take smite instead of exhaust.




Pros and Cons:

Pros:

- Yorick is super tanky mid and late game
- Yorick is pretty annoying early game
- Yorick has a nice damage compared to how tanky he is
- Omen of Pestilence is a great spell to slow the enemy in a team fight, but also to block a lot of skill shots in team fights
- Omen of Death (Ultimate) can make the different between win or lose, for example if you use it on a AD range

Cons:

- Yorick did not get many options to ecaspe. (Therefore is flash a importen spell)
- Can run out of mana if you just spam your abilities. (A tip: don't use your abilities to kills minions, just last hit with auto attack. But Use your "E" (Omen of Famine) on minions to heal up)



Rating from me:

Early game:

Yorick is one of the most annoying champion in early game. he can spawn his ghouls all the time, and they will always attack the enemy champion. Yorick has a high damage in early game, and can almost dominate every champion in a lane.

Mid game:

This is the hardest part for Yorick. You have to be careful, If you use your ghoul right, you can take a lot of damage of your enemy with losing your own health, and then your team will get a advantage in the up-coming teamfight.

Late game:

In late game, you have a high damage and are super tanky. Depending on who players you got on your team, the enemy have to focus you because you are make so high damage. And it is importen for your team that the focus you, because you are not a person who got onehitted.


I will vote Yorick from 1 - 10 (1 = one of the woste champions in LoL, 10 = one of the most OP champions in LoL)

Early Game: 9

Mid Game: 6-7 (depends on Early game and your playstyle/Skills)

Late Game: 7-8

Yorick as a team player/Support for the team: 6



Information about the Ability:

Unholy Covenant (Passive)

Yorick's takes 5% reduced damage and his basic attacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health.


Omen of War:

Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick's other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
Yorick's next attack will deal 30/60/90/120/150 (+0.2 per attack damage) physical damage and summon a Spectral Ghoul for up to 5 seconds.

The Spectral Ghoul deals 8/16/24/32/40 additional damage per hit and moves 15/20/25/30/35% faster. While the ghoul is active, Yorick moves 15/20/25/30/35% faster as well.

Cost
Mana: 40
Range: 650


Omen of Pestilence:

Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.

Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing 60/95/130/165/200 (+1) magic damage and slowing nearby enemies by 20/25/30/35/40% for 1.5 seconds. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed by 10/12.5/15/17.5/20% for up to 5 seconds.

Cost
Mana: 40/45/50/55/60
Range: 550


Omen of Famine:

Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.

Yorick deals 55/85/115/145/175 (+ ) magic damage and heals for up to 40% of the damage dealt. A Ravenous Ghoul is summoned behind his target, which heals Yorick for the damage it deals and lasts up to 5 seconds.

Cost
Mana: 55/60/65/70/75
Range: 650


Omen of Death:

Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.

Yorick conjures a revenant in the image of a target allied champion. Revenants deal 45/60/75% of target ally's Attack Damage. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them for up to 10 seconds.

Cost
Mana: 100
Range: 850