Yorick Build Guide by blackdwarf
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Yorick the gravedigger. he is a interresting fellow. he is a man of few words, is the last in line of a famous family and he is dead. yep, he is one of a kind and now he is availible for summoning.
well this is my second guide, the first one being about Lee Sin which was a bad one, but you always can learn of mistakes. first of all i want to say that english is not my native language, so there can be some mistakes in the grammer and such. please comment about that if there are some, because i don't want those in my guide.
with that said, enjoy my guide for yorick.
reserved if i make some updates on the build, like, when they will buff him :P.
24 of july 2011: some typos changed and some info added. this is still a early guide so there can change things.
26 of july 2011: again fixxed some typos and addes some info by skills and items.
08/11/2011: after the patch in which they destroyed Yorick, i have not played with him anymore. this build is now useless and looking at him, i am not really motivated to make another one. some day maybe, whem they fix yorick to his original state maybe.
12/11/2011: I recently restarted playing LoL again so i'm still getting used to the new masteries and the other new stuff. Yorick was one of the champs i started playing again and after seeing my guide, is saw it was outdated. This could not be. so i will update it again and look of i can improve it.
12/15/2011: changed the skill order and updated some text for that.
before i go in detail on the usual stuff, i want to give the information about ghouls you need the know. they are absolutly useless and not the point of the champion!!!
your ghouls always have 30% percent health and AD based on your health and AD. but it makes no difference if they have alot of health, because they always lose 20% health per second, so they are always gone in 5 seconds. even the minions are stronger then them. i saw one minion from the enemies getting a double kill on my ghouls late game.(saying about 1K health per ghoul)
your passive is based on the ghouls, but because they don't live long enough, the passive is so good as useless.
the AI of the ghouls is a bit weird. they always will target a enemy champ, so they do like one or 2 hits on him.
so what i want to say about ghouls is that they are cool, but they are not the point of the character.
Pros / Cons
- can hold out long in lane because of Omen of Famine
- high damage with his abilities
- abilities are easy to hit
- can summon all his minions at the same time(even the revenaant from his ulti)
- great one versus one
- doesn't have great burst damage
- his minions are useless
- his Unholy Covenant is almost useless
- almost impossible to come back after shut downs
- is really dependant on his team
Runes & masteries
These are the runes i choose. I chose these because the give him everrything that is usefull for him. I give him magic penetration because from his spells he gets his main damage. After that i give him mana regen, because he is really mana thirsty. Then i give him health and some magic resist for survivability.
With the masteries i make him beefier and some regen so that he can stay in his lane for long.
so now we all get those things clear, we go for everyone favorites: the items. you al have seen the build atop this page and i have to give my reasoning for it.
+ 2 of
you need the pendant to keep using your abilites and potions because... why do you think? you can take instead of the two health potions, a health and Mana Potion, but the mana potion doesn't give that much mana.
you build your pendant in the tear. your mana problem is solved adn now you will start creating a bigger mana pool, which you need later in the game. if the possibility is there, buy Boots of Speed.
i suggest you make these boots, they give MR which is nice, ofcourse the speed and best of all, the CC reduction. which is handy cause yorick is slow.
now you finish your tear in this manamune. this item is really important for yorick, because it gives him the possibility to spam his abilities and at the same time give him a huge AD boost, which works with his spells, because they have +AD RATIO'S.
again a item that just is made for Yorick. it gives him a huge health boost, give him some AD and the slow is nice too. at this point you have a great mana pool. much health and pretty decent AD.
why did you think i wanted that health? because it works great with Atma's. you get some nice armor. you get a decent chance on a critical strike. but most importanly: you get a huge boost to your AD. now you have the health to survive the enemies adn the strenght to flatten your enemies with your far end of your shovel.
and at last the armor that gives you more health. it works with Atma's. so you AD also gets a buff. what more do you want?
and now we are at the last space in your invertory. what do we put there?
this is to ou to decide. i normaly buy Banshee's Veil, but Trinity Force is also nice.
in the games i've played so far, i never had to change anything. i do believe that there are some situations where you have to buy something else, but i have not encounter those yet. i will update that and if i find interresting alternatives i will add those too.
in the other guides you see mostly that peeple take Sheen. i don't recommend that item, because it really doesn't work that great at Yorick. first off all: it doesn't give AD, so your abilities won't be boosted by it. the other thing is that the sheen proc is just not that great with Yorick. you would say that it works with Omen of War, but Yorick basic attack is just too slow. i prefer to have on hit with Omen of War with huge damage, then having a decent hit with it and hopefully a hard hit with your basic attack.
ah the spells, some hate them, some love them. (mostly depends if they gave you a kill or that they let you lose a kill.)
my mains are and . ignite because it's usefull the whole game, and it's a nice counter against guys with heal abilities. flash is just a escape abilities. you can have , but that is more personal preference.
- yeah it's handy if you can use it. not really Yorick's thing though.
- you can use it for early game, but after you have manamune it's pretty useless. i don't suggest to take it.
- Yorick is too slow. if you lose the CC then they can easily stun you again and then you are too slow to flee.
- if you don't like ignite you can use this, but remember: you already have a slow with your Omen of Pestilence.
- yeah it works, but what are you? a sissy? no you are a (dead) man! (or a girl)
- no, just no.
- you ain't gonna jungle, so you don't need this.
- yeah you can use it. nothing to say about his one.
- this is a new spell, but i haven't seen any use it, so i say no on this one.
the instruments that define a champion: his/her skills!
Yorick's attacks deal more damage for each summon that is active. Meanwhile, Yorick�s ghouls deal some percent of Yorick's Attack Damage and have some percent of his total health.
i theory this is a interesting passive, but the problems is that it's based around the ghouls and like i said: the don't survive long. so maybe you can get one buffed hit with it. the only way to get more buffed hits out of it, is if you spawn all your ghouls (including the ulti) at the same time, at the same person.
Omen of War
Yorick's next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick�s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
this is a great ability. it does high damage on its own and the AD ratio is 1. so in this build i works great because your AD is already really high. still, i choose to max this one last, because you have to be close and your ranged abilities are just more usefull. if you hit someone with it, you will gain a speedbuff which you can use for chasing or fleeing.
Omen of Pestilence
Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
this one starts with a AOE. that does some decent damage and slows everyone it hits. a ghoul will be spawed that slows enemies nearby. so it is a nice chase ability, but i can also do other things. you can spawn it in bushes to check them. you can spawn them behind corners so you can check those. so yeah, it has his uses besides slowing.
Omen of Famine
Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
this is the skill i max first. it does decent damage and the half of the damage done i regain as health and i also get some lifesteal from the ghoul. this skill has a nice range and is easy to use. in early game it is really easy to use this on minions so that you regain health. you can stay in your lane without having to return because your health is low. in endgame is does nice damage and can easily heal you for 100HP.
Omen of Death
Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
this ulti can really be usefull in fights. if you are getting attacked, put on yourself and do so much dmg on the weakest target. you can also use it as a distraction if you are getting chased. if you are in a teamfight, throw it at the teammate with the most dmg output. a ranged AD would be a good chose, but someone who charges in the battle is also a nice one. just, dont do it on mages, tanks and other champs who work with AP or do not major dmg.
if you can you must go solo lane top. the first levels you will not play aggresive. you only must try to last hit the minions for the gold. nothing else. if they get close, throw your Omen of Famine and Omen of Pestilence on them. if you are low on health, use your Omen of Famine on the enemy minions. if can get your minions kills with abilities, do it. if you are beside a bush and you don't know where the enemies are, use your Omen of Pestilence in the bush. if your team will come to try to gank, slow them first with your Omen of Pestilence and know that your Omen of Famine is ranged, use it wisely. so in short: farm minions and don't die, i mean it: DO NOT DIE!!!
so the first turrets have fallen (not yours ofcourse). people are roaming around. what do you do? farming! seriously, if you don't farm you will not get your items!
but there are also some teamfights going on. how do you handle those? first of all: don't charge in it, your skills are ranged, stay outside the main battle and walk around it. use your Omen of Famine on the champions with the lowest health and use your Omen of Pestilence if they are at one place or for the ones who are fleeing. don't be the first one to charge in, wait a sec and cast your spells. the moment the first enemy champions are fleeing and most CC and ulti's are cast, then you charge in and bash the enemies with your Omen of War.
so you think you are done with the farming? HA, how wrong can you be. at this moment you want to have your Warmog's Armor. you need to keep the same tactic i described earlier about teamfights. please know that even if you have been feeded the whole game, you still can't carry the game.
and that is everything i have to tell you at this point. Yorick is a champion that can be dangerous but has to work for it.
may i thank you for your time and may say succes with your games with our dead friend.
please rate it and please leave a comment. if you have something to add or there is somerhing you have a different view on, please say it.