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Leona Build Guide by NirvanaBunny

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author NirvanaBunny

You Don't Need to be at a Pool to Have a Party

NirvanaBunny Last updated on April 23, 2015
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Team 1

Ability Sequence

1
9
10
15
17
Ability Key Q
3
4
5
7
12
Ability Key W
2
8
13
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Guide Top

Introduction


Hello people, welcome to my Leona guide. Leona is a support/tank champion who is naturally tanky (with her W) and provides a lot of CC. In my opinion, she is best played as a support in bottom lane. I think she is a very overlooked support at times and she should be played more. She is probably one of the strongest tanks in the game and can be very good at enabling kills early-game.


Guide Top

Pros/Cons

PROS



+ Stuns, lots of stuns
+ Very tanky
+ Can burst an enemy down quickly (with the help of the ADC)
+ Can carry the game even as a support
+ Powerful lane presence

CON'S



- Requires a good ADC
- Needs practice to hit your skill-shots
- No lane sustain
- Can lead to an early death
- Has to get into melee range most of the time
- Low mobility


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Matchups /Counters

........................................................................... Synchronizes well with



..................

These are the Marksmen (ADCs) that I have noticed work quite well with Leona . While with Ashe the lane's power requires mostly level 6 strength, it's still not a bad combo. They all have decent amounts of burst and can normally follow up the plays that Leona can make.


...........................................................................
Counter Supports


.........................

All these champions are rival supports for Leona . They have strong poke. The strongest against Leona are Taric with his tankiness and his ability to disengage fights with his stun, Alistar with his knock-ups to protect his ADC, and Janna where most of her abilities counter Leona 's burst.




................................................................. Counter Marksmen



..................................................

These are strong Marksmen against Leona] . Corki , Ezreal and Lucian are both a pain to lane against because they both have pretty good poke along with a decent escape. Caitlyn has an insane amount of poke and disengage. Her long range allows her to farm at a safe distance and she can make you play defensively with all her traps to protect herself. Vayne has huge mobility and disengage tools which will make it difficult for you to land your Zenith Blade on her.


Guide Top

Skills

Sunlight is Leona's Passive is one of her greatest spells she got in her awesome kit! What it does is that when you use an ability (whichever one) on your enemies, you mark them with Sunlight. If a friendly unit deals damage to those enemies either with basic attack or ability they trigger the effect of sunlight dealing 20 / 35 / 50 / 65 / 80 / 95 / 110 / 125 / 140 to them. This makes Leona EVEN greater in early teamfight! Adding extremely useful damage to early/mid game trades and mastering her passive could lead to domination of almost every lane! The amount is increased every 2 levels


Shield of Daybreak is an auto-attack modifier which causes Leona's next auto-attack within a short duration to deal bonus magic damage and stun the target. That's extremely useful because it of course stuns the enemy for 1.5 second(excluding tenacity) but also provides an auto-attack reset on Leona. That way Leona can first of all help her team via using her stun efficiently but also, mainly on bot lane, she can take down a ward alone if she is close enough when it comes
That's extremely useful because it of course stuns the enemy for 1.5 second (excluding tenacity) but also provides an auto-attack reset on Leona. That way Leona can first of all help her team via using her stun efficiently but also ,mainly on bot lane, she can take down a ward alone if she is close enough when it comes.

Eclipse is when Leona raises her shield to gain bonus armor and magic resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies. If any enemy was damaged by Eclipse, the defense buff is prolonged for an additional 3 seconds. This ability gives Leona EXTREME tankiness early on and helps her survive ganks,trades or even turret drives. Also while this ability offers a huge bonus armor and MR boost, it can be used to deal splash damage to all the enemies around Leona also providing a Sunlight debuff.

Zenith Blade is a multiple target pass-through linear skill-shot that projects a sword of light in the target direction, dealing magic damage to all enemy units hit. If Zenith Blade strikes an enemy champion(s), once the sword has reached its maximum range the last champion struck will be immobilized for 0.5 seconds, and Leona will dash to a location linearly behind them over this duration.
Why Zenith Blade is SO important? Because this is your main initiation/engage skill. It goes through minions,monsters damaging them and let you dash to an enemy champion stunning them for half a second. This let's you come close to an enemy to perform your full combo!

Solar Flare is your ultimate. And as your ultimate it maxes your potential. What this ability does? Stuns all enemies around the triggered area and slows the rest a bit outside from the circle. It offers you great potential for ganks,initiation,traps,secure of objectives and pretty much everything you can have from a ranged multi-stun ult! However it's a bit difficult to land it in a moving team especially if they aren't stick together and can make you waste it. So you have to be careful and land it correctly!


Guide Top

Runes

Aggressive Runes

Runes

Greater Glyph of Magic Resist
9

Greater Seal of Armor
9

Greater Mark of Magic Penetration
9

Greater Quintessence of Armor
3

Tank Runes

Runes

Greater Glyph of Magic Resist
9

Greater Seal of Armor
9

Greater Quintessence of Health
3

Greater Mark of Magic Resist
9

NOTE



*I take Glyphs for Magic Resist because I consider them as the best tank runes for bot lane early on. Especially when laning against poking supports like [lulu] or [sona]

*Armor Seals are a Must-Have against an ADC(or Marksman after the new changes :D)


*Armor Penetration Marks because all the damage you deal is attack this can help A LOT early on


*I take Armor Quints in place of Gold Per 5 seconds because you will often find yourself Diving under the enemy turret or in a team-fight and you will need the extra armor to help you peal for everyone else


Guide Top

Masteries

Aggressive Masteries

Masteries
2/5
2/1
1/1
3/5
1/1
3/5
1/1
3/1
1/5
3/1
1/5
1/5
1/1
2/1
1/
3/
1/

Tank Masteries

Masteries
2/5
2/1
1/1
3/5
1/1
3/5
1/1
3/1
1/5
3/1
1/5
1/5
1/1
2/1
1/
3/
1/

NOTE




*In the defensive tree, I take Block and Unyielding almost always. These masteries reduce the damage you take from auto-attacks significantly, which is important since you're a melee champion. Because of Leona's huge AR and MR boost and scaling from her shield, Enchanted Armor is incredibly strong. After this, Veteran Scars is basically the only option. Your final point can be anything from the third row, but I prefer Juggernaut , since you will build a large amount of health.

*The utility tree is very straightforward for supports. Take everything gold-related, which is Greed , Scavenger , Wealth and Bandit . Scout is pretty useful and only takes one point. Phasewalker can potentially save you when recalling in risky spots and it simply saves you time. Wanderer is a key point, as you will roam a lot as a support when warding. The other points are basically up to you, but there are many alternatives to what I take.


Guide Top

Combos

Combos are really important throughout the game, no matter what champion you are. A normal combo for would be:



This would make it so you stun the enemy, you go to them, cause more damage until your allies arrive, and when they do you stun them again.


Guide Top

Items of Situation


Another option for MR. It works best in combination with Warmog's Armor , and potential health regen masteries. It will give you huge health regen.


A full tank item which is really good on Leona. Since you already get a ton of AR and MR from your shield, a large amount of health to scale with that makes you a true tank. It's quite expensive, so it will take a while to build, but it's worth it.

zeke's herald
A great item in many situations. You should obviously buy it if your team has a lot of AD champions. For example an AD carry, Jax top and Vi jungle. It also greatly helps your AD carry snowball if he is decently farmed/fed. The CDR is also good.


This will counter the enemy AD even more. This item is similar to both shurelya's reverie and Frozen Heart. The active will slow nearby enemies, serving the same purpose at Shurelya's Reverie's active. The aura and active both slow enemy AS, serving the same purpose as Frozen Heart. It also has high stats (armor and health), to help you survive even more.


Great item for a large amount of extra health and armor. It's not a support item but still a good buy. The passive damage is also very good because you will be in the middle of the enemy team a lot of the time in teamfights. It's best bought early in the game, so the burn damage will be more noticeable.


A great support item. It basically reduces the enemy's physical damage by 20% (abilities not included). It also gives a ton of armor, making you a turret-diving monster. On top of that, 20% more CDR will give you the ability to CC more people in a fight. The mana will erase any mana problems you might have. Buy this item if no one else on your team is going to.


Great if you want MR. It works very well against poke teams. The spell shields can be used to block important, high-damage spells and makes you hard to stop when you engage.


Best against teams with mostly physical damage for obvious reasons. It makes you difficult to focus for the enemy marksman, because he will take damage with auto-attacks


A great item for initiating team-fights or chasing. It helps you catch people and force fights. It gives you good vision and is a great scouting tool. It also gives some AP, which is kinda nice and MR


Very useful for you as you have no way of escaping or chasing on your own (disregarding flash or boots). Pop it when you're trying to engage or disengage as well. If you choose to purchase this item, you start the game with Relic Shield, upgrade it to Targon's Brace and then swap that out for Nomad's Medallion sometime during mid-game (after lane-phase). Starting Ancient Coin isn't advised, as it offers you no useful stats.


Guide Top

Rules as a Support

You go bot lane with an AD carry. If it's not AD, it changes nothing.

You don't take last hits when your ally is on the lane. You are allowed to farm as long as you're not farming when someone else is there. This means you can take last hits, when they go back and you stay behind, but don't push.

If you do farm when you're (hopefully) temporarily alone on the lane, don't push the lane. Just last hit. People are very sensitive about this even if it's the jungler, but imagine how they'll rage if you steal your carries farm.

Harass the enemy if you can, try to outzone them by harassing them to low HP and putting yourself in a position that forces them to go back outside the farming range. If you're the one outzoned/harassed hard, heal your ally and make sure he can last hit safely.

Buy and put wards and beware of ganks, inform your own jungler of the enemy wards and set up ganks.

Your carry is your 1st priority. Protect them at all costs, even if you have to sacrifice yourself to do it. That doesn't mean suicide though.

Don't be greedy. Don't take kills unless you have to or you're the only one who can. Don't killsteal intentionally, so be a nice guy/girl and apologize. Some buttlicking doesn't hurt with all these sensitive people around.

Watch whole map, not just your own lane and ping/inform your allies of approaching enemies. Pinging Miss-pings and maybe even writing on the chat goes to this section and even if your mid doesn't say anything, but the enemy is gone there, you can ping it instead.


Guide Top

Gameplay

Dealing with Poke



A lot of people tend to become useless as Leona because they drop to too low health to be able to engage as a result of high harassment. In order to deal with this you can reduce a lot by using Eclipse in time, get Health Potions and get a Doran's Shield when you've got the gold for it. You can also just get into their face when they try anything; unless they're too far ahead for you to be able to do anything.

Naturally staying out of range or in brush will make it difficult to get harassed. After finishing a combo or attempting an engage, retreat to the brush so as to not get poked down on your way "out".

Ganking Other Lanes



Leona is a great roamer support. After you get your first tower you can feel free to roam around to top or mid lane and try to secure a few kills or the tower. Your high amount of CC makes ganking very easy; especially if you have your ult up. The marksman can come along or stay in lane to continue farming. Don't do this if you're behind or if your AD is behind. He could die by overstaying or overextending and you could lose valuable amounts of experience if you get nothing from the ganks.

Early Game



This phase usually ends when one or more outer turrets get destroyed and people start roaming a little. Your main goal here is to protect your ADC. Do everything you can to help him get ahead of the other ADC. Ward your lane to prevent ganks from the enemy jungler (or mid-laner), so you can push safely if you want to (also keep dragon warded). You should generally stay near your lane, unless you think you can help somewhere else without hurting your ADC. (For example, you can help securing Dragon by warding and attacking it, you can help out your team if there's a fight somewhere near you in the jungle or you can just roam the jungle a bit and ward other places). In lane, Leona is a very aggressive support. At level 3, when you have all of your basic abilities, you can jump the enemy with your W-E-Q combo. Hide in the brush until you see an opportunity and then jump in. If your AD carry reacts, this can mean a quick kill for him. Try to zone your enemies by moving around and camping the brushes. This will deny farm and help your ADC farm safely. If you're behind and you don't think you can win 2v2, just play defensive. Use all your CC to prevent fights. Get rid of enemy wards so your jungler can gank, this can help you regain the advantage. At level 6, you become even more deadly and you can get most AD carries down in one combo (with the help of a teammate of course). How to play depends on the matchup.


Mid-Game



A few turrets may have gone down by now and people start to roam. If there's still no turret down in your lane, just keep laning. If the enemy bot-lane starts roaming, you can take their turret or go after them to help your team. You can leave your ADC behind to farm if you think it's safe. Your main goals now are warding, securing objectives (mainly Dragon or enemy buffs) and fighting in skirmishes. Go where you think you are needed. If some of your allies are invading, go with them and ward a little. If the enemy is 4-man pushing a turret, help your team protect it. When you are grouped up, you take on the role of a tank. Try to initiate a teamfight with your E or ult. Whatever you do, try to ward as much as possible.

Late Game



Your work is similar to the mid game. You are the initiator , in most cases, you should try and grab their enemies squishy targets such as ADC and APC and finish the rest of their team. Baron and dragon warding is absolutely critical! A Lack of Warding and a successful Baron for your enemies can turn the whole game around. At this time you should have already own 3 items and your boots. Never go alone and stick with your team and keep roaming all together, breaking turrets.


Guide Top

Change Log

4/23/15
~Updted for Season 5; Changes in Typing

6/24/14
~Small fixes in the typing

4/20/14
~Fully Updated