Darius Build Guide by Dragon Keroro
Not Updated For Current Season
One-Shotting Everyone (Patch 5
Not Updated For Current Season
I'm Dragon Keroro, and I do not main Darius, but when I play him, I like to build him this way. Don't worry about being squishy, that's what runes are for. It is my first guide, because I find making guides as a waste of time, but this build is so good that i decided to spend some time uploading this guide. I was inspired to play him this way by UberDanger, so most credits to him. I like to play aggressively, so if you don't, find another guide.
Why pick Darius?
Because he is a strong Champion, with a pretty good laning phase, with high damage and base health. He is a HUGE lane bully, and if he is not shut down early, he will be a great late game champ. His actual counters are very limited, and no matter who they pick against you, one mistake by them can win you a lane if you utilize it correctly.
Pros and Cons
-Ultimate allows him to make a comeback if he starts out poorly.
-His pull is deceptively helpful despite it's short range. This is doubled since he is a melee AD.
-His Ultimate is great for those last ditch saves. It can be very hard to kill someone who constantly regens health, puts on shields, gets healed, high MR/Armr etc. His ultimate takes out these tough to kill champions.
-Bleed helps ensure champions can't run with just 50 or so health left. Helps stop narrow escapes.
-Extremely high damage, securing most kills, unless you really suck (Which is very not probable)
-His pull causes enemies to take 50% less damage from his Q unless they attempt to escape.
-His Q encourages range while he needs to stay close to deal consistent damage.
-No gap closer or stun. Slows/pull will not stop champions from getting away.
Early Game Guide (0-20 mins)
Play Aggressively and Passively. First max out your Q : Decimate. Ward jungle to avoid ganks,and try to land Q properly. He has a strong early game phasing, so you need to abuse it so that you get your items before champions who are strong late game get theirs, or the game will get much more difficult. Try to get enough CS until 20 mins, 100-130 is decent, and 130-150 is excellent. the CS will help you build Items faster.
TIP: After first enemy tower down, go roaming for more kills. Don't rush to push too much.
Mid Game Guide (20-30 mins)
You should have a decent amount of CS, and several kills, and you should be finishing your first couple big items at this point. Group up with your team to collect all outer turrets, and start getting wards around the map, as well as Dragon if you haven't already.
TIP: Because your W: Crippling Strike deals extra damage to turrets, so roam around and help you team destroy turrets.
Late Game Guide (30-50 mins)
It's when thing gets tricky. If you're losing, defend base. Whenever you get 3-5 enemies killed, then push, then repeat. Contest Dragon and Baron, until you get a chance.
But if you're winning, try to push out inhibs, and nexus turrets. You (If you're fed, which is the most probable option) and 2 other fed ally to push, while the rest defend.
TIP: CC means next to nothing at this point. Ignore minions (I said minions not super minions) and contest Dragon and Baron.
Poking: Walk up to the enemy, press Q: Decimate, and try to hit them with the tip.
Engaging: Pull your enemy towards you using E: Apprehend, then use W: Crippling Strike to slow them, AA them for extra damage, and use Q: Decimate to heal and heavily damage them. If they're not dead at this point, use your R: Noxian Guillotine, and repeat with nearby low enemies.
"You get a Dunk! You get a Dunk! Everybody gets a Dunk!" -Darius
This is my first guide for any League of Legends Champion, and I'm positive that there's much left here to be improved. If you could, please, rate the guide and give me your feedback. It's going to be helpful. I hope you have enjoyed this guide, and thank you for reading this guide!