Soraka Build Guide by
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first guide on how "I" use Soraka. Soraka is one of the 3 support characters that not many people really "Like" to play. Sona is better when not laning, is one of the examples of "Excuses" I hear from people on why they don't like Soraka. Soraka can be (and in my opinion, IS) the best assister in the game, if teamed up correctly. Some of the groups I found viable for her is Graves, Cait, Ashe, Cho'gath, Diana, Xerath, and pretty much any DPC or APC. Some people not to be mixed with (in my opinion) is Annie, Lulu, Kayle. Lets start off with how to build Soraka, play, then work our way to items.
Runes are a great way to keep Soraka's mana in check, focus these: Glyph of Focus, Seal of Replenishment, Mark of Intelect, And I go for personally Quintessence of Swiftness, Intellect, and Clarity. Soraka needs all the MP she can get, seeing as how Astral Blessing takes up a huge chunk early and late game. The Swiftness lets her escape if singled out by opponents, seeing as how most opponents pick up on the support and try to take them out, leaving the APC and ADC's to themselves.
Items of Choice
What is better than having support from all across the field with Wish? Keeping your cooldown short and the hurt long. The beginning of your build can go one of two ways: If you start with infuse, you would want the Regrowth Pendant, I usually start with Astral Blessing however, so I choose Faerie Charm, you want to build your Philosopher's stone asap, due to you most likely not being able to farm for awhile. I also start with a Heart of gold, building gold quickly, getting the first the Boots of swiftness, then going for the smaller items of the set: Emblem of Valor (Which then goes to the Locket of the Iron Solari) and the Kindlegem (For Shurelya's Teverie). Get Ionian Boots of Lucidity for a faster cooldown. The Frozen Heart can be used to get the bulkyness Soraka lacks, and more MP for those expensive spells. After this, you have a decision to make. If you want AP, I go for the Deathfire Grasp, not only getting the AP, but also the wonderful active ability: Deals magic damage to target champion equal to 15% of their current Health (+5% per 100 Ability Power) with a minimum of 200 damage (60 second cooldown). You can also get the Aegis of Legion if you want to build up armor a little more and health regen.
For skills, it depends on who you support. If someone who uses mana early on, you want to get infuse, then going straight to Astral Blessing, vice versa if it is someone who doesnt depend on their mana. After 4, you should have level 2 Astral Blessing and level 2 Infuse. Get Astral Blessing next, giving you something nice to spam and kill minions quickly. Your wish will become a vital asset to keeping your team alive. Level it up as soon as you can. Aim to max your Astral Blessing first, making most of your team invincible, unless a teamfight comes along, then focus on healing the biggest carry in the team. When fighting solo, hit the enemy with Starcall then infuse, to maximize damage. Your goal isn't to solo enemies however, and should only fight solo if pushing a lane and an ally is on their way or if you are trying to bait your enemy into a heavier hitting member. You want to Max Starcall last, making sure your team mates are staying alive and well.
I chose these summoner spells over the others for many reasons. Heal adds that extra addition to your arsenal to keep your allies alive. The cooldown might be excrutianting, but all in all, it is well worth it. I chose Ghost over flash for various reasons as well. With the addon you recieve from your Quintessence of Swiftness and your boots, it helps you escape much easier than flash does, howwever both are interchangable depending on playstyles. Exhaust is a great option over heal, allowing you to slow your opponents down enough for an ally to get the final blow.
Pros / Cons
*Allows Soraka to fully use the debuff of Starcall to enemies, making them squishy to her AP
*Keeps her short cooldowns short and cuts her long cooldowns by a lot.
*Able to still support while pushing, having both the mana and the Cooldown to do it.
*Still unable to completely solo against tankier Champions
*Not as much AP, so still doesnt do a ton of damage without the debuffs
*Takes gold to make the build, which at times you are stuck waiting to hit bank.
All in all, Soraka can be a huge part of any team. From the strengths of her supports to her Starcall debuffs and Silencing, she can stop huge amounts of damage, letting others carry the way to victory.