Xerath Build Guide by Viraemia
Champion Build: Xerath
| Health | 2380 |
| Health Regen | 14.54 |
| Mana | 1060 |
| Mana Regen | 21.8 |
| Armor | 73.8 |
| Magic Resist | 75 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 106 |
| Attack Speed | 0.776 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 493.59 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
HEY IT'S NOT A JUNGLE BUILD FROM ME FOR ONCE. So clearly i have no clue what i'm talking about. If you assume that, you're wrong. I have found a way to throw the ****s you give away and focus whoever you want to in any team fight or 1v1 or small skirmish. Whatever it is, if you get endgame, they will not have magic resist around you. Look that
Galio and
Rammus through your super awesome sniper scope you have and flip them the bird as you hit them as hard as you hit their carries. I introduce to you all, what i feel is the best way to build
Xerath. Read on, and enjoy the science.
Pros / Cons
PROS
-
Tanky against AD
Super AoE machine
Super long range
POWER
CONS
-
Can get tricky to land skill shots
Have to stay in place for super range
Skill Sequence
Ascended Form
Yah, there are better passives than this. But usually the only champs on the other team that can touch are in fact, ranged AD carries. So this extra armor is actually extremely helpful.
Arcanopulse
Your super awesome i feel super sweet AoE nuke ability. High damage early on, as well late game. It's basically a railgun. It shoots electricity from a far distance at your enemy's face. What's not to like?
Locus of Power
This is what makes
Xerath the champ that he is. This is what makes you feel awesome. This is your sniping ability. Out-poke an
Ezreal and
Nidalee all day long. Snipe baron/dragon away from them. Harass them at their turret from the exact center of the map. Hit them from off their screen and make them "wtf?" It's super awesome, and makes you feel super awesome. But the most important thing about this ability to remember is not it's range, but the 35% spell penetration it gives at max rank.
Mage Chains
I like this ability personally. It isn't a stun itself, which is good. Ever since
Sion was abused and realize auto-target stuns are ******ed they put skill shot or 2-ability stuns into the game. What this means to you. Open with some damage from
Mage Chains and hit them with your
Arcanopulse or
Arcane Barrage. Don't worry about using your ult on 1 person. If you get the stun off with either of the abilities, the full combo from all of your abilities at level 6 should kill your opponent.
Arcane Barrage
More lightning bolts. Except these ones fall from the sky on their heads. You can use your ultimate to clear minion waves if you want to. It's on a pretty low cooldown and works pretty well from clearing minion waves/full teams. Take your pick. It does a lot of damage over a long range and drops dooks on your enemies.
PRIORITY
Sometimes the priorities can change for which ability to rank up first as
Doing good
Not doing so good
Runes
MARKS
SEALS
GLYPHS
QUINTS
Masteries
Important Mastery Points
Arcane KnowledgeTo be honest, this is the only mastery point in all of the possible points that i feel is important to
Summoner Spells
Good Summoner Spells for Xerath
Decent Summoner Spells
Trolling Summoner Spells
Items
and
Boots and Health Pots
Boots to dodge your lane match up's skill shots and health pots if you still don't dodge them or exchange.
Doran's Ring
I'll usually buy 2-3 of these for early game. It helps, quite a big deal to just grab these and run into the lane with more health, power and mana regen. The only way you don't get this the first time back is if you can flat out buy a
Needlessly Large Rod. If you have that gold your first time back, then by all means, get the NLR. But these will help everything go smoother, especially if you're laning against someone that doesn't have mana like
Katarina and you need to stay in the lane as long as possible.
Sorcerer's Shoes
20 points off of their magic resist when you hit them. Lovely, and much better than any other boots for
Xerath.
Rabadon's Deathcap
You are an AP caster, if you don't get this item as an AP carry, you're building them wrong and won't do nearly as damage as you should. So rush this after 2-3
Doran's Ring.
Rylai's Crystal Scepter
All the health and ability power you are going to need for the rest of the game. After you can have built
Rabadon's Deathcap and can build the
Giant's Belt from this, you can sell those
Doran's Ring you've been hanging onto to speed the process up.
Void Staff
Ability power. Nice. 40% Spell penetration. More than nice. Get it.
Abyssal Scepter
It gives you and your team magic resist. It debuffs their team's magic resist. Is it a tank item? Sure. Is it less expensive than a
Banshee's Veil? Yes. Is it better than
Banshee's Veil? For
Xerath, it is amazing. You now are rather tanky with your passive giving you tons of armor and now have some decent magic resist.
The Last Item Choices
I assure you
Zhonya's Hourglass is not a good option. Granite that yes, you will have over 200 armor with this but their team shouldn't be coming close to you to begin with to even have to use the active. I put
Will of the Ancients up there for a reason. Because if you have lost any damage you can quickly move out of range of their attacks and snipe them back for the damage they dealt leaving you, ahead. However, i do also feel that for durability's sake and more ability power that a
Lich Bane could also be a pretty good item for him, despite usually being out of auto-attack range.
The Numbers
Alright kids, time for some math. Listen up, and pay attention because this is why
Xerath can deal more damage to your tanks than any other caster can with this build. Let's start with the percentages.
PERCENTAGE TOTAL - 85% magic penetration.
POINTS TOTAL - 48.55 magic penetration.
GRAND TOTAL - 85% + 48.55 magic penetration = WTF IS MAGIC RESIST
Laning/Farming
As far as laning goes, you should always focus on last hitting more than harassing. In some exchanges, especially against other casters, you are not very durable and may only have 1 or 2 abilities that can put out damage. Be cautious when trading. But do know that you will have a range advantage of essentially every other caster in the game. Expect for
LeBlanc. She can
Distortion in and
Sigil of Silence you and then
Distortion back before you can even land
Mage Chains on her. Luckily, she falls off late game, so just be extremely cautious against her and show her what real damage is end game. Also i should point out that you probably won't be able to clear minion waves with abilities and shouldn't try to until you have 2-3
Doran's Ring unless you're behind, then you will need a
Needlessly Large Rod to clear the caster minions.
Team Work
Your job as
Xerath is to let your front line tanks and bruisers disrupt their team while you stand off in some far distant brush sniping them for all their health. Remember that
Mage Chains doesn't have a very long range even while in
Locus of Power so put this dot on somebody and create some distance then smack them in the face with some lightning bolts. It is not your job to engage, it is your job to get behind walls or trees and be in
Locus of Power and constantly poke at them with
Arcanopulse. But don't be an idiot and always do it from the same spot over and over, because you will get poked back. If you see their whole team grouped up it's time to use your ultimate.
Arcane Barrage does a lot of damage with just one use to one person. Imagine the full three blasts hitting all their teammates. Yah, it does quite a lot.
Summary
I've enjoyed sniping in all video games. It makes me feel accomplished to pull of a shot that just makes people rage or you can go "DID YOU SEE THAT?!" Xerath is a strong caster throughout all parts of the game and can really tear teams apart. He's overlooked and underplayed, and he should be played more.
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