Jinx General Guide by RailwaySpike
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
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Jinx is made to be a bot lane adc, and is normally accompanied by her support. She is an auto attack reliant Champaign meaning she does not rely on spells (this doesn't mean you don't use them it just means most of your damage come from auto attacks).
Jinx is a champion that belongs in a lane called a kill lane. a kill lane is when you have a close range heavy damage dealing champ, as well as a support that can start a fight by using a stun, pull, or even a silence.
Greater Quintessence of Life Steal
Greater Quintessence of Attack Damage
Greater Glyph of Magic Resist
Greater Mark of Attack Damage
Greater Seal of Armor
for marks you want to take 9 attack damage marks. this is what all adcs use to get off some early game damage. this works well with your life steal and attack damage quints because it will increase the amount of health you will gain from your life steal quints.
For your seal you want to take armor. This is to protect you from any damage that the other adc will hit you with. It will also keep you in lane longer.
For your glyphs you will want to take magic resist so that an ap supp/ jungler dont do as much damage when they go in on you. This also gives you time to get a good escape(flash).
Masteriesthis is pretty much the standard adc masteries but you want to have two ticks in mana regin. this is to insure that you will not have to leave lane for mana. this is also good for your Q because you can just take advantage of its splash damage as well as range.
Fury helps with your lack in attack speed, this is were jinx falls behind early game but this mastery will help you early game as well as late. Warlord is also like Fury but instead of attack speed it gives you 5% attack damage jinx dosent need this but it dosent hurt to have some extra damage, this goes well with Havoc because rather then having 5% more attack damage you get +3% attack damage making you have a total of 8% attack damage. this is good because you hit lots of crits. making it hard for you to have good damage.
Good combo for going in on the other adc.
Flame Chompers! ==>> Zap! ==>> Pow-Pow, the Minigun ==>> Super Mega Death Rocket!
How to use this wombo you want to land the Flame Chompers! first. if you dont, dont try to do the combo or you will die. Only go in for the full combo if you land them. if not just back up and try to cs.
When you are getting a gank!
Zap! ==>> Flame Chompers! ==>> Pow-Pow, the Minigun ==>> Super Mega Death Rocket!
You use this combo if you want to chase the other adc down. This is also the combo you would use if your jungler is ganking for you. Remember, you mostly use your Super Mega Death Rocket! as a finisher. Make the other adc/ support feel safe as they run away or under turrent, then when they are backing finish them.
This is a core item for jinx because it gives you life steal that you will use early game. By the time you get this item you will be able to take down towers very fast as well as deal heavy damage with your pokes.
This item can be replaced with a Phantom Dancer but I prefer to buy the Statikk Shiv for its great passive. I use its passive to farm faster, hit crits, and to push towers.
This item goes very well with your Statikk Shiv because the it gives you +50% crits making your crits go from 200% ==>> 250%. It also gives you +70 attack damage.
The passive from this gives you the ability to want through minions. This gives you a huge advantage in fights because you can get better positioning in fights. The Phantom Dancer does basically the same as the Statikk Shiv but with a different passive.
This item makes you a very dangerous threat because you will be able to take out tanks because the Last Whisper ignores 35% of the targets armor. If you age facing a team that lacks armor ten dont buy this item, build an item that deals more damage.
+ No getaway, easy to chase.
+ Has the advantage over a sustain lane due to her kill lane nature.
- Longer range early game harder to poke with auto attacks.
- Has an overall advantage because of her poke lane potential.
- Better pokes due to her Q being able to pas through minions.
- Easy escape and makes a trail that stops your chase.
- Long range pokes with ult.
- Hard to poke.
- Long range pokes.
- Global ult.
+ Stop chases with your Flame Chompers!.
- High damage.
- Super slow.
+ Easy to poke.
+ No escape.
+ Easy to kill if you land your Flame Chompers!.
- Has a bigger auto attack range so his ult gives him a range advantage.