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Lulu Build Guide by SCHW31DY

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SCHW31DY

Your AP Lulu Resource: Carry, Not Support

SCHW31DY Last updated on March 22, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Hello, I am SCHW31DY and this is my guide to the champion Lulu. Thank you wRAthoFVuLK my use of your build for Gragas on Lulu proved quite reliable and I decided to share it with the world.


Guide Top

Runes

I use magic penetration runes to ultimately cut through late or early game use of magic resist.

vitality runes to keep Lulu a bit less "squishy" as the game progresses.

force runes to add extra ap into late game.

potency runes to help with early game harass.


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Masteries

21/0/9 Masteries.

Grabbing Summoners Wrath for extra ap when ignite is on cooldown.

Arcane Knowledge for 10& magic penetration.

Executioner for the extra damage on >40% hp targets.


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Items

I start out with boots to increase mobility early game.

3 health pots to facilitate possible health loss to keep sustain in lane.

I then build 3 dorans rings to get an early game advantage with health and ap.

sorcerers shoes for the magic pen.

rod of ages for the "late" game ap and health.

hextech revolver for the spell vamp and sustain without health pots.

rabadons deathcap to increase overall ap.

will of the ancients for further spell vamp and the helpful aura to the team.

void staff for the magic pen and ap.

lichbane for the ap and usefullness incorporation for the amount of damage you do
with auto attacks with your extra damage passive.


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Skill Sequence

I always like to get the full range of skills within the first 3 levels. I choose to upgrade Glitterlance first as it will be your main source of damage and slow. Whimsy is my second skill to fully upgrade because of its ability to both increase movement speed or ap on yourself and team or polymorph foes. I only use the Help Pix spell as a way to get closer to an enemy by casting it on a closer "creep" getting a clear shot of my Glitterlance.


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Summoner Spells

Ignite to burn foes down, very good for the early game and snowballing your first kills into the mid and late game.

Flash as your escape spell as LuLu has an almost built in ghost.


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Summary

Lulu is a great champion overall and I believe she has huge potential if you build more ap than support the team. She can harass well with all her spells and be a nuisance to anyone she lanes against.


Guide Top

Opinions/Playstyle

I personally love to make anyone I am playing against lives' a living hell. I constantly harass with Glitterlance and cast Help Pix on creeps just to get a closer shot at them. I dont see many people going AP Carry Lulu or using that technique to get a shot off but it proves to be a good way to really get that harass down on your opponents.