Soraka Build Guide by Halipupu

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League of Legends Build Guide Author Halipupu

Your Friendly Neighbourhood Support

Halipupu Last updated on May 26, 2013
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Build 1 (Cheat Sheet)

Champion Build: Soraka

Health 2863
Health Regen 44.4
Mana 1320
Mana Regen 27.4
Armor 156.04
Magic Resist 90
Dodge 0
Tenacity 0
Movement Speed 405
Gold Bonus 4
Attack Damage 102.8
Attack Speed 0.852
Crit Chance 0%S
Crit Damage 0%
Ability Power 45
Life Steal 0%
Spell Vamp 0
Armor Penetration 0
Magic Penetration 0
Cooldown Reduction 27.47%


Recommended Runes + Notes



Ability Sequence + Notes

5
14
15
17
18
Ability Key Q
1
3
7
8
9
Ability Key W
2
4
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries + Notes

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Nimble
 
 

Utility: 21

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Introduction to the Guide

Soraka is an impressive healer and support in LoL. She's one of the original champions back when LoL was released and she's been the best healer ever since. After the releases of all the new supports Soraka has been used less, but that doesn't mean she isn't a wonderful support with a good set of skills; she can heal, grant mana, cast silence on enemies and reduce their magic resist with her aoe Starcall. She's a good "counter" to Karthus due to her ultimate that heals all allies in the map.

I've always liked Soraka and after Karma and Sona she was the 3rd character I bought. I made this guide quite some time ago after experiencing fun original builds with her. Apparently Riot thought my build was good, since her new recommended items include the ones I originally had in my guide (Morello, Rylai's Crystal Scepter)... :D
Anyway... I'm Halipupu, a support player at EUW server and this is my guide to Soraka, the Star Child.


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Soraka vs Other Supports

Soraka vs other Supports:


Taric can be outhealed by Soraka in early levels since he has quite low mana early game. Nowadays Soraka has lower mana pool, but you'll still be able to outheal him early game and pain him by harassing with Infuse. Later game if Taric has bought any CDR items he can heal more often than you can, but your heals are still higher, but only single target spells.

Sona is no longer a serious threat to Soraka as a healer, because her heal is underpowered early game. If she can heal 3 times in the time you can heal once as a Soraka, I think you'd still heal far more than she does. However she'll still deal more damage than you will, unless you max out Starcall first, but she can be easily shut down in laning phase by constantly silencing her with Infuse. Most people seem to think Sona is OP as a support, but you can be OP as well with annoying heals and by silencing enemies. Just stay out of Crescendo, because if your whole team gets caught you might be dead, before you can cast your own ultimate.

Kayle was almost rendered a useless support with the patch that made her heal CD up to 15 seconds. I thought that was a lot, but Astral Blessing on a 20 s cooldown is simply far worse than her spells. Nowadays you don't see many support Kayle players, but she is not a serious threat to you, because you can outheal her lane and silence her, but remember that her heal range (1200) is superior to yours.

Nidalee's heal got nerfed as well and the AP ratio dropped to amounts she's no longer a threat. She can heal far more often than you, which makes her a better healer than you early game, but she lacks other supportive skills. The bonus attack speed given by her heal spell can however get you owned if you're not careful.

Karma is not too often picked, since people don't think much of her and in my opinion she's better as an AP carry than as a full support, because she requires some AP to heal efficiently. What you should know that early game without extra CDR she has 26 cooldown on her Mantra allowing her to heal only once during that time, but late game with 40% CDR she has 12 second cooldown on Mantra allowing her to heal far more often than you and in addition she can heal many allies (and creeps). Early game she's not a serious threat, but late game her heals can be really annoying especially if she's AP since she can heal multiple allies very often and her heals do damage as well.

Janna does not have a "real" healing skill, since mostly her ultimate is used as a disruption ability, but if she does use it for healing, she can heal quite a lot of HP to her allies especially if she's built AP (which can happen occasionally). Compared to Soraka, Janna has far better harassment skills and best CC of supports, but less durability during laning phase since she doesn't have a heal, but her shield can block quite a lot of damage. Also Janna's shield will give more damage to her carry whenever she casts it on him/her. You can outharass her if you play carefully whenever her shield is on.

Leona is sometimes used as a support, but I prefer her as a tank, because none of her skills support the way all above supports do, with buffs or heals. Instead Leona has a wide variety of CC skills, stuns mainly and if she can land her skills you are in trouble. Early game with proper runes Leona is nearly unkillable, but if you manage to harass her or her carry to low HP, there's no way for them to regenerate. Just like Amumu she can stun your whole team, so basically later game you should be careful whenever you see her, but after she's used her skills she can't do much during a teamfight.

Alistar is the CC king. He doesn't have a heal as powerful as Soraka but he's great at denying minions kills with his aoe heal. However he's way too durable to be able to kill easily and his Headbutt can kick you away easily. Pulverize will aoe stun and help his team to either grab a kill or let them escape safely as he's unkillable with his ulti. So in conclusion, as a healer Alistar isn't a big deal, but his CC is a serious threat compared to almost no CC Soraka.

Lux isn't often used as a support, but she can fulfill support role quite well. She's a disable based support since her shield isn't a good one. She has a really long range and she can both scout and harass with her Lucent Singularity and will kill you under your turret if you stay there with low HP. However if you manage to harass her there's no way she can regenerate and the usual Lux builds are quite squishy so she's rather easy to kill if you can catch her. One thing is that if she manages to get kills even as a support it means the opposite team will have 5 damage dealers since even as a support Lux should build AP like Nidalee.

Personally I haven't played as Nunu, but recently people have started using him as a support quite much, because of his Blood Boil skill that gives attack speed which works especially well with some auto attack based AD carries like Vayne. (Which is the usual combo.) Nunu has a personal heal, but he can't heal his AD carry, that's why when laning vs him it's good to harass the AD carry (as you should always do anyway) and leave Nunu alone. When engaging into fights take care for his slow and be extremely cautious if he has actived his ultimate. He is hard to kill and has quite high damage even without any damage items so be wary of him.

I haven't played as Blitzcrank either, but have watched more than enough when my bf plays him. This lane has no sustain unless it has Heal summoner spell, but on the other hand his grab can earn them an easy kill unless you're good dodging those. If you can dodge, you can win, but remember that Blitzcrank has pretty much as good CC as Alistar has and on top of that he has quite high damage as well, but no sustain. So being careful at the right time and being offensive at the right time will win you the lane.

Lulu has an arsenal of slow/speed buff, damaging multitarget slow and shield/one target spell. She's is usually played aggresive early game due to her skills so she well try to harass you out of the lane. Her damage early game can be quite high if she first hits you with her Q, then keeps auto attacking so you might wanna try to stay out of her way until you have your full arsenal of spells. If you keep silencing her and playing situations right, you can harass her out of the lane, since she doesn't have a heal (except for ulti that does heal), but remember that she can cast most her spells on one target (excluding Q) so she will either do damage to you or to your carry. Just silence her and heal your carry, but beware after she gets ulti, W+R on her ally = once you're caught, you die if you're not fast enough with your spells/ Flash.

Nami has more CC than you, she heals and deals damage as well. I have never laned against a Nami with Soraka, but I assume she'll try to harass you with Ebb and Flow and aim her bubble for your carry. Aqua Prison is relatively easy to dodge, but her harass power is nasty and especially her E can bring your HP quite low. That's why it's important you try to silence her whenever you see her approaching you. I don't think she's that big of a threat, but I need more experience to say it better :)

Thresh is nasty, I say, but if you avoid his hooks you have a good chance of dominating him in the lane (if your carry dodges them as well). His hooks and lantern have really long cooldowns which allows you to harass him while he just has to sit there idle, because you have longer range than him. You'll have better lane sustain, but he has much better CC. If you somehow get caught in his ulti DON'T move from the middle unless you absolutely have to - this includes Flashing. Beware for ganks from jungler and ward all nearby bushes.
_____________________________________________________________________________________

When to pick Soraka?


Soraka doesn't have as much CC as Sona and Taric, but her heal is marvelous and she's great against teams with suppression characters like Malzahar since you can cancel his ulti with Infuse and ruin their AP carry's chances of doing damage. Soraka is also a great pick against heavy AD damage teams, because of her heal's armor buff, but she's good vs casters as well duo to her often underestimated passive, that's actually quite good early game combined with Aegis of the Legion aura.
Even though usually an AD carry lanes with the support, Soraka can lane with an AP carry instead to maximize the usability of her Starcall magic resist reduction debuff.
Soraka is a great counter to aoe ulti teams that have characters like Karthus that can kill your team in an instant if you're all having too low HP, but she's also a good pick for teams that already have enough CC. However if you don't have heavy CC in your team, I wouldn't recommend picking a support that doesn't have CC either.

_____________________________________________________________________________________

Laning partners that match up well with Soraka:


Kog'Maw is the ideal partner for Soraka since he is one of the AP carries that require quite some mana to do best damage possible. This lane combo might not have CC, but your range in superior to that of others and since Kog'Maw will be able to spam his skills with your Infuse you have a good chance of dominating the lane.

Urgot is in the same series as Kog'Maw except that he needs mana even more than him, because without mana he is a melee character. When laning with Urgot, don't max heal first, instead max Infuse to keep his mana up all the time. Someone said that Urgot+ Soraka lane is scary as hell, because Urgot will have so much armor with Soraka's heal buff that they're impossible to kill. Additionally with Soraka he'll never go OOM and can nearly infinitely spam his skills.

Ezreal is one of the more mana based AD carries as well, but he can manage without, but having Soraka on the lane with him, will give him an advantage. The only disadvantage is that Ezreal's range isn't as high as Kog'Maw's for example and you have 0 CC in lane excluding your silence.


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Pros / Cons

Pros:


+best single (and aoe) heal in the game
+ global healing can save allies even if you're not near
+ very annoying to the opposite team
+ silence
+ can grant mana to allies
+ great debuff on Starcall
+ Starcall has spammable damage
+ lovely art


Cons:


- low damage early game
- you will not be allowed to farm
- long cooldowns on all skills except the only one that's not very useful at early levels...
- painfully long cd on heal
- all AP ratios are semi-low
- squishy early till mid game
- often focused
- can't use Infuse on herself anymore
- wrong kind of role model to anorectic teenage girls


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Runes

Runes

Greater Mark of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Seal of Gold
4

Greater Seal of Armor
5

Greater Quintessence of Gold
3
  • Greater Mark of Armor is a good choice for Soraka, since she has more magic resists than others, but she lacks in armor. Sure her Astral Blessing gives armor for a few seconds, but most often you're not using it on yourself. If you prefer harassing get Greater Mark of Attack Damage runes instead, because most of your harassing happens with auto attacks or Infuse. In teamfights magic penetration isn't as useful as Starcall takes care of that.
  • I used to recommend Greater Seal of Vitality runes on Soraka, but the bonus is so small so I changed the runes to what I use on most supports; armor and gold/10 runes. The little bonus armor from Greater Seal of Armor helps with armor marks and the bonus gold from Greater Seal of Gold is always good, but you can skip it to get full armor rune set if you feel like it.
  • Glyphs are and always have been Greater Glyph of Cooldown Reduction for the early game cooldown reduction. I don't recommend getting scaling ones, because late game you get CDR from items anyway and early game you'll need it the most. If you don't have these you can use flat magic resist runes instead, but mainly Soraka's passive takes care of that.
  • I used to recommend Greater Quintessence of Cooldown Reduction flat cooldown reduction runes for quintessences, which are still very good to use, but for a support Soraka it's important to get as much coins as possible, which is why I recommend getting Greater Quintessence of Gold for the extra gold income before you get any gold/10 items.


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Masteries

Masteries
4/4
3/3
1/3
1/1
1/1
3/3
3/3
2/2
4/4
2/2
1/4
1/1
3/3
1/1

Aim for the cooldown reduction and gold income from utility masteries, cooldown from offense and some armor from the defense, because she needs some extra armor since you'll be using her heal mainly on the carry. Here I'm not going to separate the masteries like in my Sona guide, but I'll just explain why these in the order of Offense, Defense, Utility.
  • Extra HP from Durability and Veteran's Scars give Soraka some extra hp
  • Armor from Hardiness also benefit her since she's squishy compared to tanky supports like Taric, Nunu and Leona. If you don't like these, invest these points to Utility tree
  • Summoner's Insight and Mastermind reduce the cooldowns of summoner spells, so pick them. Not like Flash didnt have long enough CD in Season 2.
  • Artificer gives shorter cooldowns to item actives, so usable if you buy many active skill items.
  • Mana regen from Meditation comes useful as you have no mana regen runes and you can't use Infuse on yourself.
  • Greed and Wealth for extra gold. Note: you'll need Wealth for those start items or it's only 1 ward. If you don't like it, invest to Awareness for some extra experience gain.
  • Intelligence gives you nice 6% CDR and together with runes you'll have 13.50% CDR.
  • Since we've put 20 points into Utility tree might as well take Nimble too, to have a slightly better movement speed so you can wait on getting shoes and when you do get them you'll be fast as a wind. (Almost.)


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Summoner Spells

Recommended:


  • Flash is always a good pick for any hero, because it helps you flash out of sticky situations and go over short walls. For Soraka this is a must, because you should keep yourself close enough to allies and to enemies in order to be able to use Starcall efficiently. This might get you in bad positions occasionally, but Flash should help out with that.
  • Exhaust has been the basic support spell for sometime, since the AD carry usually picks either Heal or Ignite and someone on the team should have this to shut down the enemy AD carry. Since Clairvoyance has lost some of it's power in the more offensive gameplay, this is a better than choice than it.

Other possible spells:


  • Heal is nice. Triple heal too OP.
  • Ignite for some support ownage works on Soraka too, but not recommended.
  • Clairvoyance is still a useful spell for setting up ganks or preventing getting ganked.


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Skills

Skilling Order:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Max out Astral Blessing for some epic heals, then follow up with Infuse to get a longer silence and more mana for allies. If you feel like having more damage it's perfectly cool to max it out together with Starcall which has nice damage at later levels, but it's also a big mana eater and since as a support your main mana eater should be your heal, you should be careful not to spam yourself out of mana.

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Skill Explanations:


Soraka's passive is one of the most underestimated passives in the game mainly because it only helps early game and early game it's extremely good in my opinion especially when combined with Aegis of the Legion. Late game having 16 bonus magic resists doesn't benefit your team as much, but it always benefits Soraka with low defenses.

Starcall is more useful than ever, because it can be spammed hard. This changed metagame a bit, because Soraka is actually good laning with a mage as well due to this skill which reduces magic resist of enemies. With 40% CDR you can spam this skill every 1.5 seconds reducing magic resist of enemies very hard. Imagine Annie or Brand using their aoe skills after that and all enemies are dead afterwards.
Before the patch that changed Soraka everyone thought this skill is useless, but this is the skill which makes the new Soraka most efficient, therefore I take it at lvl4 for harass, but if you don't need to harass then don't take this skill but it's great for stacking assists.
Starcall works best with Rylai's Crystal Scepter, because of the slow.
Starcall can be maxed after Astral Blessing together with Infuse for some increased damage.

Astral Blessing has a 20 sec cooldown without cooldown reduction, which will require you to get CDR as soon as possible as I've explained previously in my runes section. With full 40% cooldown reduction this skill will have 12 second cooldown which feels like a luxury after that 20 sec cooldown. I'd max up this first as a support, but if you feel like playing a bit more aggressive Soraka can manage with lvl2-3 heal up until lvl10.

Infuse has a relatively short cooldown, but you can't use it on yourself anymore. As I have always recommended to use it on your lane partner instead of yourself, I don't think it's necessary to say that anymore :D So, keep healing their HP and their mana. No need to max this out first, because the amount of mana given by Infuse was raised from lvl1 25 > 40 and so on, but it's still good to max it second or together with Starcall. Usually I'll get lvl3 Infuse to get that 2 second silence, then I'll max out Starcall for damage.
If you want to be a sneaky *****, silence Malzahar when he is using ulti and disable other mages as well to save your allies: Soraka has her disables too, she's not all about healing.

Soraka's ulti is a nice counter to Karthus's ulti and other can save people on a totally different lane depending on how well it's timed. Since it has a long cooldown you might wanna consider if you want to save just 1 person or many people.


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Item Builds

Epic Warder Soraka


or


Morello Build with a new twist




Note: For now, these are the only ones included here, because these are the only ones I have tried so far and I know they are working in Season 3. There will be others after I've managed to play more games and experimented a bit on the variations.


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Starter & Core Items

Starter Items




Get some HP/MP regen early and 2 wards. If you're not using Wealth , you'll only afford 1.
Starting out like this, you'll afford Philosopher's Stone at lvl2 approximately. You'll need ~360 coins for it.

Core Items



For core items, get the 2 gold generating items Philosopher's Stone and Kage's Lucky Pick. For those who are still deeply missing Heart of Gold, it's not here anymore. GEt Sightstone in its place. You'll have 4 Ghost Wards stacked, but only 2 usable at the same time which is enough during laning phase. When they expire, you still have 2 wards left for use until you need to go back.
These are all upgradable items, hence all useful.


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Item Choices

Shoes:


Great for warding and extra movement speed. My favourites.
If you think you can't afford enough many CDR items in addition to the 13.50% CDR you have from masteries and runes, get these for the 15% cooldown reduction. I never use these myself, but they're decent enough.
Tenacity is good for anyone and bonus magic resist doesn't hurt. I'm not gonna talk about the enchantments, because they're all up to your own preferences. I don't buy them unless I have a full build and extra coins.


Aura Items:


If your jungler/top laner doesn't buy this you can buy it for the defense aura. It can be later upgraded into Runic Bulwark, but I usually prefer some CDR before upgrading this.
This isn't necessarily the item you must always buy, but it works with most of the carries you're playing with.
If you are not getting Locket of the Iron Solari, you can get this for the CDR, or just in addition to that if you don't have all CDR from masteries and runes.
Better for tanks, but it's usable on supports as well.


Active Items:


The most basic of support items, build from that Philosopher's Stone you've been carrying around in every game as a support. Gives only 10% CDR in Season 3, but that's enough. Other items compensate for it.
Like this one for example. Gives 425hp, armor and cooldown reduction and an active shield. My favourite support item. Always good in teamfights.
Built from Kage's Lucky Pick, gives AP, MR and movement speed. I take it this is better for AP assassins, but the active is useful for scouting stealth characters. I assume it works on them.
Gives mana, mana regen, magic resist and the best support active in game that removes disables and heals. Too bad it gives none of the stats Soraka really needs (=CDR). For a filler item it's ok though.


Bonus Items:


Why did they change the name into something this stupid? This is the same item as Morello's Evil Tome with slightly tweaked active. But when it comes to Soraka this is build from Kage's Lucky Pick, gives some AP and 20% CDR which comes in handy. The passive will work well when spamming Starcall and should seriously harm them healers like Vladimir.
Spam Starcall and laugh at the enemy. Gives HP and AP and it's just fun to have this if you can afford it. :)


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Warding


Always buy wards whenever you go back!

Early game
you should concentrate on warding your own lane: the intersect mainly or in case you're on the purple side you can ward both dragon and then the bush right below dragon on the enemy side of the jungle to see if the jungler will come to gank. Additionaly you can ward the bush right next to wall on their side of the lane to see their support and prevent him/her from harassing your carry too hard. Although it's no use to harass hard, because you can heal well enough for it to be useless.
Note: Everyone should ward their respective lanes, but you can occasionally CV the top bush to prevent your top laner from getting ganked.

Mid game extend your warding area to cover dragon and the closest mid bushes on both sides. If you're owning concentrate on warding the enemy side, if you're losing your own side. If you have enough coins ward both sides of the river on both left and right of the mid lane. After 15 minutes be always sure to keep a ward on Baron Nashor, because that's when he spawns and you don't want your enemy team to steal his buff.
Also those spots I put in the picture are the spots for most supports to put wards, so check them out for wards and take out those wards with Oracle's Elixir. I'm aware I miss a few wards from the picture but use common sense and you're fine.

Late game extend your warding area to the enemy jungle, mainly by warding their buffs and routes to buffs to always see them and pick up kills on soloers together with your team. Keep Baron Nashor warded, but don't waste too many wards on dragon, because at this point the other wards are more important. Keep on eye on both of the jungles to kill soloers and earn yourself a free Baron.


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Sightstone and counter Warding

Sightstone and Ruby Sightstone are relatively costly items, but they provide health and "free" wards. Considering how much the items cost the wards aren't exactly free. Sometimes I use Ruby Sightstone and sometimes I don't - if you like buying parts of items and having more than 3 wards in a map you might wanna skip it.

Sightstone has it's uses though. If you manage to save up plenty of coins without gettings many item parts at once, you'll do fine with Sightstone's limited Ghost Wards, since even though you can have only 3 in a map you can change their place if you remember where you put them in the first place since the old ones will vanish from the way of the new ones. This is actually handy in couple of situations, mostly counter warding:

    1. If you were blind and didn't see the enemy support warding river, scouting out with a Ghost Ward is a better idea than just using a
Sight Ward. Since if the dragon is warded with a Vision Ward you lose coins and vision, but using a Ghost Ward will allow you to find out if it has a pink ward or not. Then if it has you go put your own pink ward there and kill it so they won't have vision.
2. Baron is usually warded with a Vision Ward so if the enemy is taking Baron and you don't have multiple Sight Wards with you (and even if you did) Sightstone comes in handy. You can ward it from behind the wall continously and ignore the fact the enemy is doing their best to kill your vision and possibilities of stealing the Baron.


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Gameplay

In general:



As a support you don't farm unless your carry is dead or at base and you're left alone in your lane. As a Soraka your main goal is to babysit your carry which doesn't mean you should only afk in the bot bush and heal occasionally. You're not a passive buffer, you're active healer and disabler which some people seem to forget about Soraka.
Most people seem to think having a Soraka in the lane = passive lane, but that depends on your playstyle. It's true you can't be aggressive early game, but that doesn't mean you should be passive - instead remember that you have a never ending health supply provided by Astral Blessing and never ending mana supply for your ally with Infuse which you should be spamming on both your ally and the enemy to piss them off and preferably zone them by silencing the support. (Works especially well vs Sona.)
You should also keep on eye on the map at all times and ping if your team doesn't have as good map awareness as you should be having.

Early game:



Early game is why people think laning with Soraka means passive play, because early game her damage isn't as good as Sona's damage and she doesn't have as much CC as Taric and Janna have. She however has an exceptionally good heal which allows you to harass as much as you want by using Infuse (and in some cases Starcall, but do not push while using this skill) and auto attacks since you can keep your sustain through Astral Blessing and Infuse.
Put a ward in the enemy bush and harass them further away (without taking too much damage) and definitely after lvl4 do not play too passive unless you're having a tough lane. Sit in the bush and be ready to harass and allow your lane partner to farm freely by silencing the enemy support and disabling their harass skills.
Do not go back before you get lvl6 preferably, becauce then you can afford both shoes and Philosopher's Stone. If you do go back earlier for a reason or another, DO NOT BUY SHOES first because it delays your warding if you don't get Philosopher's Stone as fast as possible.
When you do get your ultimate Wish remember to check out for other lanes regularly in case they need healing. That might save them from a tough place or even earn them a kill. Occasionally you can use Wish just to get an assist from a kill which gives you an advantage vs the other support.


Mid Game:



Keep on farming on your lane and remember to always have a ward on dragon. Keep watching for other lanes in case you need to use Wish and preferably you could try to push the bot lane turret allowing you go roam and extend your warding area to mid lane and maybe for an early Baron (right when he spawns at 15 minutes). You must never walk alone in places when you don't know where the enemy is and after you hve warded, stick together with your AD carry. Destroy enemy wards while putting your own wards.
In teamfights position yourself fat away from the damage dealer, but you still should be close to your carry because he's the one you should mainly be protecting. During teamfights heal him, not the tank. If you picked Heal summoner spell, position yourself in the middle of your team before using it so everyone benefits from it. If you took Exhaust remember to use it on the one that does most damage on the enemy team, which is usually the AD carry. Silence the AP carry with your Infuse which can cancel a Malzahar's ulti for example so keep that in mind.

Late Game:


Keep Baron Nashor warded at all times and preferably ward the enemy jungle as well and don't get ganked while doing that. Late game it's most important not to facecheck and die, because even as a support you're important part of your team that allows your teammates to slaughter the enemies by keeping their health and mana up during teamfights. If you're dead for nearly a minute that leaves your team a serious disadvantage in the case the enemy is pushing or taking Baron Nashor.
You should have you active skill items like Shurelya's Reverie and/or Locket of the Iron Solari by this point so don't forget to use their active skills when you need them. Don't use your ulti to gain assists anymore, simply to save people during teamfight and same goes for Heal if you picked it.


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Game Stats


As a Soraka your main focus is to heal and get assists. You are not supposed to get kills which will show in your stats, which are usually negative unless you're really good and/or lucky and manage to stay alive the whole game. Here are some OLD stats of mine from my Ranked games at 1500-1700 elo some months ago (before my bf got banned).


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Wall of Fame

Finally I managed to put Wall of Fame in the separate section :D It's been taking me too long to clean up my guide, but this is a good start. Here are some other players' stats using my Soraka build(s). I've got a lot of pictures here so I might have missed a few, so don't be insulted, it's not intentional :)

At some point I'm going to start cleaning up this so I will delete old game scores and add only Season 3 scores here (which should have nothing extra other than scores so if you are going to send me scores, make sure they are clean).

By Saul Rosenbear


By loadofbananas


By Manicx


This one was by Flesh Spoiler, I didn't bother cleaning the other scores so I hope he doesn't mind :D


These games were played by Advance:


And these game scores were sent by Koenjoo:


This gamescore was sent by Unknown Power:


By ReaperVladimir:


By prunella:


By nuteee:


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Summary

There are different ways to play Soraka as a support, all mostly with some minor differences. This the way where maxed out cooldown reduction allows better use of skills, therefore better support for the team without lacking aura-items.

I'm open to critisism and will improve this guide based on given comments.


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Updates

4/29/2013
Added Sightstone and Sight wards section that tells about counterwarding.

6/12/2012
Edited masteries and item builds suitable for Season 3. If something is missing, lemme know. I only did a quick remake to keep the guide updated so some things can be a bit confusing.

20/10/2012
Minor fix, since I noticed I had put attack speed quints instead of Greater Quintessence of Gold. Avarice = Alacrity in my eyes apparently :D Fixed now.

4/10/2012
It took me too long to update this guide, but I've been meaning to do so for sometime now. Just been lazy or playing something else than LoL, but now I've gotten back my interest in playing it and playing Soraka. So I updated runes and the section and summoner spells. I'll be adding Soraka Champion Spotlight sometime soon, but now I'm gonna go cook :)

30/8/2012
Made a separate Wall of Fame for other players, but since I couldn't preview it I had to publish it without seeing how it turned out... I hope it didn't turn out terrible bad :D

27/7/2012
Readded the original item build for the build and wrote more about Morello's Evil Tome and added Locket of the Iron solari to the items section since it seemed to be missing. Also wrote a bit about nerfed Wish and alternative skilling orders.

8/6/2012
Added Athene's Unholy Grail to possible items and item builds.

7/5/2012
Added Lulu section to Soraka vs Other supports and Laning partners that much up well with Soraka to the same part. I think I'll be adding more possible ppl, but those are the ones I've noticed to fit the best with her (but all other AD carries are good as well, except for Ashe, it seems that Ashe+Soraka lane never wins...)

10/2/2012
Added the new support items Zeke's Herald and Locket of the Iron Solari into the item explanations and builds as well. Still waiting for a support warding item...
Changed Gameplay section to be a bit more comprehensive.

25/1/2012
Added other players game scores into Game Stats section, added bigger pictures about other supports in the Soraka vs Other Supports - section.
Slightly edited Item Builds section by chancing the pictures larger and also added Will of the Ancients to the Item Choices section, because it was lacking earlier even though I thought I had added it there... Also edited the outlook of it by dividing it into better sub-sections.

12/1/2012
Midnight update on my guide on the commercials of Skins: added game new game stats and edited Summoner Spells section

28/12/2011
Edited Summoner Spells section and Masteries section slightly. Also added more colour to the guide (especially Pros and Cons). I'm planning on making Gameplay section a bit more... informative so I'll stay in touch when I have more time from real life.

27/11/2011
Changed masteries to the new ones and edited Masteries section to fit with the new masteries.

8/11/2011
Changed Item build and edited all sections and added couple of new sections as well.

28/10/2011
Edited Item Section and Runes slightly adding few other possibilities to build Soraka.

26/9/2011
Rewrote skills section and edited skilling order. Also edited the item build section and added an alternative build.

24/8/2011
Added Healer Change Patch-section to the top of the guide and edited Pros and Cons. I'll continue to edit the guide after trying out the new Soraka with this build and few others to see how valid my current item choices are.

23/8/2011
Edited Item section for even more early Aegis of the Legion and added Game Stats section to display the power of heal on Soraka

11/8/2011
Added a picture for the Gameplay section about warding and edited the text there slightly

22/7/2011
Edited item sequence slightly - different starter items and a more early Aegis of the Legion whereas later Shurelya's Reverie