Soraka Build Guide by Halipupu
Champion Build: Soraka
| Health | 2863 |
| Health Regen | 44.4 |
| Mana | 1320 |
| Mana Regen | 27.4 |
| Armor | 156.04 |
| Magic Resist | 90 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 4 |
| Attack Damage | 102.8 |
| Attack Speed | 0.852 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 45 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 27.47% |
Recommended Runes + Notes
Core Items + Notes
Ability Sequence + Notes





Masteries + Notes
Introduction to the Guide
Soraka is an impressive healer and support in LoL. She's one of the original champions back when LoL was released and she's been the best healer ever since. After the releases of all the new supports Soraka has been used less, but that doesn't mean she isn't a wonderful support with a good set of skills; she can heal, grant mana, cast silence on enemies and reduce their magic resist with her aoe
Starcall. She's a good "counter" to
Karthus due to her ultimate that heals all allies in the map.
I've always liked
Soraka and after
Karma and
Sona she was the 3rd character I bought. I made this guide quite some time ago after experiencing fun original builds with her. Apparently Riot thought my build was good, since her new recommended items include the ones I originally had in my guide (Morello, Rylai's Crystal Scepter)... :D
Anyway... I'm Halipupu, a support player at EUW server and this is my guide to Soraka, the Star Child.
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Soraka vs Other Supports
Soraka vs other Supports:
_____________________________________________________________________________________
When to pick Soraka?
Even though usually an AD carry lanes with the support, Soraka can lane with an AP carry instead to maximize the usability of her
_____________________________________________________________________________________
Laning partners that match up well with Soraka:
Pros / Cons
Pros:
+best single (and aoe) heal in the game
+ global healing can save allies even if you're not near
+ very annoying to the opposite team
+ silence
+ can grant mana to allies
+ great debuff on Starcall
+ Starcall has spammable damage
+ lovely art
Cons:
- low damage early game
- you will not be allowed to farm
- long cooldowns on all skills except the only one that's not very useful at early levels...
- painfully long cd on heal
- all AP ratios are semi-low
- squishy early till mid game
- often focused
- can't use
- wrong kind of role model to anorectic teenage girls
Runes
| Runes | |||||||||||||||
Greater Mark of Armor 9 |
Greater Glyph of Cooldown Reduction 9 |
Greater Seal of Gold 4 |
Greater Seal of Armor 5 |
Greater Quintessence of Gold 3 |
|||||||||||
Greater Mark of Armor is a good choice for
Soraka, since she has more magic resists than others, but she lacks in armor. Sure her
Astral Blessing gives armor for a few seconds, but most often you're not using it on yourself. If you prefer harassing get
Greater Mark of Attack Damage runes instead, because most of your harassing happens with auto attacks or
Infuse. In teamfights magic penetration isn't as useful as
Starcall takes care of that.- I used to recommend Greater Seal of Vitality runes on
Soraka, but the bonus is so small so I changed the runes to what I use on most supports; armor and gold/10 runes. The little bonus armor from
Greater Seal of Armor helps with armor marks and the bonus gold from
Greater Seal of Gold is always good, but you can skip it to get full armor rune set if you feel like it. - Glyphs are and always have been
Greater Glyph of Cooldown Reduction for the early game cooldown reduction. I don't recommend getting scaling ones, because late game you get CDR from items anyway and early game you'll need it the most. If you don't have these you can use flat magic resist runes instead, but mainly
Soraka's passive takes care of that. - I used to recommend
Greater Quintessence of Cooldown Reduction flat cooldown reduction runes for quintessences, which are still very good to use, but for a support
Soraka it's important to get as much coins as possible, which is why I recommend getting
Greater Quintessence of Gold for the extra gold income before you get any gold/10 items.
Masteries
Aim for the cooldown reduction and gold income from utility masteries, cooldown from offense and some armor from the defense, because she needs some extra armor since you'll be using her heal mainly on the carry. Here I'm not going to separate the masteries like in my
- Extra HP from
Durability
and
Veteran's Scars
give
Soraka some extra hp - Armor from
Hardiness
also benefit her since she's squishy compared to tanky supports like
Taric,
Nunu and
Leona. If you don't like these, invest these points to Utility tree -
Summoner's Insight
and
Mastermind
reduce the cooldowns of summoner spells, so pick them. Not like
Flash didnt have long enough CD in Season 2. -
Artificer
gives shorter cooldowns to item actives, so usable if you buy many active skill items. - Mana regen from
Meditation
comes useful as you have no mana regen runes and you can't use
Infuse on yourself. -
Greed
and
Wealth
for extra gold. Note: you'll need
Wealth
for those start items or it's only 1 ward. If you don't like it, invest to
Awareness
for some extra experience gain. -
Intelligence
gives you nice 6% CDR and together with runes you'll have 13.50% CDR. - Since we've put 20 points into Utility tree might as well take
Nimble
too, to have a slightly better movement speed so you can wait on getting shoes and when you do get them you'll be fast as a wind. (Almost.)
Summoner Spells
Flash is always a good pick for any hero, because it helps you flash out of sticky situations and go over short walls. For
Soraka this is a must, because you should keep yourself close enough to allies and to enemies in order to be able to use
Starcall efficiently. This might get you in bad positions occasionally, but
Flash should help out with that.
Exhaust has been the basic support spell for sometime, since the AD carry usually picks either
Heal or
Ignite and someone on the team should have this to shut down the enemy AD carry. Since
Clairvoyance has lost some of it's power in the more offensive gameplay, this is a better than choice than it.
Heal is nice. Triple heal too OP.
Ignite for some support ownage works on
Soraka too, but not recommended.
Clairvoyance is still a useful spell for setting up ganks or preventing getting ganked.
Skills
Skilling Order:
_____________________________________________________________________________________
Skill Explanations:
Before the patch that changed
If you want to be a sneaky *****, silence
Item Builds
Epic Warder Soraka
or
Morello Build with a new twist
Note: For now, these are the only ones included here, because these are the only ones I have tried so far and I know they are working in Season 3. There will be others after I've managed to play more games and experimented a bit on the variations.
Starter & Core Items
Get some HP/MP regen early and 2 wards. If you're not using
Starting out like this, you'll afford
For core items, get the 2 gold generating items
These are all upgradable items, hence all useful.
Item Choices
Shoes:
Great for warding and extra movement speed. My favourites.
If you think you can't afford enough many CDR items in addition to the 13.50% CDR you have from masteries and runes, get these for the 15% cooldown reduction. I never use these myself, but they're decent enough.
Tenacity is good for anyone and bonus magic resist doesn't hurt. I'm not gonna talk about the enchantments, because they're all up to your own preferences. I don't buy them unless I have a full build and extra coins.Aura Items:
If your jungler/top laner doesn't buy this you can buy it for the defense aura. It can be later upgraded into
This isn't necessarily the item you must always buy, but it works with most of the carries you're playing with.
If you are not getting
Better for tanks, but it's usable on supports as well.Active Items:
The most basic of support items, build from that
Like this one for example. Gives 425hp, armor and cooldown reduction and an active shield. My favourite support item. Always good in teamfights.
Built from
Gives mana, mana regen, magic resist and the best support active in game that removes disables and heals. Too bad it gives none of the stats Bonus Items:
Spam Warding

Always buy wards whenever you go back!
Early game you should concentrate on warding your own lane: the intersect mainly or in case you're on the purple side you can ward both dragon and then the bush right below dragon on the enemy side of the jungle to see if the jungler will come to gank. Additionaly you can ward the bush right next to wall on their side of the lane to see their support and prevent him/her from harassing your carry too hard. Although it's no use to harass hard, because you can heal well enough for it to be useless.
Note: Everyone should ward their respective lanes, but you can occasionally CV the top bush to prevent your top laner from getting ganked.
Mid game extend your warding area to cover dragon and the closest mid bushes on both sides. If you're owning concentrate on warding the enemy side, if you're losing your own side. If you have enough coins ward both sides of the river on both left and right of the mid lane. After 15 minutes be always sure to keep a ward on Baron Nashor, because that's when he spawns and you don't want your enemy team to steal his buff.
Also those spots I put in the picture are the spots for most supports to put wards, so check them out for wards and take out those wards with
Late game extend your warding area to the enemy jungle, mainly by warding their buffs and routes to buffs to always see them and pick up kills on soloers together with your team. Keep Baron Nashor warded, but don't waste too many wards on dragon, because at this point the other wards are more important. Keep on eye on both of the jungles to kill soloers and earn yourself a free Baron.
Sightstone and counter Warding
Sightstone and
Ruby Sightstone are relatively costly items, but they provide health and "free" wards. Considering how much the items cost the wards aren't exactly free. Sometimes I use
Ruby Sightstone and sometimes I don't - if you like buying parts of items and having more than 3 wards in a map you might wanna skip it.
Sightstone has it's uses though. If you manage to save up plenty of coins without gettings many item parts at once, you'll do fine with
Sightstone's limited Ghost Wards, since even though you can have only 3 in a map you can change their place if you remember where you put them in the first place since the old ones will vanish from the way of the new ones. This is actually handy in couple of situations, mostly counter warding:
-
1. If you were blind and didn't see the enemy support warding river, scouting out with a Ghost Ward is a better idea than just using a
2. Baron is usually warded with a
Gameplay
In general:
As a support you don't farm unless your carry is dead or at base and you're left alone in your lane. As a
Most people seem to think having a
You should also keep on eye on the map at all times and ping if your team doesn't have as good map awareness as you should be having.
Early game:
Early game is why people think laning with
Put a ward in the enemy bush and harass them further away (without taking too much damage) and definitely after lvl4 do not play too passive unless you're having a tough lane. Sit in the bush and be ready to harass and allow your lane partner to farm freely by silencing the enemy support and disabling their harass skills.
Do not go back before you get lvl6 preferably, becauce then you can afford both shoes and
When you do get your ultimate
Mid Game:
Keep on farming on your lane and remember to always have a ward on dragon. Keep watching for other lanes in case you need to use
In teamfights position yourself fat away from the damage dealer, but you still should be close to your carry because he's the one you should mainly be protecting. During teamfights heal him, not the tank. If you picked
Late Game:
Keep Baron Nashor warded at all times and preferably ward the enemy jungle as well and don't get ganked while doing that. Late game it's most important not to facecheck and die, because even as a support you're important part of your team that allows your teammates to slaughter the enemies by keeping their health and mana up during teamfights. If you're dead for nearly a minute that leaves your team a serious disadvantage in the case the enemy is pushing or taking Baron Nashor.
You should have you active skill items like
Game Stats

As a
Soraka your main focus is to heal and get assists. You are not supposed to get kills which will show in your stats, which are usually negative unless you're really good and/or lucky and manage to stay alive the whole game. Here are some OLD stats of mine from my Ranked games at 1500-1700 elo some months ago (before my bf got banned).
Wall of Fame
Finally I managed to put Wall of Fame in the separate section :D It's been taking me too long to clean up my guide, but this is a good start. Here are some other players' stats using my Soraka build(s). I've got a lot of pictures here so I might have missed a few, so don't be insulted, it's not intentional :)
At some point I'm going to start cleaning up this so I will delete old game scores and add only Season 3 scores here (which should have nothing extra other than scores so if you are going to send me scores, make sure they are clean).

By loadofbananas

By Manicx

This one was by Flesh Spoiler, I didn't bother cleaning the other scores so I hope he doesn't mind :D

These games were played by Advance:

And these game scores were sent by Koenjoo:

This gamescore was sent by Unknown Power:

By ReaperVladimir:

By prunella:


By nuteee:

Summary
There are different ways to play Soraka as a support, all mostly with some minor differences. This the way where maxed out cooldown reduction allows better use of skills, therefore better support for the team without lacking aura-items.
I'm open to critisism and will improve this guide based on given comments.
Updates
4/29/2013
Added
Sightstone and Sight wards section that tells about counterwarding.
6/12/2012
Edited masteries and item builds suitable for Season 3. If something is missing, lemme know. I only did a quick remake to keep the guide updated so some things can be a bit confusing.
20/10/2012
Minor fix, since I noticed I had put attack speed quints instead of
Greater Quintessence of Gold. Avarice = Alacrity in my eyes apparently :D Fixed now.
4/10/2012
It took me too long to update this guide, but I've been meaning to do so for sometime now. Just been lazy or playing something else than LoL, but now I've gotten back my interest in playing it and playing
Soraka. So I updated runes and the section and summoner spells. I'll be adding
Soraka Champion Spotlight sometime soon, but now I'm gonna go cook :)
30/8/2012
Made a separate Wall of Fame for other players, but since I couldn't preview it I had to publish it without seeing how it turned out... I hope it didn't turn out terrible bad :D
27/7/2012
Readded the original item build for the build and wrote more about Morello's Evil Tome and added Locket of the Iron solari to the items section since it seemed to be missing. Also wrote a bit about nerfed
Wish and alternative skilling orders.
8/6/2012
Added
Athene's Unholy Grail to possible items and item builds.
7/5/2012
Added
Lulu section to Soraka vs Other supports and Laning partners that much up well with
Soraka to the same part. I think I'll be adding more possible ppl, but those are the ones I've noticed to fit the best with her (but all other AD carries are good as well, except for
Ashe, it seems that Ashe+Soraka lane never wins...)
10/2/2012
Added the new support items
Zeke's Herald and
Locket of the Iron Solari into the item explanations and builds as well. Still waiting for a support warding item...
Changed Gameplay section to be a bit more comprehensive.
25/1/2012
Added other players game scores into Game Stats section, added bigger pictures about other supports in the Soraka vs Other Supports - section.
Slightly edited Item Builds section by chancing the pictures larger and also added
Will of the Ancients to the Item Choices section, because it was lacking earlier even though I thought I had added it there... Also edited the outlook of it by dividing it into better sub-sections.
12/1/2012
Midnight update on my guide on the commercials of Skins: added game new game stats and edited Summoner Spells section
28/12/2011
Edited Summoner Spells section and Masteries section slightly. Also added more colour to the guide (especially Pros and Cons). I'm planning on making Gameplay section a bit more... informative so I'll stay in touch when I have more time from real life.
27/11/2011
Changed masteries to the new ones and edited Masteries section to fit with the new masteries.
8/11/2011
Changed Item build and edited all sections and added couple of new sections as well.
28/10/2011
Edited Item Section and Runes slightly adding few other possibilities to build
Soraka.
26/9/2011
Rewrote skills section and edited skilling order. Also edited the item build section and added an alternative build.
24/8/2011
Added Healer Change Patch-section to the top of the guide and edited Pros and Cons. I'll continue to edit the guide after trying out the new Soraka with this build and few others to see how valid my current item choices are.
23/8/2011
Edited Item section for even more early
Aegis of the Legion and added Game Stats section to display the power of heal on Soraka
11/8/2011
Added a picture for the Gameplay section about warding and edited the text there slightly
22/7/2011
Edited item sequence slightly - different starter items and a more early
Aegis of the Legion whereas later
Shurelya's Reverie
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