Soraka Build Guide by Halipupu
Recommended Runes + Notes
Starter Items + Notes
Ability Sequence + Notes
Masteries + Notes
Introduction to the Guide
Hello, I'm Halipupu and a main support player. This is my guide for Soraka, your friendly neighbourhood support.
Soraka is a healer type of supports who many people view as passive due to her low damage and lack of hard CC. She doesn't work with all teams, but she's a great asset for teams however due to her excellent healing skills and overall sustain provided by both heals and her Infuse. She also provides some CC in the form of silence and a magic resist debuff from Starcall which makes her good with teams that do heavy magic damage.
Nowadays you can play Soraka as an aggressive support maxing her Q instead, but this build focuses on her being a healer early game and mid to late game slightly more offensive, but mainly this is a healer build.
Picking Soraka in Competitive Play
I felt like I had to make a chapter about this, since mostly when I've picked Soraka in Ranked matches I've had a very negative reception. People give me comments like:
"NOOOOOO! Not Soraka!"
Mostly the negative reception comes from the fact that Soraka is very underappreciated. She can be countered by having Ignite on the bot lane or just by having a good Blitzcrank who manages to hook you or your ally every single time (usually it's your adc who then complains about how useless your Soraka pick was).
In Season 3 people have preferred tanky high crowd control supports like Leona, Thresh and Blitzcrank and compared to those supports Soraka does not have any CC, hence it can be hard ganking on your lane or even getting kills on the lane.
Soraka however does give a great sustain to your team in and out of teamfights, so she's very good with poke teams who need a lot of mana to poke the enemy team while their pokes go to waste thanks to you.
Since Soraka is easily countered by some hard CC, I wouldn't go first picking her, but regardless of the negative comments you get from 3/4 players in your team when picking Soraka in Ranked, she's a very viable pick and fun to play - she just requires some caution and a carefully thought teamcomp.
Soraka works well with teams that do a lot of magic damage due to her Starcall debuff, but she's also good against teams that do magic damage due to her passive. She's good at countering global ulties like Karthus's ulti and especially good with teams that have high CC as it is, but not so good with teams that lack CC in every aspect.
Pros / Cons
+best single (and aoe) heal in the game
+ global healing can save allies even if you're not near
+ very annoying to the opposite team because of the sustain throughout the game
+ silence up to 2.5 seconds
+ can grant mana to allies
+ great debuff on Starcall, that works well with AP heavy teams (and AD corki)
+ Starcall has spammable damage and debuff that stacks, therefore you do more damage with each spell
+ lovely art
- low damage early game
- long cooldowns on all skills except the only one that's not very useful at early levels
- painfully long cd on Astral Blessing at early levels
- squishy early till mid game
- often focused especially late game
- can't use Infuse on herself anymore
- prejudices of other players
- lack of heavy CC
- wrong kind of role model to anorectic teenage girls (and boys)
Soraka vs Other Supports
Taric is a tanky support, but since his defenses focus on having armor, you can spam your Starcall and kill him relatively easily if you want to (considering your AD carry aims for kills rather than farming). He can heal and stun, and if he gets close to you, you can say byebye to your armor. Whereas you shred the magic resist he shreds armor.
Sona has higher poke than you, but you can silence her and outsustain her. If she pokes a lot and maxes Q, she can't heal and if you manage to poke her instead she's in trouble. She has higher CC than you (slowing Power Chord and Crescendo) but you have better heals and sustain.
[Kayle]] isn't the most popular support, but she has a nice heal with a nice movement speed boost and she can do serious damage in S4 since supports can buy every little nice item they want in addition to boots and Sightstone.
Nidalee isn't the most common support either, but every now and then you see a Nidalee bot lane support. Her main focus is to poke and aim for kills and if you get hit by those spears you're a goner so your main (and only) way to survive is to dodge spears. She also heals so trying to play aggressive against her probably doesn't turn out too well.
Karma is an offensive support as well. Her Q is dodgeable and that's what you want to do - dodge it. She has relatively high damage early game, but without AP she falls off mid game. If you don't let her get fed, you can win the lane against her pretty easily, but usually the Karma supports are good players so you might have a tough time against her. However her sustain is bad and her shield isn't strong since most Karmas will max Q instead of shield.
Janna is a shielder and disruptor. Her main focus is CC in which she totally outruns you. When laning against Janna you'll soon see that harassing either way is pointless so mostly it proves out to be a complete farm lane. You heal and she shields, but what comes to ganks, she's a much better assist to a jungler than you are.
Leona has a wide variety of CC skills, stuns mainly and if she can land her skills you are in trouble. Early game with proper runes and masteries Leona is nearly unkillable, but if you manage to harass her or her carry to low HP, there's no way for them to regenerate. Just like Amumu she can stun your whole team, so basically later game you should be careful whenever you see her, but after she's used her skills she can't do much during a teamfight.
Alistar is the CC king, but for some reason he isn't too popular nowadays. He's way too durable to be able to kill easily and his Headbutt can kick you away if you try to. Pulverize will aoe stun and help his team to either grab a kill or let them escape safely as he's unkillable with his ulti combined with his aoe heal. As a healer Alistar isn't a big deal, but his CC is a serious threat compared to almost no CC Soraka.
Lux isn't often used as a support, but she can fulfill support role quite well especially in Season 4. She's a disable based support since her shield isn't a good one. She has a really long range and she can both scout and harass with her Lucent Singularity and will kill you under your turret if you stay there with low HP. However if you manage to harass her, there's no way she can regenerate health and the usual Lux builds are quite squishy so she's rather easy to kill if you can catch her. One thing is that if she manages to get kills even as a support it means the opposite team will have 5 damage dealers since even as a support Lux should build AP like Nidalee.
Nunu support has a Blood Boil which works well with people like Vayne and Kog Maw. He's also got a very annoying pretty much spammable slow through his Q, but he does not offer sustain to his carry and isn't picked very often. Nunu has a personal heal, but he can't heal his AD carry, that's why when laning vs him it's good to harass the AD carry (as you should always do anyway) and leave Nunu alone. When engaging into fights take care for his slow and be extremely cautious if he has actived his ultimate. He is hard to kill and has quite high damage even without any damage items so be wary of him if someone appears to think it's Season 2 and picks Nunu support.
Blitzcrank has no sustain, but he has his notorious hook which I always seem to epicly catch (or if not me, then my carry). Basically his presence in the lane counts heavily on his ability to CC you to death in a couple of seconds so I'd try staying behind minions and not catch them hooks. If he catches your carry, heal him, silence Blitz and hope he doesn't have time to cast his ultimate as it does pretty good damage and also silences (so stay out of it). When he has missed his hook or has hooked your carry, that's when you go and kill him.
Lulu has an arsenal of slow/speed buff, damaging multitarget slow and shield/one target spell. She's is usually played aggressive early game due to her skills so she well try to harass you out of the lane. Her damage early game can be quite high if she first hits you with her Q, then keeps auto attacking so you might wanna try to stay out of her way until you have your full arsenal of spells. If you keep silencing her and playing situations right, you can harass her out of the lane, since she doesn't have a heal (except for ulti that does heal), but remember that she can cast most her spells on one target (excluding Q) so she will either do damage to you or to your carry. Just silence her and heal your carry, but be careful of her ultimate.
Nami has more CC than you, she heals and deals damage as well. Nami will try to harass you with Ebb and Flow and aim her bubble for your carry (or you) especially after you have healed. Aqua Prison is relatively easy to dodge, but her harass power is nasty and especially her E can bring your HP quite low and that's why it's important that you try to silence her whenever you see her approaching you.
Thresh is nasty, I say, but if you avoid his hooks you have a good chance of dominating him in the lane (if your carry dodges them as well). His hooks and lantern have really long cooldowns which allows you to harass him while he just has to sit there idle, because you have longer range than him. You'll have better lane sustain, but he has much better CC. If you somehow get caught in his ulti DON'T move from the middle unless you absolutely have to and spam Starcall instead - this includes Flashing. Beware for ganks from jungler and ward nearby bushes.
Weird, but viable supports:
Fiddlesticks is actually rather popular support and even I've tried playing him as a support. He has a very terrifying fear that renders the target useless for up to 3 seconds, relatively good damage and ultimate that is not nice to be hit by in teamfights later on in the game. He is squishy early game and can be shut down by silence if he doesn't manage to silence you first.
Zyra isn't really a support, but you see more supports Zyras than mid lane carry Zyras nowadays. She has a very long range, good stun (or is it snare?) and a very high poke potential through her plants. She can be silenced and simply outhealed, since she does not offer any kind of sustain to her carry other than planting seeds and occasionally stunning.
Annie support is so popular nowadays I had to try it and I gotta say I kind of understand her popularity. Annie has a good poke, long stun and an ultimate that really hurts even if she doesn't build full ap from the beginning. She usually ends up getting kills the same as she went mid lane and most of the cases even more, due to duo laning and ganks. As a Soraka I haven't played against her, but I'd keep my distance, because most of the Annie supports come equipped with Ignite and the will to kill.
Laning with a Carry
aka Carries who love you
Soraka is good with teams who do magic damage and good against teams like that as well due to her passive. However she's not good with certain teams or with certain carries, but here I'm gonna list some AD carries who work well with Soraka. (This used to be part of the Soraka vs other supports chapter, but I felt like it needs a chapter of it's own.)
Caitlyn is a frequent pick in Ranked and Normal games and she is definitely a very good person to lane with, because out of all the ranged carries she has the longest attack range and good poke - infinite poke with a Soraka - hence you won't be needing a support with higher CC capabilities. She likes your Infuse and if the enemy is stupid they'll run into her traps giving you some nice kills. Yes, you CAN get kills in a Soraka lane.
Corki is another frequent or maybe even banned pick this season. He does both attack damage and magic damage, so he works very well with Soraka's Starcall debuff and since he is mana hungry, your Infuse comes to good use. He has a good poke as well so it's possible to get kills too.
Graves is a good pick to lane with a Soraka even though he doesn't have the best poke, but he can farm all day long with you on his side and when it comes to killing things your Astral Blessings armor buff combined to his passive armor raise while fighting makes you a great couple.
So basically if you do lane with an Ezreal who doesn't go blue build, you'll have no CC and therefore even ganks won't do you much help. That means it's a farm lane or he goes poking forever with your endless mana supply. I've laned with an Ez and since he is a mana hungry guy, he likes you.
Same thing as above, practically no CC, but endless mana supply for Kog Maw to poke the enemy away. He can farm and kill everyone later on in game and your Starcall also works well, because he does hybrid damage.
Why nobody picks Urgot these days? He has high armor, need for lots of mana which makes Soraka a very desired support to lane with him. Nobody just seems to pick him.
Jinx is a very mana hungry ad carry who likes a good Soraka giving her some mana so she can spam her rockets whenever she wants to. She's a good poker so you can just as well have a kill lane even with a Soraka.
Ashe isn't a very popular ADC so for a long time I forgot to list her here, but since her Frost Arrow takes plenty of mana she likes you. Ashe+Soraka synergy isn't one of the best, but at higher levels she can poke and slow enemies as much as she wants with you keeping care of her overall sustain.
One of the worst synergies on paper is Soraka+ Vayne, but ingame it works very well. Since Vayne is squishy early game sometimes it's better to farm until lvl6 and that's when Soraka+ Vayne works very well. Vayne has a high damage so she can take care of people pretty much alone with you just healing her and silencing enemies.
Lucian has a high poke with his skills, which also make him rather money hungry. Together with Soraka he can poke infinitely and farm in peace. By picking Soraka with him, you at least nullify 1 change to not get him countered by a silence.
Greater Mark of Hybrid Penetration
Greater Seal of Armor
Greater Glyph of Cooldown Reduction
Greater Quintessence of Health
Greater Mark of Hybrid Penetration
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Health
- Hybrid pen marks for for both healer and aggro Soraka, allows some harass power even if you max heal. Armor marks are a suitable alternative for laning phase.
- Greater Seal of Armor is and has been the norm for supports for a long time. You don't want to go to bot lane with too low armor, because you'll die. Alternatively you can grab the scaling ones as they're much better late game. Soraka has a decent armor to begin with so you can try which suit you better.
- For glyphs I take the flat cooldown reduction runes, because Soraka has long cooldowns otherwise and with runes and masteries you can shave off 2.5 seconds of her Astral Blessing cooldown which is a lot at early levels and also you don't need to buy half as much CDR items with these.
Another good alternative to glyphs are the (scaling) magic resist runes if you feel too damn squishy with your 30 mr. I usually manage till I get mr from items, but it might be a good idea to try the magic resist runes.
- Greater Quintessence of Health proves extra hp which gives you a starting hp of whopping 600+ with runes and masteries.
For Soraka I aim to get the CDR mastery below, but also take the gold masteries for gold income.
- From the Defense tree I take Block and Unyielding to reduce incoming damage
- and health regen from Recovery and max health from Veteran's Scars and Juggernaut
- In the Utility tree I take the Phasewalker mastery instead of Scout , since it doesn't give much bigger range when using the Sweeping Lens. Shorter Recall helps however.
- Mana regen from Meditation and HP regen from Strength of Spirit
- Summoner's Insight for lower cooldown on summoner spells
- Alchemist and Culinary Master to change Health Potions into Total Biscuit of Rejuvenation
- Gold masteries Greed , Wealth , Scavenger and Bandit are useful additions to gold income
- I take Expanded Mind because the new Infuse kinda like scales with Soraka's max mana
- Last but least we aim for that CDR from Intelligence that also lowers the cooldown of activated items (including trinkets if I understood correctly).
- Flash is always a good pick for any hero, because it helps you flash out of sticky situations and go over short walls. For Soraka this is a must, because you should keep yourself close enough to allies and to enemies in order to be able to use Starcall efficiently. This might get you in bad positions occasionally, but Flash should help out with that.
- Exhaust is a basic support spell that works on many supports against ad heavy based enemy teams. Since Soraka has low CC and it's hard to gank a Soraka lane, Exhaust helps in that point.
- Ignite is a popular spell on offensive supports, but I'd rather pick Exhaust for it's CC effects on Soraka who has low CC otherwise.
I know Soraka's Astral Blessing has been nerfed, but she's still viable as a healer and in some games you simply can't go and max Q so here's the skill order for the healer Soraka. Her Astral Blessing heals 270 + her passive (and ap you got) so it's slightly less than previously, but still perfectly enough to annoy your enemies. I start with heal for farming purposes, because you simply can't fight at lvl1 and then follow up with Infuse at lvl2 for silence and slightly more farm. At lvl 3 I take either another Astrall Blessing or Starcall depending on if you're doing good in lane or having trouble.
After maxing Astral Blessing I'd still max Q to make the most out of Starcall passive which lowers the cooldown on heal.
Even when I play a more aggressive Soraka I'd start with Astral Blessing at lvl1, because you'll probably pull for your jungler and they'll surely like some heals early. Also it helps your carry to get lvl, because I don't think Soraka is a very good at fighting at lvl1 - you want to get your carry farmed.
I follow up with Infuse at lvl2 like in the other skill order, then grab Starcall and max it first. You can either put 2 points in Astral Blessing and then max Starcall or simply just max Q. I'd run this skill order if you're doing well in lane, because you'll do even better when the enemy jungler comes and you and your carry kill all 3 people.
|SPACE||Soraka's new passive increases her healing and mana giving abilities depending on how little HP/mana the target has left. Less hp/mana they have, the more Soraka will heal.|
|SPACE||Starcall is a very nice spell, because it can be spammed hard and actually does some nice damage when it can stack long enough and it also lowers the cooldown on Astral Blessing. Starcall can be maxed after Astral Blessing alone or together with Infuse for some increased damage or just maxed before Infuse all together if you have enough mana for that.|
|SPACE||Astral Blessing has a 20 sec cooldown without cooldown reduction, which will require you to get CDR as soon as possible as I've explained previously in my runes section. With full 40% cooldown reduction this skill will have 12 second cooldown which feels like a luxury after that 20 sec cooldown. I'd max up this first as a support, but if you feel like playing a bit more aggressive Soraka can manage with lvl2-3 heal up until lvl10.|
|SPACE||Infuse is a spell that donates mana to your allies or silences the enemy. Latest patch changed that Soraka now also donates 5% or her own mana to her allies and does 5% of her mana as extra damage to enemies.|
|SPACE||Soraka's ulti is a global heal that can save lives when used properly. I wouldn't use it to save just a one person unless it also gave them a kill (like when the enemy is turretdiving).|
The most basic Soraka support build. Affordable and modifiable easily if the jungler buys Locket of the Iron Solari. Has 1 more spot for an extra item of your preferred choice. I'd rush Talisman of Ascension right after Ruby Sightstone and Mobility Boots for high CDR and the movement speed boost, then follow with other items.
More AP based, indirectly supportive "Spam that Starcall build" suitable for use with other AP casters in the team. You just shread them melee tanks as well (I got a triple kill in Ranked) as squishier people. Slightly more expensive build than the one above, but provides everything you need - hp, mana regen, some defense and CDR of 30%. You also get nice slows from your items to help with your non-existent crowd control.
Both of these starter items work with both builds. I'd run the Ancient Coin starter against an equal lane which poses little to no threat. The Doran's Shield build is valid against tough lanes and adcs that have high tendency to poke, for example Caitlyn and Draven.
Most of the people start with Warding Trinket which is ok, but when I start with Ancient Coin I grab the Sweeping Lens instead for some annoying vision deny. So the idea is that you're gonna manage with your adc's trinket ward and your Stealth Ward whereas the enemy shall manage with 1 trinket ward only, because you'll kill the other one and the additional wards whenever you can.
In addition to Ancient Coin we'll get 2x Total Biscuit of Rejuvenation so you don't need to heal yourself unless absolutely necessary.
Starting out like this is very popular at high elo, because Doran's Shield provides 100 extra hp and a passive that blocks 8 damage from basic attacks which helps incredibly much. You'll get also 10 hp regen and whereas you will lack the 3 mana regen from Ancient Coin, you can manage without. And to be honest, the money you get from Ancient Coin during the time you stay on lane varies from 120-200, which isn't all that much.
With Doran's Shield we'll still get the 2 cookies, but for trinket you must take Warding Totem, because you'll still like your vision.
Regardless of which way you started, I'd recommend rushing Sightstone first for the HP and free wards. After getting Sightstone you can sell your Warding Trinket (if you started with it) and change it into Sweeping Lens.
If you don't have enough money for Sightstone when you go back for the first time, I'd grab Ancient Coin/ Nomad's Medallion or boots depending on which way you started out.
Further Core Items
Talisman of Ascension is useful for all supports, because it gives not only HP and mana regen, but also 20% cdr and a speed active that benefits all team. Therefore I include here as a core item. Before getting it I'd upgrade Sightstone into Ruby Sightstone for some extra HP and extra ward in stack.
For boots you can always use Boots of Mobility, but in some cases you might wanna grab Mercury's Treads instead against heavy CC teams.
Great for warding and extra movement speed. My favourites.
If you think you can't afford enough many CDR items in addition to the 13.50% CDR you have from masteries and runes, get these for the 15% cooldown reduction. Nowadays I wouldn't buy these, because Talisman of Ascension is much better for CDR.
Tenacity is good for anyone and bonus magic resist doesn't hurt. I'm not gonna talk about the enchantments, because they're all up to your own preferences. I don't buy them unless I have a full build and extra coins.
Friendly Support items:
Gives a nice magic resist aura to team since Soraka doesn't give it anymore and also has a shield active. If jungler/top doesn't buy this, you should.
Gives mana, mana regen, magic resist and the best support active in game that removes disables and heals. Affordable and always awesome.
Builds from the Ancient Coin/ Nomad's Medallion you've been carrying around, gives 20% cdr, lovely sustain and the active from the old Shurelya's Reverie. (R.I.P shurelya.)
Technically Frozen Heart isn't a support item, but it's supportivish so it goes here. I'd prefer the tank to buy this, but it's still a good item against heavy AD/AS teams.
If none of your tanks get this, you can. Some nice HP, armor and a slow active.
Less Friendly Support Items:
Doesn't build out of anything you're already carrying, but it's still a good item for [[Soraka] since it gives a lot of CDR, ap and mana regen and a passive that reduces healing effects so it's good against healer teams.
Almost the same as Morellonomicon with the only exception that it gives 40 magic resist and less AP and no passive healing reduction. When building aggressive Soraka, Athene's Unholy Grail is a better choice than the Morellonomicon because it gives you magic resist and higher mana regen for spamming Starcall.
Spam Starcall and laugh at the enemy. Gives HP and AP and it's just fun to have this if you can afford it. :)
Archangel's Staff simply because Infuse scales out of max mana and because it's easy to stack it with Starcall.
Yes, it's a horn growing out of my head. No, I'm not happy to see you. But my teammates are happy to see me :)
This is here just for the case it DOES work well with the slow provided by Rylai's Scepter and if it does, you're damage will highly increase through using both items since Liandry's Torment does more damage to movement impared units.
Soraka is often thought to be a passive support, but with recent changes she's driven towards being more aggressive especially if building AP. The thing is, Soraka hasn't been strictly passive for a long time, but people just view her that way, because the first thing you think about Soraka and max as first is her heal Astral Blessing. Whereas it's important to max your heal first for sustain, you have two other skills which can be used in a harassive and aggressive manner and should be used like that. Nowadays you don't even have to max W first, but since this is a healer build, I'll still recommend taking at least 2 points into it before going for more offensive spellkit.
As a support you're not allowed to farm, but it's ok since we all got nice gold items like Ancient Coin which I recommend for Soraka and Spellthief's Edge which I don't recommend unless you play a Battleraka.
Gold items give you plenty of gold throughout the game so you're not left behind horribly bad considering that assist streaks give you gold as well along with the occasional kill steals. If your carry isn't on the lane, you can farm but not push unless it's totally intended (like in the times you decide to go push the bot lane while your team is doing something else).
Early game your sole intention is to babysit and aid your carry with their farming. You take care of their sustain and aid them in killing the enemy if they decide to farm champions instead of minions.
Mid game you either keep on farming or start roaming and pushing turrets. Note that too early turret pushing will result in your carry getting less farm, but more money for your whole team and an advantage in pushing (objectives are more important than kills!).
Late game you go wherever your team goes. You ward out the most important objectives and use your Greater Lens/ Oracle's Lens when you know where the enemy wards are and take care of your team along vision.
Overall throughout the game you should stay alongside your carry. They are your main objective in teamfights although you can and should save your other teammates as well while spamming Starcall and silencing the mages and other people who have nasty skills.
Warding limit per person is 3 Stealth Wards and 1 Vision Ward which means that after getting Ruby Sightstone you'll never again need to buy extra Stealth Wards.
Pink wards will last forever unless destroyed, but since they are visible they WILL be destroyed unless you know a really good spot to put it in. I wouldn't buy too many pink wards (mainly for Dragon and Baron and use them only at the time you're doing it) because Sweeping Lens reveals wards long enough for you to destroy them and later on Oracle's Lens not only reveals the trinket area, but also gives you Oracle's Buff for 8 seconds so you can clear whole Baron area for ecample. The cooldown on red trinket is 120 seconds before lvl 9 and only 60 seconds afterwards.
I don't have a picture for warding yet, but I'll add it later. For now I'd say that depending on which side you're playing, put the 1st ward in the bot lane river bush or tribush if you're playing on purple side. I'd prefer putting it in the tribush since it's a place where the enemy support can't use Sweeping Lens and kill it without getting punished.
What comes to early game sidebush wards, have your carry use their Warding Totem there.
There are different ways to play Soraka as a support, all mostly with some minor differences. This the way where maxed out cooldown reduction allows better use of skills, therefore better support for the team without lacking aura-items.
I'm open to critisism and will improve this guide based on given comments.
P.S. I'm sorry but I took out the Wall of Fame since all of the scores where S2-S3. You're very welcome to send me some S4 scores with my recommended build and I might even make a new one.
Made minor changes to runes and item order. Will update the explanations a bit later.
Added Doran's Shield started items and respective explanations in the guide. Tried to do some column formatting, but we'll see if it was successful or not :D
Added aggressive Soraka build due to requests. Slightly modified sections accordingly to the alternative build.
Made slight changes to runes and explanations according to 3.15 patch changes.
General update - updated Warding and Gameplay sections along with Support section.
Updated for preseason. If I missed something, lemme know.
Added pictures and made some other minor changes into the text. Changes runes and skilling order slightly, since apparently I had missed them previously.
Made the necessary changed corcerning the new Locket of the Iron Solari.
Added Sightstone and Sight wards section that tells about counterwarding.
Edited masteries and item builds suitable for Season 3. If something is missing, lemme know. I only did a quick remake to keep the guide updated so some things can be a bit confusing.
Minor fix, since I noticed I had put attack speed quints instead of Greater Quintessence of Gold. Avarice = Alacrity in my eyes apparently :D Fixed now.
It took me too long to update this guide, but I've been meaning to do so for sometime now. Just been lazy or playing something else than LoL, but now I've gotten back my interest in playing it and playing Soraka. So I updated runes and the section and summoner spells. I'll be adding Soraka Champion Spotlight sometime soon, but now I'm gonna go cook :)
Made a separate Wall of Fame for other players, but since I couldn't preview it I had to publish it without seeing how it turned out... I hope it didn't turn out terrible bad :D
Readded the original item build for the build and wrote more about Morello's Evil Tome and added Locket of the Iron solari to the items section since it seemed to be missing. Also wrote a bit about nerfed Wish and alternative skilling orders.
Added Athene's Unholy Grail to possible items and item builds.
Added Lulu section to Soraka vs Other supports and Laning partners that much up well with Soraka to the same part. I think I'll be adding more possible ppl, but those are the ones I've noticed to fit the best with her (but all other AD carries are good as well, except for Ashe, it seems that Ashe+Soraka lane never wins...)
Added the new support items Zeke's Herald and Locket of the Iron Solari into the item explanations and builds as well. Still waiting for a support warding item...
Changed Gameplay section to be a bit more comprehensive.
Added other players game scores into Game Stats section, added bigger pictures about other supports in the Soraka vs Other Supports - section.
Slightly edited Item Builds section by chancing the pictures larger and also added Will of the Ancients to the Item Choices section, because it was lacking earlier even though I thought I had added it there... Also edited the outlook of it by dividing it into better sub-sections.
Midnight update on my guide on the commercials of Skins: added game new game stats and edited Summoner Spells section
Edited Summoner Spells section and Masteries section slightly. Also added more colour to the guide (especially Pros and Cons). I'm planning on making Gameplay section a bit more... informative so I'll stay in touch when I have more time from real life.
Changed masteries to the new ones and edited Masteries section to fit with the new masteries.
Changed Item build and edited all sections and added couple of new sections as well.
Edited Item Section and Runes slightly adding few other possibilities to build Soraka.
Rewrote skills section and edited skilling order. Also edited the item build section and added an alternative build.
Added Healer Change Patch-section to the top of the guide and edited Pros and Cons. I'll continue to edit the guide after trying out the new Soraka with this build and few others to see how valid my current item choices are.
Edited Item section for even more early Aegis of the Legion and added Game Stats section to display the power of heal on Soraka
Added a picture for the Gameplay section about warding and edited the text there slightly
Edited item sequence slightly - different starter items and a more early Aegis of the Legion whereas later Shurelya's Reverie