Kassadin Build Guide by RitsuHimuro
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build is adapted to mid laning. While using this build, you are capable of being fed while puting just a little effort.
Reason why i decided to pick ''Greater Seals of Potency'' & ''Greater Quintessences of Potency'' is that; they give you decent starting ability power, wich gives you great advantage over your enemy.
''Greater Glyph of Force'' are there because they'll give you great basis (with mentioned glyphs and quintessences) till getting ''Rod of Ages'' and ''Lich Bane''.
''Greater Marks of Insight'' are there just as an adition to boost up your magic penetraion (48.55 at level 18).
These masteries adapted to Kassadin's aggresive nature.
- ''Summoner's Wrath'' is picked due to Ignite power-up
- ''Mental Force'', ''Sorcery'', ''Arcane Knowledge'', ''Blast'' & ''Archmage'' have same point as runes i mentioned
- ''Havoc'' & ''Executioner'' percentualy increases damage dealt
- ''Summoner's Insight'' is picked due to 20% bonus mana restored while using ''Clarity''
- ''Improved Recall'' gives you a little bit flexibility
- ''Expanded Mind'' & ''Meditation'' are picked to help to solve Kassadin's mana problems
Well, you start with ''Doran's Ring'' wich allows you to stay at lane for longer time. Kassadin has real mana problems, so you have to have big mana supply. NOTE: I don't reccomend ''Tear of The Goddess'' due to you'll have enough mana in early game with ''Catalyst the Protector'' # ''Sheen''.
Then you'll finish these items and make ''Rod of Ages'' & ''Lich Bane''. ''Rod of Ages'' gives you mediocre survivability whilst ''Lich Bane'' makes you to do great damage to foe after using ''Riftwalk'' in combination with ''Nether Blade''.
Next Item is ''Rabadon's Deathcap''. It boosts your damage output greatly due to it gives you high ability power.
Instead of ''Abyssal Scepter'' you can get ''Warmog's Armor'' if you still have problems with survivability. If you do so, I reccomend you to buy ''Abyssal Scepter'' after.
Instead ''Rylai's Crystal Scepter'' you can get ''Will of the Ancients'', ''Morello's Evil Tome'' or ''Hextech Gunblade''. Depends on what you need the most.
Your early game is just about spamming ''Null Sphere'' thats why you have to up it first.
Reason why to get ''Nether Blade'' as second spell is that you can easily farm with that and regain some mana. It's really helpful.
I reccomend you to use ''Force Pusle'' wisely when your enemy on lane is non-caster.
When you reach level 6 and get ''Riftwalk'' you can absolutly own mid lane and of course you can gank top or bot lane with ease(Kassadin is perfect versus casters with skillshots).
You can use ''Ignite'' when you are trying to kill your foe. If foe doesn't have ''Ignite'' this will be great advantage for you.
''Clarity'' is useful. While you have it, you can play very agressive and don't be afraid about your mana. After reaching level 6 you can also us it in retreating instead of flash even if you have many stacks on ''Riftwalk''.