Zac Build Guide by Munanjatke
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hi there! Its S***bag Skag here. This is my first proper guide, so send feedback. Please, vote AFTER (unless you vote up :D) you have tried this build/guide, and explain downvote, thanks. Check build, read below and GL & HF!
So I play Zac only in jungle, so i do jungle guide. Also i play Zac as low damage dealer, but incredible tank which can carry your team to victory.
My match history with this build.
Picture is edited, but these really are my stats just not in right order
Pros / Cons
- Much CC
- Unique gank paths with Elastic Slingshot
- Fast jungle clear
- Revive passive ( Cell Division)
- Can get health back fast without recall with Cell Division
- Size means FEAR
- Great tank
- Great escape and catch with Elastic Slingshot, Stretching Strike, let's bounce and Rylai's Crystal Scepter
- Fun to play
- Deals damage based on enemy health Unstable Matter
- Skills consumes healt
- Can be easily countered with The Black Cleaver Last Whisper Blade of the Ruined King
- Cell Division has big cooldown
- Elastic Slingshot can be easily disturbed with stuns, knocks, silences etc.
I don't know what to say about these. They make you more tanky (which is point of this build) and makes CC less effective, so I recommend to use these.
I'm going to tell you shortly why I picked these runes
Mark of Armor and Seal of Armor runes makes your early game a lot easier. All neutral monsters deal physical damage, so these runes makes you save potions and health when clearing jungle.
I don't buy much magic resist, so I like to use Glyph of Magic Resist to boost it. You can use Glyph of Ability Powers if you want to do damage, but I prefer being full tank so I bought [[glyph of magic resist]
In my build, you stack a LOT of health, so Quintessence of Percent Healths boost it by 263 at full build (which is more than Quintessence of Scaling Healths(gives 145,8HP at 18))
I use Flash as almost every champion, because it's very helpful when escaping or chasing enemy.
I use always Smite as jungler, it clears jungle faster, you can steal and secure baron or dragon. Also you can use it while pushing, by using it to siege- or superminions
You can replace Flash with Ghost, it's good combo with let's bounce giving more speed to catch enemies.
You can replace Flash with Exhaust too, it's good with hard ganks and making single enemy (like AD carry) weaker
(If you take Ghost or Exhaust change Summoner's Insight to Summoner's Wrath )
I don'w know what to tell about champion abilities except the reason of upgrading order.
So, its obvious i max Unstable Matter first, because it lets you clear jungles, farm and kill faster than other spells, not because of damage, its because of SUPER low COOLDOWN.
At level 2, there is two options, you gank early and upgrade Elastic Slingshot, or you upgrade Stretching Strike and keep jungling untill level 3. Upgrade third skill at level 3.
I prefer maxing Stretching Strike second, because it's more useful in middle game than Elastic Slingshot
I tell you about my choices and some alternative items.
Starting items:I buy Hunter's Machete for clearing jungle as fast as possible. 5 Health Potions increases time to stay in game without recall, you can buy less if you want to save money. You can replace Hunter's Machete with Cloth Armor if you want to be more durability, but this will make your jungle clearing slower
1st Recall:You shouldn't die or recall before you have 1350G for Boots of Speed and Giant's Belt. It should be easy. You don't lose much health in jungle, because you can collect your chunks and restore health and if you lose too much health in ganks, you can use Health Potions.
2nd Recall: It should be easy again to collect 1700G for Spirit of the Ancient Golem and Ionian Boots of Lucidity. Some people prefer Spirit of the Spectral Wraith to Spirit of the Ancient Golem, because it gives spell vamp, ability power, and magic penetration, but this is FULL TANK build so I prefer Spirit of the Ancient Golem. Some people also prefer Ninja Tabi or Mercury's Treads to Ionian Boots of Lucidity, because they makes you more durability, BUT there are 3 things Zac needs mostly: Ability power, Health and Cooldown reduction, in this build I focus on health and cooldown reduction. You can buy Ninja Tabi or Mercury's Treads if you REALLY need them, but otherwise I recommend Ionian Boots of Lucidity.
Middle game: I really don't know what people think about duration of middle game and I really don't know, BUT next I buy Warmog's Armor and Rylai's Crystal Scepter. Warmog's Armor is OP item at the moment, it gives a LOT of health and big health regen (because build focuses on big max health). Rylai's Crystal Scepter is also great item for Zac, because it gives you damge and health. Also Rylai's Crystal Scepter makes you spells slow enemies for short duration, so now you'r all skills slow enemies, not only Stretching Strike. Slow stacks perfectly to let's bounce and Unstable Matter, because when you use let's bounce enemies cant flee from your bounces so easily because they're slowed, and Unstable Matter have SO low cooldown it slows every 2,6 secs.
Late game: Next you buy Spirit Visage, this is just perfect item for Zac it makes you get more health from your chunks, which makes you stay in game longer. Just after teamfight or some random fight when you have low heath, go to jungle or lane to farm bit and collect chunks = you're back in action. Randuin's Omen is also great item for Zac, it gives much health and armor, also slowing enemies attach speed when they're focusing you and Randuin's Omen's active stacks nicely with your let's bounce, so enemies can flee so easily.
Full build: So, now we have Spirit of the Ancient Golem, Ionian Boots of Lucidity, Warmog's Armor, Rylai's Crystal Scepter, Spirit Visage and Randuin's Omen. This seems like full build, but its not. It's always good to enchant your boots, in this case Enchantment: Alacrity is good choice making you move faster in map. If you're losing at the moment, it's also good to buy Enchantment: Homeguard making you move to place where you are needed extremely fast, and you don't have to stay in spawn so long while recovering health. Now you think you have full build? NO, Spirit of the Ancient Golem is great item in early and mid game while you're still jungling actively, but in late game its not so useful anymore. Sunfire Cape is more useful in late game, but i don't recommend selling Spirit of the Ancient Golem right when you have Randuin's Omen or gold to Giant's Belt or Chain Vest, because Spirit of the Ancient Golem is more useful than Giant's Belt or Chain Vest. So, collect 1040G before you sell it, then you have enough gold for Sunfire Cape. If enemy team have lot of AP champions or really fed AP carry, you can replace Sunfire Cape with Abyssal Scepter.
REAL full build stats and skill damages
Full build stats:
Health regen /5sec: 22,4(+1% of full health)
Mana regen /5: 0
Attack Speed: 0,805/sec
Ability power: 80
Armor pene: 0/0%
Magic pene: 0/0%
Crit chance: 0%
Crit damage: 100%
Magic resist: 125,5
Spell vamp: 0%
Cooldown reduction: 35%
Movement speed: 395
Stretching Strike: 230 + 40 = 270 Magic damage
Unstable Matter: 120 + (6% of enemy's max health + 1% of enemy's max health) = 120 + 7% of enemy's max health as Magic damage
Elastic Slingshot: 280 + 56 = 336 Magic damage
let's bounce: 320 + 20 = 340 Magic damage