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Zac Build Guide by azfalck

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League of Legends Build Guide Author azfalck

ZAC SUPPORT S6 (INSANE SUSTAIN) (6.15 Patch Updated) by Azfa

azfalck Last updated on August 15, 2016
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Ability Sequence

2
4
5
9
15
Ability Key Q
3
7
10
13
17
Ability Key W
1
8
12
14
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Zac with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Nami This fish no problem early or lategame. She has absolute no escape to your deadly combo at lvl 2 and you out-sustain her with your incredible sustain.
Table of Contents
Guide Top

RUNES

Runes

Greater Seal of Percent Health
5

Greater Seal of Health
4

Greater Mark of Armor
1

Greater Mark of Attack Damage
8

Greater Glyph of Magic Resist
9

Greater Quintessence of Armor
2

Greater Quintessence of Health
1

The reason im using these runes is because of how useful you are both early game and as an support.

I take the "Seal of Percent Health" of how good it scales with your items and how tanky you get lategame. You may be wondering why i take AD Marks. Simply cause of the Grasp of the Undying mastery and combat in lane. Abilities like Q scales hidden with AD. I take one Greater Mark of Armor just to get an extreme bit of outpositioning the AD marks. The AD marks is kinda an overkill so i made it have 1 Greater Mark of Armor just to compensate.

Full Glyphs with MR kinda explains itself. Many ADC's nowadays has AP scaling within their abilities and do an reasonable amout of Magic Damage.
The Greater Quintessence of Armor is to outfill the missing armor from the health seals and the Greater Quintessence of Health is to make you just to make you even more tanky.

From my experience, building full tank Zac has always been a priority and a cause for me.
Many people believe that his AP is overpowered earlygame and that they should build full AP, like Lux. But they are wrong.
My experience is that if the Zac sustains teamfights lategame against burst and damage-roles like Midlaners or ADC's he has a more usefull role in the teamcomposation.


TOTAL COST =

15170 IP


Greater Seal of Percent Health
5x = 4100IP

Greater Seal of Health
4x = 3280IP

Greater Mark of Armor
1x = 205IP

Greater Mark of Attack Damage
8x = 1640IP

Greater Glyph of Magic Resist
9x = 1845IP

Greater Quintessence of Armor
2x = 2050IP

Greater Quintessence of Health
1x = 2050IP


Guide Top

READ THIS

This guide is made so people can see how good zac is support while not building damage items.

EXPECT this guide to have many more features and information about laning phase and how to play zac properly.

This guide is also my first guide, so make sure to comment with constructive critism if you have any suggestions.

I will also update this guide frequently and as much as i have the possibility to do. There will atleast be one new chapter every week.

eyy lamo