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Zac Build Guide by ArchyEnemy

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author ArchyEnemy

ZAC TANKY BUILD PRE-SEASON 2014 - JUNGLE (In building progre

ArchyEnemy Last updated on November 22, 2013
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Ability Sequence

2
10
14
17
18
Ability Key Q
1
8
12
13
15
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Guide Top

INTRODUCTION



Hi all, my name is Javi, ArchyEnemy in-game, and i'm a Spanish LoL player (don't blame me if I write wrong a thing). I love Zac because is a very powerfull champion, he has a lot of CC and I like so much his capacity of stun all the team with his engage and his ult over and over them.
Also I like his power of disengage and his nice control in teamfights and power to gank lanes.

''Even if you don’t have a spine, you still have to stand up for yourself.''
-Zac.


Guide Top

ABILITIES



CELL DIVISION (Passive)


Cell Division Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health [4% of maximum Health].
Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving bloblets. Each bloblet has 12% of Zac's maximum Health, and 50% of his Armor and Magic Resistance. This ability has a 5 minute cooldown.

STRETCHING STRIKE Q


(Active) Zac extends his arms, dealing damage to and slowing nearby enemies for 2 seconds.
Cost 4% of his Current Health
Range 550


Magic Damage 70 / 110 / 150 / 190 / 230
(+0.5 Ability Power)
Slow 20 / 25 / 30 / 35 / 40%
Cooldown 9 / 8.5 / 8 / 7.5 / 7 Seconds

UNSTABLE MATTER W


(Active) Zac's body erupts, damaging nearby enemies for a base amount plus a percentage of their maximum health. Maximum 200 damage against minions and monsters.
Cost 4% of his Current Health
Cooldown 4 seconds
Radius of AoE 350

Flat Magic Damage 40 / 55 / 70 / 85 / 100
Max Health to Damage Ratio 4 / 5 / 6 / 7 / 8 %
(+0.02 Ability Power)

ELASTIC SLINGSHOT E


(Active) Zac attaches his arms to the ground and stretches back, launching himself forward, dealing magic damage to all enemies hit and knocking them back for 0.5 seconds. The maximum range of Elastic Slingshot is based on how long Zac channels. Elastic Slingshot can be cancelled by moving; refunding 50% of the health cost.
Cost: 4% of his Current Health


Magic Damage: 80 / 120 / 160 / 200 / 240
(+0.7 Ability Power)
Cooldown: 24 / 21 / 18 / 15 / 12 seconds
Maximum Channel Time: 0.9 / 1.0 / 1.1 / 1.2 / 1.3 seconds
Maximum Range: 900 / 950 / 1,000 / 1,050 / 1,100

Let's Bounce

LET'S BOUNCE R


(Active) Zac launches into the air, gaining movement speed, and slams down four times, each time damaging, knocking up nearby enemies for one second, and slowing them by 20% for one second. Subsequent hits on the same target do half damage and do not knock up. Zac gains an accelerating movement speed buff (20-50%).
No Cost
One Second Knock Up
Slow: 20%


Magic Damage: 140 / 210 / 280
(+0.25 Ability Power)
Cooldown: 130 / 115 / 100 Seconds


Guide Top

RUNES


Runes

Greater Quintessence of Movement Speed
3

Greater Mark of Ability Power
9

Greater Seal of Armor
9

Greater Glyph of Magic Resist
9
I like AP marks to get strong early game, Armor seals to allow him survive auto-attack harass and Magic Resist glyphs to sustain against AP champions. Also we get movement speed quints because Zac don't have so much movement speed even buying boots.


Guide Top

MASTERIES


Masteries
3/5
4/1
1/1
1/1
1/5
1/1
2/1
3/5
1/5
3/1
3/5
3/5
1/1
2/
1/
9/21 are the best option for Zac jungler. On the one hand, 9 points in attack give the nice Cool-down Reduction and Magic Penetration that is needed for all AP champs with high cool-downs on certain spells, also with the new maesteries you can get health and mana from the jungle and kill faster minions and monsters with this 2 points of Butcher and Feast. On the other hand, 21 points in defense gives him nice Armor and Magic Resist to survive an onslaught from the enemy damage dealers after engaging a fight and the health gives him longer to live and makes him more tankier.