get
prime

Zac Build Guide by ContractKiller

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


613
Views
0
Comments
0
Votes
League of Legends Build Guide Author ContractKiller

Zac: The man who needs a suit

ContractKiller Last updated on December 17, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 6


Guide Top

Introduction

Zac is a high sustain, beefy, tank who excels in dealing great AOE damage, awesome cc, one of the best initiators in the game, and practically unkillable late game.


Guide Top

Runes

Magic Pen Marks
Armor Seals
Magic resist Glyphs
Magic Pen Quints


Guide Top

Masteries

0/24/6
taking all health and health regen masteries, armor and magic resist, tenacity, and minions and monster reduced damage in the defensive category
take movement speed increased ward view, and increased health pot durations


Guide Top

Pros / Cons

pros:
extremely beefy
one of the best initiators
awesome sustain
mobile for a tank
low cooldowns
cons:
slow early game
weak early game
blob-lets become harder to save late game
no damage late game


Guide Top

Creeping / Jungling

as Zac, use your AOE and your low cooldowns to clear jungle camps and minion waves faster. Once you get your Spirit Visage and you Spirit of the Ancient Golem, your skills will be up at least every few seconds, so you can spam the hell out of them. In the jungle, you can either start red or blue, it doesn't really matter. I start blue for the low cooldowns so I can break my W key by spamming Unstable Matter.


Guide Top

Team Work

the purpose of Zac in any game is to soak up as much damage, ultimates, summoner spells, etc so your team can deal damage to the targets. If you die after an initiation, that means you have successfully done your job, and its the matter of your team following up


Guide Top

Items

People build the weirdest things on Zac, hoping that they would work, when they never do. Don't listen to the people who say build Spirit of the Spectral wraith because you get ap and cooldowns, you won't be tanky. Same goes for Amumu. I see the most ridiculous things on Amumu, and then they complain saying Amumu is too squishy. Well yea he'll going to be squishy if you build Boots of Swiftness and a Spectral Wraith! But I digress. Dont build damage, thats not your role of the team.


Guide Top

Skill Sequence

when Jungling, max your W (Unstable Matter) because it does more damage to monsters and minions. Then Max your Q (Stretching Strike) for more AOE and a bigger slow. Finally Max your E (Elastic Slingshot) because you will only need for initiation, since it went through many nerfs, reducing its damage. However people can still be knocked away from it, but it doesn't scale with level


Guide Top

Spells

I take Flash and Smite, because you are already pretty mobile with your E and your Boots of Mobility, but your E isn't always gonna be their for you, so I take Flash if im in a dire situation and my E is on cooldown


Guide Top

Summary

Zac is one of the best initiating tanks in the game, if not the best. Early game he may be kinda squishy, with moderate damage, but once you get your items, you will be practically unkillable