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Zac Build Guide by HoserHead

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author HoserHead

ZACchaeus the wee little blob that hordes health. (A solo to

HoserHead Last updated on March 31, 2013
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Welcome to my 1st guide!

If anyone has any criticism or tips feel free to post in the comments.


Guide Top

Runes

These are just an obvious choice when you are looking to deal magic damage. Marks are pretty cut and dry 90% of time, I really don't think there is a stronger option for any Zac build.

Since Zac is based around magic damage these are really powerful runes.

Armor is a must early game, especially if you are soloing.

These can really help with Zacs mobility problem, there are soooo many champs with move speed buffs that not having one really hurts.


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Masteries

I use this masterie for Cho'Gath and other tank-y summoners and it helps a lot in the Defense


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Items

End game with this build racks in 76.4 health regen per/5 seconds. You have over 4k health and can sustain a lane by yourself pretty easily.
You can always substitute these boots with
This can be substituted with a different enchantment, like alacrity or furor. The boots, along with Decreases the cool-down time drastically (Unstable matter is 2.6 sec cool-down at full LvL/end-game)
Is a must. Buy it, now.

If you want to replace some of the expensive items (Your text to link here...) with less expensive ones -Yes I know, this build is expensive [14k]- likefeel free too, as most people do not even get 10k in a game. However this build is meant for soloing top so you should have a money advantage over your teammates.


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Spells

The reason I choseis just because I hate . Flash is good for jumping walls and starting team-fights, when ghost is good for catching up to teammates who are in over their head, runaways and gaining on almost dead enemies (I know, flash does that too)...
I choose ignite just because it is a nice health closer. When you get a champs health half low you can + + all the while . Its deadly.


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What and why you do what you do

You have a lot of health, does not mean you are a tank. The health is your mana. You use your health in place of mana, so you need a large amount. When you hit an enemy with an ability it cost 4% of your Current health and when you step on the blob you regain 4% of Max health, which is why he is great for sustaining a lane by himself.

When you do not haveavailable, play it safe. You should play it safe anyways but when your revive is available you can be a bit more push-y.

Even though you are soloing top, pay attention to your map, your CC can help alot in team-fights.
Zac is great in initiating team-fights, much like Blitzcrank.


Guide Top

Summary

This is my first guide, so feel free to make the WORSTMEANESTHURTFUL comments, and to down-rate like crazy. Good luck with Zac and enjoy him while he is OP~