LeBlanc General Guide by Redemolf
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, and also welcome to my guide on LeBlanc. This guide will reveal you how to use her combos effectivly and when, how to play her in both 3vs3 and 5vs5
Pages will be tagged with [3v3] and [5v5] respectively.
Please vote(and tell me what you think, grammar errors suggestions etc) about this guide, i might even 1+ rep you if you're helpfull.
Knowing LeBlanc/Pro's and Con's~
LeBlanc is an avrage basic attack ranged champion with a relitavly short attack animation, which makes for a poking and last hitting a breese.She has a somewhat terrible early game, but shines most in the mid game, but starts to fall off in lategame because her main streight is her main weakness, direct 1v1 teamfights. She specializes in ambushes and direct 1v1s. However, she is extremly cc sensitive, a single silence or stun can stop her in her tracks. She has exelent escape mehanisms but are less potent in half if she is slowed. She is able take out carries like Vayne or Ashe with little effort. Can jump over walls and has a double gap closer and has a tremedous, stackable slow. Her ultimate is on a very short cooldown. She can burst down high-damage dealers like Tryndamere or Nunu very easily w/o any problems. She is very fragile , has low movement speed and can't dish out that much damage compared to other ap carries untill she reaches lv 6.
Skill Set & Spell Combos~
LeBlanc has a difficulty rating of 9. Her Spells are easy to learn and remember, but hard to perform w/o smart cast(you can set it in key binding section in the main menu screen)
Here is evry spell combo that i know, and how i call them:
Sigil of silence + + +
This spell combo is designed to deal a tremendous ammount of damage in a very, very short time, hence the name. If used with smart cast all 4 spells could be cast at once with quick succsession. Here's how it works:
Sigil of Silence starts off and deals damage, and marks for silence, Mimic does the same as Q, but deals more damage, Ethereal Chains come after, detonating the silence from Mimic, but also activate it's delayed damage and also slows the target and then comes Distortion which is to deal AoE damage and to ensure the detonation of Mimic incase you fired Ethereal Chains too early.
sigil of silence + + + sigil of silence +
This combo is more of a delayed damage, but it has it's use. It's used to either pin down high tenactiy targets or beffy targets like a Rammus when attack with a teammate, or to root 2 targets in a small teamfight. Hence the name, it roots the target(s) for a desent amount of time. I will no longer explain how the spells work as you get the idea from the offencive combo above.
Sigil of Silence + Ethereal Chains + Distortion + Mimic
This spell combo is not very recommended, but it's for dealing isntant damage, as Distortion deals the most non-delayed damage in LeBlanc's entire skill set. I also did not use the icon fucntion like the previus two.
Any other spell combi (eg: Sigil of Silence + Mimic + Distortion + Ethereal Chains ) are not very recommended either, because that way she exposes herself to possible damage and might get killed in the prosses against experienced teams. Better Safe than Sorry™.
Due feedback, i decided to remove the two pages for each gamemode, and instead i added this and before i start i just want to point out that this is not the bibble, this is just a guide, designed to help people with playing LeBlanc and to show how easy she actually is. I am not a top ELO player, nor do i want to be. Now back the he runes.
For marks i take either Greater Mark of Magic Penetration OR Greater Mark of Ability Power which are standard for a mage.
Due Personal Experience with AP Ezreal
I take Greater Seal of Armor but that dousn't mean you should too
Other recomended seals are: Greater Seal of Ability Power as it gives the same amount of AP as a mark; greater seal of Replenishment for some mana regen or simply some Greater Seal of Health because we all love health...right?
Here the most recomended are either Greater Glyph of Scaling Cooldown Reduction for some Cooldown Reduction; Greater Glyph of Scaling Ability Power for ap per level and i feel like a broken record here but you can also simply take flat ap with Greater Glyph of Ability Power
This is where the fudge gets serious. All Quintessences give the maximum amount of a stat for.A single Greater Quintessence of Ability Power gives 5 AP, add 2 more and you start with 15 Ap alone.
Other good Quintessences are: Greater Quintessence of Movement Speed; Greater Quintessence of Spell Vamp; Greater Quintessence of Magic Penetration or Greater Quintessence of Armor if you feel that LeBlanc is too fragile for you at the cost of some ap/magical pen
If you look at the masteries tree i take:
Mental Force x4
Expanded Mind x3
These are focused on maximum damage possible as well as some movement speed to run away/catch up.LeBlanc makes exelent use of Havoc and Executioner because her spell combo can devestate anyone below 40% hp, dealing 7.5% increased damage. You don't need mana regen that much here because you can always recall and use Distortion over wall and get back in aprox 10 seconds.
This is simular but instead i take:
Mental Force x4
Expanded Mind x3
Here i try to get maximum lane presence as well as some damage with Ignite or to make targets more vaulnrable with Exhaust. Nothing more to point out here.
Good spells are which who give LeBlanc bonus AP as well as some damage or some utility.
Im addict to this spell. I take this spell in evry game.I can not live without it.
This is the second spell i always take for LeBlanc with or w/o Summoner's Wrath it is always helpfull, but an alternative spell could be:
while on cooldown(if you have the mastery needed) it gives LeBlanc +5 bonus ap, not that much but more ap is always good to have.
I've seen alot of LeBlancs using this spell. I don't find it that usefull considering she has a build in double(tripple with Summoner Spell Flash) dash. She dousn't need this that much.
i don't know why im pointing this out but if you know you'll be harrased alot in 5v5, you should take it.
This might be good to have but mages dousn't ussualy need clease. you should let the carry or the tank take this.
a meh spell but you dont need it that much if you use your spells smart. LeBlanc has some mana problems but they are not that desperate.
Bad spells are those which dont benefit Leblanc much or at all. Spells include:
, , and . They just dont suit leblanc, not that they are bad spells overall(with the exseption of Revive)
When LeBlanc is brought below 40% health, she instantly becomes stealthed for half a second. When the stealth fades, she creates a Mirror Image of herself that can move, deals no attack damage, has 53 + (17 x level) less health, and lasts for up to 8 seconds. This can only occur once per minute, regardless of cooldown reduction. The illusion's autoattacks will proc on-hit effects (including damage).
The Leash Range is aprox 1125 range. LeBlanc can controll her clone by holding down ALT and Right Clicking. LeBlanc is also undetectable even with Oracle's Elexir/ Vission wards around during the stealth.
sigil of silence LeBlanc projects an orb towards her target, dealing magic damage and marking the target for 3.5 seconds. If the target takes damage from one of LeBlanc's abilities, the mark will trigger, dealing magic damage and silencing the target for 2 seconds.
Cost: 70 / 75 / 80 / 85 / 90 mana
Initial Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.6 per ability power)
Secondary Magic Damage: 20 / 40 / 60 / 80 / 100 (+0.3 per ability power)
Total Magic Damage: 90 / 150 / 210 / 270 / 330 (+0.9 per ability power)
LeBlanc rapidly dashes to a target location, dealing magic damage to units near the location. In the following 3 seconds, she can activate Distortion again to blink back to her starting location.
Range to Center of AoE: 600
Radius of AoE: 250
Cost: 80 / 90 / 100 / 110 / 120 mana
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Magic Damage: 85 / 125 / 165 / 205 / 245 (+0.6 per ability power
LeBlanc flings illusionary chains in a line towards a target location. If it hits an enemy unit, it will deal initial magic damage and leash to it, slowing their movement speed by 25% while the leash remains. If the target remains leashed after 2 seconds, the target takes additional magic damage and is rooted for a few seconds.
Cost: 80 mana
Cooldown: 10 seconds
Leash Range: 1000
Initial Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.5 per ability power)
Delayed Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.5 per ability power)
Root Duration: 1 / 1.3 / 1.6 / 1.9 / 2.2 second(s)
LeBlanc casts the previous spell she cast. The mimicked spell deals significantly increased damage.
Cost: 100 / 50 / 0 mana
Cooldown: 40 / 32 / 24 seconds
Damage Increase: 10 / 25 / 40%
[3v3] Game Start~
When you start off the game, quickly buy a Doran's Ring and race to the brush with your team. IF you arive too late throw your Ethereal Chains in the brush to harras. Carefull not to get killed as the range is somewhat short.
[5v5] Game Start~
When you start the game, buy Boots of Speed and 3 health pots. You don't need Doran's Ring unlike 3v3 because you need maximum lane presence. LeBlanc can cross the wall on 3v3 and get back in lane in a matter of seconds. You can not do this in 5v5. Pull the Blue Golen and get back to middle.
[3v3] Early Game/How to last hit~
Considering that you've farmed enough, because last hitting with LeBlanc is easy.Simply wait for minions to reach 5% health and attack, simple as that. Her projectiles are fast and has quick attack animations. Now onto early game. On your first recall you should buy Sorcerer's Shoes and start building Mejai's Soulstealer, oh and buy a sight ward or two.
[5v5] Early Game~
Should be the same as abouve, Buy sheos and start building Mejai's Soulstealer Blue should be back up and ask the jungler if you can take it. Don't push the lane too much at this stage.
[3v3] Mid Game~
For you, mid game always starts when you buy Kage's Lucky Pick, at this point gang bot often and always focus down the weaker enemy while ganking, and always buy wards to secure the dragon, you're the solotop.
[5v5] Mid Game~
This is where LeBlanc starts to fall off a bit. She is always much stronger 3v3.
When You buy Kage's Lucky Pick be even more carefull around mid, you can burst down their mid, but if you do it you lose your escapes and are easy to gank. Try to gank top while your jungle ganks bot.
[3v3] Late Game~
This is where the hard part starts, You need to get to lv 18 as fast as possible. camp brushes like Garen and wait for someone to come by. You can win any 1v1 fight but you are easy to beat 1v2 unless you have Zhonya's Hourglass.
You must have Void Staff, Rebadon's Deathcap and Deathfire Grasp and jave Mejai at at least 5-10 stacks or more. If you dont you wont do much at all.
[5v5] Late Game~
Same as above, camp brushes try to get to lv 18 faster and you should do Baron Nashor with your team at 25 minute mark.
Rod of Ages This is to remove LeBlanc's general fragileness and for a heal evrytime she levels up. Gains ap,mana and health evry minute and is best when boughed early game.And removes the huge "HEY FOCUS ME!!!11!!!111oneone!eleven" sign, which is nothing but unwanted attention.
Void Staff The 70 ap as well as the 40% magic penetration is a must for carries that actualy buy a bit of magic resistance and against those tough tanks.
Rabadon's Deathcap is LeBlanc's last core item, altough you can buy any of the core items without a specific order, but Mejai's soulstealer always has to be first.
Zhonya's Hourglass gives half of ap from it's offencive counterpart but it gives an awesome statis which protects leblanc from all damage, simular to Kayle's ultimate, but it dousn't let LeBlanc do anything while in the proccess, can save her from DoT spells like Melefic Visions or Ignite
Deathfire Grasp is needed because LeBlanc specializes in single target damage, and with this build DFG deals about 60% of the target's current health. Which alone is alot.
To sum it all up.
LeBlanc can kill almost anybody in the league if attacking from an ambush. Has a terrible early game because she can not chain up her abilities and is one of the best anti-carries in the game. She may be dificulty but she if fun to play.
Thank you for reading. I wish you a nice day and see you on the fields of justice.
*Added a few Situational Items
*Fixed alot of icon bugs like Rabadon's Deathcap caused by spelling habbits
*Added even more Situational Items
*Removes the rune pages and added a general rune explanation(due feedback)
*Changed Core Items abit
*Added a little bit more detail to Pros & Cons
*Made a few tweaks here and there and is no longer stale! Thanks for all the support while i was gone.