Zyra Build Guide by CurLeeH
Not Updated For Current Season
Not Updated For Current Season
Hello Guys My Name Is CurLeeeH and I'm Bringing You Guys a Support Guide For Zyra. Zyra Is A Very High Damage Dealer Early Game and You Will Often Find Yourself Being a Total Bad *** Killing Your Lane Opponents. To Those Who Don't Play Support and Some Jackass Instalocked In A Champion and You Got Stuck With Support, I'm Going To Ease The Pain For You. I Hope You Enjoy My Guide Tell Your Friends.
The Runes Are Very Simple. The Quints are GP/10, Seals are Armor, Glyphs are Magic Resist, and Marks are mana regen per 5. You're Not Going To Really Want To Run Any Other Runes. You Can Substitute Some Out. For Example The Mana Regen Could Be Swapped Out For More Gold/10 For a Total of 5.3 Gp/10. I'd Recommend This For The Begginers In case You Start Losing You're Lane.
YOU HAVE OPTIONS You Don't Have To Follow Mine At All. However, I Find These Most Optimal To Use. For Example, If You're Confident In Your Skill Level Early On During Laning You May Switch Veterans' Scars For Another Point In MR. Of course It Being Very Minimal. And Masteries Are Very Flexible. You Will See Some People Run 1/14/15 or 9-3-18 or 0-21-9. It's All Up To You.
The Item Build On Zyra Is Very Flexible As Well. It's All Most Always A Must Build Faerie Charm/3Pots/3 Wards. However Since My Masteries/Runes Wombo Combo Always PLENTY of Mana Regen You Could Build Boots/Pots/Wards. The Boots Build Is Better For Invades. I Always See the Support Lagging Behind The Team As They Desperately Try To Get Into The Bush. The Mid Game You Will Want To Build HoG/Kages/Boots if You Haven't Already. Of course always BUYING WARDS you must Make Sure You Have Atleast 3 Wards In Your Inventory. The Next Items To Build Is The Surelias/Zekes Herald. If You're Jungler Doesn't Have It Build a Aegis. If He Does You Can Build a Randuins/ or a Rabadons Deathcap For Extra Damage. Remeber Always Have Wards They Save Lives.
You Guys All Know The Bread & Butter Of Summoner Spells Exhaust and Flash. These Two Are Most Dominant For Escaping Ganks/ Making Plays. For Example You're Caught Out Exhaust The Damage Dealer/Closet Person To You're Carry Or Last Resort Flash Away Diagonally For Optimal Chance Of Survival. Or To Follow Up On a Play Or In A Team Fight You Exhaust The Carry and Use Your E To Ensure A Successful Fight.
Pros / Cons
Pros are Being Great Laning Phase You Will Generally Grab 1 or 2 Kills Your Self. Another Pro Is She Will Generally Always Get 40% CDR. Sets Up Kills Easily With Use Of E Properly, and Her Insane Passive. From Here On Out You Will Be Known As Janitor Zyra Cleaning Up The Kills In The TeamFights. Some Pros Include Being Squishy, No Heal, No Shield, Lack Of Escape and Flash.
In Teamfights, Exhaust Carry, W Near Them All, Then E, W, Q and Then Ult And Make Sure They Are Knocks Them Up. In a Team Fight This Is HUGE. You Will Make Plays. If Possible To Choose A ADC Partner In Lane. You Will Want To Choose A Champion Like Graves With A Gap Closer & And High Burst. Or Vayne Would Be Another Good Person.